CommanderTestLabor DE
Price
€99.05of €100.00
Overall win rate
26%68 wins in 259 scored games
Games
271 (12)played in 27 tournaments, 12 not scored (time limit)
Rank
27in the rankings up to €100 · Elo 1529 (start 1500)
Cards
100incl. commander · 35 lands, 13 of them basic
Game Changer
0of at most 3 allowed
Combos
2complete in the deck
Rules check
Passed100 cards, colors, banlist

At most €100 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

The shopping list was rebuilt with current prices on Oct 25, 2026: the tested version had risen to €100.49, above €100.00. Win rate and placement come from the tested version.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Instants (10)

Sorceries (7)

Artifacts (10)

Enchantments (6)

Lands (35)

The Wise Mothman
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (2)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • The Mindskinner + Syr Konrad, the Grim → Near-infinite mill
  • Inexorable Tide + Evolution Witness → Infinite creature LTB, Infinite creature ETB, Infinite death triggers

What the games show

From 259 analysed games in 27 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 89% of the damage to opponents is combat damage

Strengths

No clear strength in the logs.

Weaknesses

  • Attacks often get blocked: 26% of attackers blocked (all-deck avg: 19%) logged (1797 attackers in 219 games)
  • Depends on its commander: only 3% wins without it, 29% with it indication (29 games without, 230 with commander)

Damage per game all games

Total damage to opponents ÷ all 259 games – what the card contributes over the whole test

  1. The Wise Mothman avg 12.8hit in 151 of 259 games
  2. Syr Konrad, the Grim avg 3.3hit in 28 of 259 games
  3. Alpha Deathclaw avg 1.5hit in 19 of 259 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Syr Konrad, the Grim avg 30.9hit in 28 of 259 games
  2. The Wise Mothman avg 21.9hit in 151 of 259 games
  3. Alpha Deathclaw avg 20.6hit in 19 of 259 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. The Wise Mothman 71×259 games in deck
  2. Zombie Mutant Token 25×259 games in deck
  3. Syr Konrad, the Grim 14×259 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Singularity Rupture 118×avg 0.5 per game · 249 games in deck
  2. Casualties of War 81×avg 0.3 per game · 259 games in deck
  3. Alpha Deathclaw 55×avg 0.2 per game · 259 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 26% of 1797 attackers blocked in total, 13% of those by flyers or reach

  1. Goblin Token 21×blocked in 6 games
  2. Thopter Token 17×blocked in 5 games
  3. Zombie Token 12×blocked in 5 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Find // Finality 0%cast in 0 of 259 games
  2. Mutational Advantage 0%cast in 0 of 259 games
  3. Struggle for Project Purity 0%cast in 0 of 259 games

Wins by turn speed

On which own turn the 68 wins came

  • by turn 71%
  • turns 8–921%
  • turns 10–1129%
  • turns 12–1326%
  • turn 14+22%

Combos in play logged The Mindskinner + Syr Konrad, the Grim: all pieces cast in 6 games, 2 won · Inexorable Tide + Evolution Witness: all pieces cast in 8 games, 0 won

Mana curve without lands

Average 3.30

0
5
1
19
2
17
3
10
4
4
5
7
6
2
7+

Roles in the deck

Ramp
11 / 11
Card draw
7 / 7
Removal
7 / 7
Board wipe
2 / 2
Protection
2 / 2
Strategy
35 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.

Card types

Creatures
31
Instants
10
Sorceries
7
Artifacts
10
Enchantments
6
Lands
35

Most expensive cards

Mutational Advantage
€8.10
Mindcrank
€7.83
Branching Evolution
€6.55
Agent Frank Horrigan
€5.99
Ripples of Potential
€4.16
Struggle for Project Purity
€4.01
Radstorm
€3.95
An Offer You Can't Refuse
€3.03

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

  • better Contagion Clasp instead of Consuming Aberration · win rate 31% with, 21% without (137 / 122 games) · from an earlier version, not in the deck now
  • no clear difference Cankerbloom instead of Drown in the Loch · win rate 23% with, 31% without (148 / 111 games)

6 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €99.05 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

405629111919393348223431225730432335332174649920336

Best place 2 · average place 29.9 · 2× top 3 · 3× top 10 out of 27 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?