CommanderTestLabor DE
Price
€399.32of €400.00
Overall win rate
12%5 wins in 40 scored games
Games
40played in 4 tournaments
Rank
50in the rankings up to €400 · Elo 1380 (start 1500)
Cards
100incl. commander · 35 lands, 13 of them basic
Game Changer
3of at most 3 allowed
Combos
0complete in the deck
Rules check
Passed100 cards, colors, banlist

At most €400 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Instants (7)

Sorceries (9)

Artifacts (6)

Enchantments (8)

Rin and Seri, Inseparable
Card image: © Wizards of the Coast, via Scryfall

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Mirror Entity: AI can't play it
  • Teferi's Protection: adjusted to make room for another replacement
Played instead in the tournament
  • Akroma's Will: replacement
  • Herald's Horn: test

What the games show

From 40 analysed games in 4 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 82% of the damage to opponents is combat damage

Strengths

  • Stable mana: fewer than 3 lands after turn 3 in only 2% of games (all-deck avg: 10%) logged (1 of 40 games)

Weaknesses

  • Often eliminated first: in 42% of games (all-deck avg: 25%) logged (17 of 40 games)
  • Little pressure: only avg 19 damage to opponents per game (all-deck avg: 28) logged (40 games)
  • Rarely eliminates opponents: 0.30 per game on average (all-deck avg: 0.62) logged (40 games)
  • Slow to win: wins on average only on its 13th own turn (all-deck avg: 12th) logged (5 wins)

Damage per game all games

Total damage to opponents ÷ all 40 games – what the card contributes over the whole test

  1. Rin and Seri, Inseparable avg 2.6hit in 16 of 40 games
  2. Impact Tremors avg 2.6hit in 4 of 40 games
  3. Cat Token avg 1.4hit in 8 of 40 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Impact Tremors avg 26.2hit in 4 of 40 games
  2. Cat Token avg 7.1hit in 8 of 40 games
  3. Brimaz, King of Oreskos avg 6.8hit in 6 of 40 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Felidar Sovereign 3×20 games in deck
  2. Rin and Seri, Inseparable 3×40 games in deck
  3. Dog Token 2×40 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Farewell 49×avg 1.2 per game · 40 games in deck
  2. Aura Shards 14×avg 0.3 per game · 40 games in deck
  3. Austere Command 13×avg 0.3 per game · 40 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 18% of 200 attackers blocked in total, 20% of those by flyers or reach

  1. Flubs, the Fool 3×blocked in 3 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Teferi's Protection 0%cast in 0 of 10 games
  2. Ajani, Nacatl Pariah // Ajani, Nacatl Avenger 0%cast in 0 of 40 games
  3. White Sun's Zenith 0%cast in 0 of 40 games

Wins by turn speed

On which own turn the 5 wins came

  • by turn 70%
  • turns 8–90%
  • turns 10–1140%
  • turns 12–1320%
  • turn 14+40%

Mana curve without lands

Average 2.98

0
6
1
18
2
21
3
11
4
6
5
2
6
7+

Roles in the deck

Ramp
10 / 10
Card draw
8 / 8
Removal
7 / 7
Board wipe
2 / 2
Protection
4 / 4
Strategy
33 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.

Card types

Creatures
34
Instants
7
Sorceries
9
Artifacts
6
Enchantments
8
Lands
35

Most expensive cards

Ocelot Pride
€38.42
Anointed Procession
€35.29
Teferi's Protection
€28.17
Three Tree City
€20.17
Doubling Season
€19.47
Parallel Lives
€18.79
Wooded Foothills
€16.85
Jetmir's Garden
€14.02

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

4 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €399.32 Cardmarket average as of Oct 29, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

31635132

Best place 31 · average place 44.2 · 0× top 3 · 0× top 10 out of 4 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?