- Price
- €391.58of €400.00
- Overall win rate
- 35%14 wins in 40 scored games
- Games
- 40played in 4 tournaments
- Rank
- 18in the rankings up to €400 · Elo 1593 (start 1500)
- Cards
- 100incl. commander · 35 lands, 13 of them basic
- Game Changer
- 3of at most 3 allowed
- Combos
- 2complete in the deck
- Rules check
- Passed100 cards, colors, banlist
At most €400 including the commander. If prices rise above that, the shopping list is rebuilt automatically.
Commander (1)
- The Wise Mothman€7.51
Creatures (28)
- Danny Pink Card draw€14.77
- Rampaging Yao Guai€11.47
- Agent Frank Horrigan€6.09
- Alpha Deathclaw Removal€3.06
- Birds of Paradise Ramp€3.00
- Kami of Whispered Hopes Ramp€2.61
- Evolution Sage€2.12
- Feral Ghoul€1.20
- Ruin Crab€0.93
- Screeching Scorchbeast€0.90
- Muldrotha, the Gravetide€0.85
- Syr Konrad, the Grim€0.60
- Mirelurk Queen Card draw€0.55
- Bloatfly Swarm€0.47
- Tato Farmer€0.47
- The Master, Transcendent€0.44
- Glowing One€0.41
- Infesting Radroach€0.39
- The Master of Lake-town Card drawCombo€0.39
- Raul, Trouble Shooter€0.32
- Winding ConstrictorAI limited€0.29
- Marcus, Mutant Mayor Card draw€0.26
- Vexing Radgull€0.25
- Evolution WitnessCombo€0.19
- Strong, the Brutish Thespian€0.18
- Nightkin Ambusher€0.17
- Corpsejack Menace€0.14
- Thrummingbird€0.10
Instants (11)
- Fierce Guardianship RemovalGame Changer€51.64
- Cyclonic Rift Board wipeGame Changer€23.47
- Atomize Removal€11.99
- Heroic Intervention Protection€10.44
- Mutational Advantage€8.30
- Ripples of Potential Protection€4.22
- Radstorm€4.06
- An Offer You Can't Refuse Removal€3.07
- Assassin's Trophy Removal€1.18
- Inspiring Call Card drawAI limited€0.32
- Putrefy Removal€0.11
Sorceries (7)
- Reanimate€8.28
- Nuclear Fallout€2.48
- Farseek RampAI limited€0.55
- Cultivate Ramp€0.30
- Casualties of War Removal€0.17
- Rampant Growth Ramp€0.17
- Find // Finality Board wipe€0.13
Artifacts (10)
- Mesmeric OrbAI limited€11.56
- Power Fist€10.65
- MindcrankComboAI limited€7.94
- Altar of the Brood€5.42
- The Water Crystal Ramp€2.24
- Sol Ring Ramp€0.71
- Talisman of Dominance Ramp€0.59
- Arcane Signet Ramp€0.37
- Talisman of Resilience Ramp€0.33
- Talisman of Curiosity Ramp€0.31
Enchantments (8)
- Rhystic Study Card drawGame Changer€36.01
- Bloodchief AscensionCombo€15.38
- Guardian Project Card draw€13.53
- Branching Evolution€6.54
- Struggle for Project Purity Card draw€4.04
- Hardened ScalesAI limited€1.91
- Inexorable TideCombo€1.09
- Vault 12: The Necropolis€0.29
Lands (35)
- Misty Rainforest€24.90
- Polluted Delta€18.45
- Watery Grave€9.92
- Breeding Pool€9.62
- Overgrown Tomb€8.34
- Undergrowth Stadium€4.99
- Tainted Isle€0.95
- Woodland Cemetery€0.92
- Drowned Catacomb€0.75
- Hinterland Harbor€0.31
- Mariposa Military Base€0.31
- Tainted Wood€0.31
- Sunken Hollow€0.29
- Viridescent BogAI can't play€0.24
- Darkwater CatacombsAI can't play€0.23
- Mortuary Mire€0.20
- Command Tower€0.19
- Nesting GroundsAI can't play€0.16
- Opulent Palace€0.16
- Overflowing BasinAI can't play€0.16
- Exotic Orchard€0.15
- Path of Ancestry€0.11
- 5× Swamp
- 5× Forest
- 3× Island
Combos in the deck (2)
Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.
