CommanderTestLabor DE
Price
€294.10of €300.00
Overall win rate
39%27 wins in 70 scored games
Games
70played in 7 tournaments
Rank
14in the rankings up to €300 · Elo 1669 (start 1500)
Cards
100incl. commander · 35 lands, 13 of them basic
Game Changer
1of at most 3 allowed
Combos
2complete in the deck
Rules check
Passed100 cards, colors, banlist

At most €300 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Instants (12)

Sorceries (7)

Artifacts (10)

Enchantments (7)

Lands (35)

The Wise Mothman
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (2)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Bloodchief Ascension + … → Infinite mill, Near-infinite lifegain, Near-infinite lifegain triggers
    2 versions, each with one of: Mindcrank · The Master of Lake-town
  • Inexorable Tide + Evolution Witness → Infinite creature LTB, Infinite creature ETB, Infinite death triggers

Commander Spellbook lists 3 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 3 entries
  • Bloodchief Ascension + Mindcrank → Infinite mill, Near-infinite lifegain, Near-infinite lifegain triggers
  • Bloodchief Ascension + The Master of Lake-town → Infinite mill, Near-infinite lifegain, Near-infinite lifegain triggers
  • Inexorable Tide + Evolution Witness → Infinite creature LTB, Infinite creature ETB, Infinite death triggers

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Darkwater Catacombs: AI can't play it
  • Nesting Grounds: AI can't play it
  • Nuka-Nuke Launcher: swapped for a test
  • Overflowing Basin: AI can't play it
  • Viridescent Bog: AI can't play it
Played instead in the tournament
  • Evolving Wilds: replacement
  • Hancock, Ghoulish Mayor: test
  • Temple of Malady: replacement
  • Temple of Mystery: replacement
  • Undergrowth Stadium: replacement

What the games show

From 70 analysed games in 7 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 89% of the damage to opponents is combat damage

Strengths

  • Clears the table: eliminates 0.87 opponents per game on average (all-deck avg: 0.62) logged (70 games)
  • Applies a lot of pressure: avg 34 damage to opponents per game (all-deck avg: 29) logged (70 games)
  • Wins fast: wins on average already on its 11th own turn (all-deck avg: 12th) logged (27 wins)

Weaknesses

  • Attacks often get blocked: 32% of attackers blocked (all-deck avg: 18%) logged (618 attackers in 70 games)

Damage per game all games

Total damage to opponents ÷ all 70 games – what the card contributes over the whole test

  1. The Wise Mothman avg 14.0hit in 41 of 70 games
  2. Syr Konrad, the Grim avg 3.8hit in 10 of 70 games
  3. Evolution Witness avg 1.8hit in 8 of 70 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Syr Konrad, the Grim avg 26.3hit in 10 of 70 games
  2. The Wise Mothman avg 23.9hit in 41 of 70 games
  3. Evolution Witness avg 16.1hit in 8 of 70 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. The Wise Mothman 26×70 games in deck
  2. Zombie Mutant Token 10×70 games in deck
  3. Alpha Deathclaw 7×70 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Casualties of War 46×avg 0.7 per game · 70 games in deck
  2. Alpha Deathclaw 17×avg 0.2 per game · 70 games in deck
  3. An Offer You Can't Refuse 13×avg 0.2 per game · 70 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 32% of 618 attackers blocked in total, 13% of those by flyers or reach

  1. Dog Token 8×blocked in 3 games
  2. Human Soldier Token 5×blocked in 4 games
  3. Giada, Font of Hope 3×blocked in 3 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Atomize 0%cast in 0 of 70 games
  2. Find // Finality 0%cast in 0 of 70 games
  3. Mutational Advantage 0%cast in 0 of 70 games

Wins by turn speed

On which own turn the 27 wins came

  • by turn 74%
  • turns 8–922%
  • turns 10–1137%
  • turns 12–1322%
  • turn 14+15%

Combos in play logged Bloodchief Ascension + Mindcrank: all pieces cast in 0 games, 0 won · Bloodchief Ascension + The Master of Lake-town: all pieces cast in 3 games, 3 won · Inexorable Tide + Evolution Witness: all pieces cast in 3 games, 0 won

Mana curve without lands

Average 3.16

0
8
1
19
2
15
3
10
4
4
5
6
6
2
7+

Roles in the deck

Ramp
11 / 11
Card draw
8 / 7
Removal
7 / 7
Board wipe
2 / 2
Protection
2 / 2
Strategy
34 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.

Card types

Creatures
28
Instants
12
Sorceries
7
Artifacts
10
Enchantments
7
Lands
35

Most expensive cards

Verdant Catacombs
€24.21
Cyclonic Rift
€23.77
Polluted Delta
€19.12
Bloodchief Ascension
€15.14
Danny Pink
€14.69
Guardian Project
€14.21
Atomize
€11.96
Rampaging Yao Guai
€11.70

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

3 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €294.10 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

371514719233

Best place 3 · average place 16.9 · 1× top 3 · 2× top 10 out of 7 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?