- Price
- €399.32of €400.00
- Overall win rate
- 12%5 wins in 40 scored games
- Games
- 40played in 4 tournaments
- Rank
- 50in the rankings up to €400 · Elo 1380 (start 1500)
- Cards
- 100incl. commander · 35 lands, 13 of them basic
- Game Changer
- 3of at most 3 allowed
- Combos
- 0complete in the deck
- Rules check
- Passed100 cards, colors, banlist
At most €400 including the commander. If prices rise above that, the shopping list is rebuilt automatically.
Commander (1)
Creatures (34)
- Ocelot Pride€38.42
- Ajani, Nacatl Pariah // Ajani, Nacatl Avenger€10.43
- Jetmir, Nexus of Revels€9.69
- Qasali Slingers Removal€7.26
- Phelia, Exuberant Shepherd€6.05
- Brimaz, King of Oreskos€5.27
- Leonin Warleader€3.59
- Marisi, Breaker of the Coil€3.36
- Hungry Lynx€3.01
- Kutzil, Malamet Exemplar Card draw€2.47
- Enduring Courage€2.11
- Mirri, Weatherlight Duelist€1.88
- Pride Sovereign€1.83
- Realmwalker€1.81
- Prowling Serpopard€1.68
- Feline Sovereign Removal€0.80
- Alms Collector Card draw€0.70
- Jinnie Fay, Jetmir's SecondAI limited€0.68
- Mirror EntityAI can't play€0.66
- Loyal Warhound Ramp€0.61
- Arahbo, the First Fang€0.59
- Kaheera, the Orphanguard€0.54
- Taurean Mauler€0.53
- Selfless Savior Protection€0.38
- Regal Caracal€0.32
- Pack Leader€0.24
- Prava of the Steel Legion€0.24
- Spirited Companion Card draw€0.23
- Helpful Hunter Card draw€0.20
- Jazal Goldmane€0.20
- King of the Pride€0.20
- Keeper of Fables Card draw€0.19
- Whitemane Lion€0.10
- Qasali Pridemage Removal€0.09
Instants (7)
- Teferi's Protection ProtectionGame Changer€28.17
- Heroic Intervention Protection€10.44
- Second HarvestAI limited€2.01
- Swords to Plowshares Removal€1.03
- Path to Exile Removal€0.87
- White Sun's Zenith€0.24
- Crib Swap Removal€0.08
Sorceries (9)
- Three Visits Ramp€4.72
- Farewell Board wipeGame Changer€4.15
- Nature's Lore Ramp€2.16
- Kodama's Reach Ramp€0.89
- Shamanic Revelation Card draw€0.71
- Farseek RampAI limited€0.55
- Austere Command Board wipe€0.41
- Cultivate Ramp€0.30
- Rampant Growth Ramp€0.17
Artifacts (6)
- Vanquisher's Banner Card draw€4.72
- Skullclamp Card draw€4.54
- Lightning Greaves Protection€3.37
- Maskwood Nexus€1.13
- Sol Ring Ramp€0.71
- Arcane Signet Ramp€0.37
Enchantments (8)
- Anointed Procession€35.29
- Doubling Season€19.47
- Parallel Lives€18.79
- Aura Shards RemovalGame Changer€13.88
- Cryptolith Rite Ramp€7.08
- Beastmaster Ascension€3.57
- Impact Tremors€2.18
- Felidar Retreat€1.28
Lands (35)
- Three Tree City€20.17
- Wooded Foothills€16.85
- Jetmir's Garden€14.02
- Windswept Heath€10.20
- Sacred Foundry€9.11
- Temple Garden€7.22
- Stomping Ground€6.95
- Bountiful Promenade€5.92
- Spectator Seating€5.65
- Spire Garden€4.78
- Gavony Township€3.23
- Animal Sanctuary€1.48
- Overgrown Farmland€1.05
- Rootbound Crag€0.36
- Sunpetal Grove€0.36
- Clifftop Retreat€0.24
- Canopy Vista€0.22
- Jungle Shrine€0.22
- Cinder Glade€0.21
- Command Tower€0.19
- Exotic Orchard€0.15
- Path of Ancestry€0.11
- 5× Forest
- 1× Mountain
- 7× Plains
Adjusted for the Forge AI
The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.
- Mirror Entity: AI can't play it
- Teferi's Protection: adjusted to make room for another replacement
- Akroma's Will: replacement
- Herald's Horn: test
What the games show
From 40 analysed games in 4 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.
Play style: wins through combat – 82% of the damage to opponents is combat damage
Strengths
- Stable mana: fewer than 3 lands after turn 3 in only 2% of games (all-deck avg: 10%) logged (1 of 40 games)
Weaknesses
- Often eliminated first: in 42% of games (all-deck avg: 25%) logged (17 of 40 games)
- Little pressure: only avg 19 damage to opponents per game (all-deck avg: 28) logged (40 games)
- Rarely eliminates opponents: 0.30 per game on average (all-deck avg: 0.62) logged (40 games)
- Slow to win: wins on average only on its 13th own turn (all-deck avg: 12th) logged (5 wins)
Damage per game all games
Total damage to opponents ÷ all 40 games – what the card contributes over the whole test
- Rin and Seri, Inseparable avg 2.6hit in 16 of 40 games
- Impact Tremors avg 2.6hit in 4 of 40 games
- Cat Token avg 1.4hit in 8 of 40 games
Damage when used when it hits
Total damage ÷ games in which the card dealt damage – its strength when used
- Impact Tremors avg 26.2hit in 4 of 40 games
- Cat Token avg 7.1hit in 8 of 40 games
- Brimaz, King of Oreskos avg 6.8hit in 6 of 40 games
Top finishers eliminates opponents
Cards that most often knocked an opposing commander out of the game
- Felidar Sovereign 3×20 games in deck
- Rin and Seri, Inseparable 3×40 games in deck
- Dog Token 2×40 games in deck
Best interaction answers threats
Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)
- Farewell 49×avg 1.2 per game · 40 games in deck
- Aura Shards 14×avg 0.3 per game · 40 games in deck
- Austere Command 13×avg 0.3 per game · 40 games in deck
Biggest walls blocks the most
Opposing cards that blocked this deck's attackers most often – 18% of 200 attackers blocked in total, 20% of those by flyers or reach
- Flubs, the Fool 3×blocked in 3 games
Rarely cast candidates to cut
Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)
- Teferi's Protection 0%cast in 0 of 10 games
- Ajani, Nacatl Pariah // Ajani, Nacatl Avenger 0%cast in 0 of 40 games
- White Sun's Zenith 0%cast in 0 of 40 games
Wins by turn speed
On which own turn the 5 wins came
- by turn 70%
- turns 8–90%
- turns 10–1140%
- turns 12–1320%
- turn 14+40%
Mana curve without lands
Average 2.98
Roles in the deck
Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.
Card types
Most expensive cards
What the program has learned
Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.
No swap has enough games for a verdict yet.
4 more tested cards are still collecting games.
Shopping list for Cardmarket
Copy the list, create a new list under “Wants” on Cardmarket and paste it.
Total €399.32 Cardmarket average as of Oct 29, 2026
Open Cardmarket WantsPrices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.
Placement in every tournament
Oldest on the left. Green: top 3, blue: top 10.
Best place 31 · average place 44.2 · 0× top 3 · 0× top 10 out of 4 tournaments
Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?