- Bloodchief Ascension + … → Infinite mill, Near-infinite lifegain, Near-infinite lifegain triggers
2 versions, each with one of: Mindcrank · The Master of Lake-town - Inexorable Tide + Evolution Witness → Infinite creature LTB, Infinite creature ETB, Infinite death triggers
Commander Spellbook lists 3 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.
Show all 3 entries
- Bloodchief Ascension + Mindcrank → Infinite mill, Near-infinite lifegain, Near-infinite lifegain triggers
- Bloodchief Ascension + The Master of Lake-town → Infinite mill, Near-infinite lifegain, Near-infinite lifegain triggers
- Inexorable Tide + Evolution Witness → Infinite creature LTB, Infinite creature ETB, Infinite death triggers
Adjusted for the Forge AI
The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.
- Darkwater Catacombs: AI can't play it
- Fierce Guardianship: adjusted to make room for another replacement
- Nesting Grounds: AI can't play it
- Overflowing Basin: AI can't play it
- Power Fist: adjusted to make room for another replacement
- The Master of Lake-town: adjusted to make room for another replacement
- Viridescent Bog: AI can't play it
- Bruvac the Grandiloquent: replacement
- Counterspell: replacement
- Evolving Wilds: replacement
- Maddening Cacophony: replacement
- Rejuvenating Springs: replacement
- Temple of Malady: replacement
- Verdant Catacombs: replacement
What the games show
From 40 analysed games in 4 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.
Play style: wins through combat – 82% of the damage to opponents is combat damage
Strengths
- Wins fast: wins on average already on its 10th own turn (all-deck avg: 12th) logged (14 wins)
Weaknesses
- Attacks often get blocked: 38% of attackers blocked (all-deck avg: 18%) logged (204 attackers in 40 games)
- Drops out early: in losses on average already on its 9th own turn (all-deck avg: 10th) logged (26 losses)
Damage per game all games
Total damage to opponents ÷ all 40 games – what the card contributes over the whole test
- The Wise Mothman avg 12.2hit in 21 of 40 games
- Syr Konrad, the Grim avg 4.6hit in 7 of 40 games
- Strong, the Brutish Thespian avg 1.1hit in 3 of 40 games
Damage when used when it hits
Total damage ÷ games in which the card dealt damage – its strength when used
- Syr Konrad, the Grim avg 26.3hit in 7 of 40 games
- The Wise Mothman avg 23.2hit in 21 of 40 games
- Infesting Radroach avg 6.5hit in 4 of 40 games
Top finishers eliminates opponents
Cards that most often knocked an opposing commander out of the game
- The Wise Mothman 12×40 games in deck
- Syr Konrad, the Grim 4×40 games in deck
- Feral Ghoul 2×40 games in deck
Best interaction answers threats
Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)
- Casualties of War 11×avg 0.3 per game · 40 games in deck
- Alpha Deathclaw 10×avg 0.2 per game · 40 games in deck
- An Offer You Can't Refuse 8×avg 0.2 per game · 40 games in deck
Biggest walls blocks the most
Opposing cards that blocked this deck's attackers most often – 38% of 204 attackers blocked in total, 17% of those by flyers or reach
Not enough blocks logged yet.
Rarely cast candidates to cut
Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)
- Atomize 0%cast in 0 of 40 games
- Find // Finality 0%cast in 0 of 40 games
- Mutational Advantage 0%cast in 0 of 40 games
Wins by turn speed
On which own turn the 14 wins came
- by turn 77%
- turns 8–929%
- turns 10–1143%
- turns 12–1314%
- turn 14+7%
Combos in play logged Bloodchief Ascension + Mindcrank: all pieces cast in 1 games, 1 won · Bloodchief Ascension + The Master of Lake-town: all pieces cast in 0 games, 0 won · Inexorable Tide + Evolution Witness: all pieces cast in 1 games, 0 won
Mana curve without lands
Average 3.19
Roles in the deck
Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.
Card types
Most expensive cards
Shopping list for Cardmarket
Copy the list, create a new list under “Wants” on Cardmarket and paste it.
Total €391.58 Cardmarket average as of Oct 29, 2026
Open Cardmarket WantsPrices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.
Placement in every tournament
Oldest on the left. Green: top 3, blue: top 10.
Best place 11 · average place 19.0 · 0× top 3 · 0× top 10 out of 4 tournaments
Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?
