- Price
- €198.17of €200.00
- Overall win rate
- 30%74 wins in 247 scored games
- Games
- 262 (15)played in 26 tournaments, 15 not scored (time limit)
- Rank
- 17in the rankings up to €200 · Elo 1586 (start 1500)
- Cards
- 100incl. commander · 35 lands, 13 of them basic
- Game Changer
- 0of at most 3 allowed
- Combos
- 3complete in the deck
- Rules check
- Passed100 cards, colors, banlist
AI note: the Forge AI can't play 5 cards of this deck (replaced with similar cards in the Forge games) and plays 6 more only partially well. This result is therefore somewhat less meaningful. Affected cards
At most €200 including the commander. If prices rise above that, the shopping list is rebuilt automatically.
The shopping list was rebuilt with current prices on Oct 25, 2026: the tested version had risen to €200.59, above €200.00. Win rate and placement come from the tested version.
Commander (1)
- The Wise Mothman€7.74
Creatures (28)
- Agent Frank Horrigan€5.99
- Birds of Paradise Ramp€3.00
- Alpha Deathclaw Removal€2.89
- Kami of Whispered Hopes Ramp€2.59
- Evolution Sage€2.09
- Feral Ghoul€1.11
- Ruin Crab€1.02
- Muldrotha, the Gravetide€0.89
- Screeching Scorchbeast€0.79
- The MindskinnerCombo€0.64
- Mirelurk Queen Card draw€0.55
- Syr Konrad, the GrimCombo€0.51
- Tato Farmer€0.50
- The Master, Transcendent€0.44
- The Master of Lake-town Card drawCombo€0.41
- Glowing One€0.40
- Bloatfly Swarm€0.37
- Raul, Trouble Shooter€0.37
- Infesting Radroach€0.36
- Marcus, Mutant Mayor Card draw€0.34
- Winding ConstrictorAI limited€0.28
- Fathom Mage Card draw€0.27
- Vexing Radgull€0.25
- Corpsejack Menace€0.21
- Evolution WitnessCombo€0.20
- Strong, the Brutish Thespian€0.18
- Nightkin Ambusher€0.12
- Thrummingbird€0.12
Instants (10)
- Atomize Removal€11.96
- Mutational Advantage€8.10
- Ripples of Potential Protection€4.16
- Radstorm€3.95
- An Offer You Can't Refuse Removal€3.03
- Assassin's Trophy Removal€1.15
- Counterspell Removal€1.02
- Inspiring Call Card drawAI limited€0.29
- Contaminated Drink Card draw€0.21
- Putrefy Removal€0.12
Sorceries (8)
- Reanimate€8.15
- Toxic Deluge Board wipeAI can't play€4.93
- Nuclear Fallout€2.43
- Farseek RampAI limited€0.56
- Cultivate Ramp€0.21
- Rampant Growth Ramp€0.17
- Casualties of War Removal€0.16
- Find // Finality Board wipe€0.13
Artifacts (11)
- Mesmeric OrbAI limited€11.53
- MindcrankComboAI limited€7.83
- Altar of the Brood€5.81
- The Water Crystal Ramp€2.31
- Swiftfoot Boots Protection€0.96
- Sol Ring Ramp€0.74
- Talisman of Dominance Ramp€0.53
- Arcane Signet Ramp€0.39
- Talisman of Curiosity Ramp€0.33
- Talisman of Resilience Ramp€0.32
- Nuka-Nuke Launcher€0.25
Enchantments (7)
- Bloodchief AscensionCombo€15.14
- Guardian Project Card draw€14.21
- Branching Evolution€6.55
- Struggle for Project Purity Card draw€4.01
- Hardened ScalesAI limited€1.84
- Inexorable TideCombo€1.10
- Vault 12: The Necropolis€0.27
Lands (35)
- Breeding Pool€9.89
- Watery Grave€9.82
- Overgrown Tomb€8.64
- Undergrowth Stadium€4.90
- Woodland Cemetery€0.86
- Tainted Isle€0.85
- Drowned Catacomb€0.81
- Hinterland Harbor€0.32
- Tainted Wood€0.30
- Sunken Hollow€0.29
- Mariposa Military Base€0.28
- Viridescent BogAI can't play€0.24
- Darkwater CatacombsAI can't play€0.23
- Command Tower€0.19
- Opulent Palace€0.19
- Overflowing BasinAI can't play€0.18
- Nesting GroundsAI can't play€0.16
- Mortuary Mire€0.15
- Exotic Orchard€0.14
- Temple of Mystery€0.12
- Path of Ancestry€0.10
- Evolving Wilds€0.03
- 5× Swamp
- 4× Forest
- 4× Island
Combos in the deck (3)
Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.
- Bloodchief Ascension + … → Infinite mill, Near-infinite lifegain, Near-infinite lifegain triggers
2 versions, each with one of: Mindcrank · The Master of Lake-town - The Mindskinner + Syr Konrad, the Grim → Near-infinite mill
- Inexorable Tide + Evolution Witness → Infinite creature LTB, Infinite creature ETB, Infinite death triggers
Commander Spellbook lists 4 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.
Show all 4 entries
- Bloodchief Ascension + Mindcrank → Infinite mill, Near-infinite lifegain, Near-infinite lifegain triggers
- The Mindskinner + Syr Konrad, the Grim → Near-infinite mill
- Bloodchief Ascension + The Master of Lake-town → Infinite mill, Near-infinite lifegain, Near-infinite lifegain triggers
- Inexorable Tide + Evolution Witness → Infinite creature LTB, Infinite creature ETB, Infinite death triggers
What the games show
From 247 analysed games in 26 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.
Play style: wins through combat – 85% of the damage to opponents is combat damage
Strengths
- Wins fast: wins on average already on its 10th own turn (all-deck avg: 12th) logged (74 wins)
Weaknesses
- Attacks often get blocked: 23% of attackers blocked (all-deck avg: 17%) logged (1579 attackers in 247 games)
Damage per game all games
Total damage to opponents ÷ all 247 games – what the card contributes over the whole test
- The Wise Mothman avg 12.9hit in 136 of 247 games
- Syr Konrad, the Grim avg 4.6hit in 37 of 247 games
- Alpha Deathclaw avg 1.1hit in 20 of 247 games
Damage when used when it hits
Total damage ÷ games in which the card dealt damage – its strength when used
- Syr Konrad, the Grim avg 30.8hit in 37 of 247 games
- The Wise Mothman avg 23.4hit in 136 of 247 games
- Screeching Scorchbeast avg 15.9hit in 16 of 247 games
Top finishers eliminates opponents
Cards that most often knocked an opposing commander out of the game
- The Wise Mothman 66×247 games in deck
- Syr Konrad, the Grim 18×247 games in deck
- Zombie Mutant Token 13×247 games in deck
Best interaction answers threats
Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)
- Singularity Rupture 103×avg 0.4 per game · 247 games in deck
- Casualties of War 82×avg 0.3 per game · 247 games in deck
- Alpha Deathclaw 54×avg 0.2 per game · 247 games in deck
Biggest walls blocks the most
Opposing cards that blocked this deck's attackers most often – 23% of 1579 attackers blocked in total, 17% of those by flyers or reach
- Zombie Token 9×blocked in 3 games
- Birds of Paradise 5×blocked in 5 games
- Soldier Token 5×blocked in 4 games
Rarely cast candidates to cut
Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)
- Find // Finality 0%cast in 0 of 247 games
- Mutational Advantage 0%cast in 0 of 247 games
- Nuclear Fallout 0%cast in 0 of 247 games
Wins by turn speed
On which own turn the 74 wins came
- by turn 716%
- turns 8–924%
- turns 10–1135%
- turns 12–1311%
- turn 14+14%
Combos in play logged Bloodchief Ascension + Mindcrank: all pieces cast in 7 games, 6 won · The Mindskinner + Syr Konrad, the Grim: all pieces cast in 2 games, 2 won · Bloodchief Ascension + The Master of Lake-town: all pieces cast in 9 games, 7 won · Inexorable Tide + Evolution Witness: all pieces cast in 1 games, 0 won
Mana curve without lands
Average 3.17
Roles in the deck
Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.
Card types
Most expensive cards
What the program has learned
Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.
No swap has enough games for a verdict yet.
1 more tested card is still collecting games.
Shopping list for Cardmarket
Copy the list, create a new list under “Wants” on Cardmarket and paste it.
Total €198.17 Cardmarket average as of Oct 27, 2026
Open Cardmarket WantsPrices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.
Placement in every tournament
Oldest on the left. Green: top 3, blue: top 10.
Best place 1 · average place 24.8 · 1× top 3 · 3× top 10 out of 26 tournaments
Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?
