CommanderTestLabor DE
Price
€438.78of €500.00
Overall win rate
20%42 wins in 209 scored games
Games
260 (51)played in 26 tournaments, 51 not scored (time limit)
Rank
39in the rankings up to €500 · Elo 1460 (start 1500)
Cards
100incl. commander · 35 lands, 13 of them basic
Game Changer
3of at most 3 allowed
Combos
0complete in the deck
Rules check
Passed100 cards, colors, banlist

At most €500 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Instants (9)

Sorceries (9)

Artifacts (5)

Enchantments (8)

Lands (35)

Rin and Seri, Inseparable
Card image: © Wizards of the Coast, via Scryfall

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Beast Within: AI can't play it
  • Mirror Entity: AI can't play it
  • Vanquisher's Banner: swapped for a test
Played instead in the tournament
  • Herald's Horn: replacement
  • Idol of Oblivion: test
  • Masked Vandal: replacement

What the games show

From 209 analysed games in 26 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 84% of the damage to opponents is combat damage

Strengths

  • Resilient: even in losses it lasts until its 11th own turn on average (all-deck avg: 10th) logged (167 losses)

Weaknesses

  • Slow to win: wins on average only on its 13th own turn (all-deck avg: 11th) logged (42 wins)

Damage per game all games

Total damage to opponents ÷ all 209 games – what the card contributes over the whole test

  1. Rin and Seri, Inseparable avg 4.3hit in 110 of 209 games
  2. Cat Token avg 3.3hit in 67 of 209 games
  3. Impact Tremors avg 1.9hit in 24 of 209 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Impact Tremors avg 16.2hit in 24 of 209 games
  2. Pride Sovereign avg 12.2hit in 15 of 209 games
  3. Taurean Mauler avg 11.8hit in 20 of 209 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Rin and Seri, Inseparable 35×209 games in deck
  2. Cat Token 28×209 games in deck
  3. Dog Token 10×209 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Farewell 187×avg 0.9 per game · 209 games in deck
  2. Austere Command 104×avg 0.5 per game · 209 games in deck
  3. Qasali Slingers 54×avg 0.3 per game · 209 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 21% of 1842 attackers blocked in total, 9% of those by flyers or reach

  1. Squirrel Token 9×blocked in 5 games
  2. Warrior Token 7×blocked in 3 games
  3. Elf Warrior Token 6×blocked in 4 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Ajani, Nacatl Pariah // Ajani, Nacatl Avenger 0%cast in 0 of 209 games
  2. Teferi's Protection 0%cast in 0 of 209 games
  3. White Sun's Zenith 4%cast in 7 of 170 games

Wins by turn speed

On which own turn the 42 wins came

  • by turn 72%
  • turns 8–917%
  • turns 10–1119%
  • turns 12–1324%
  • turn 14+38%

Mana curve without lands

Average 3.03

0
6
1
16
2
22
3
12
4
6
5
2
6
7+

Roles in the deck

Ramp
10 / 10
Card draw
8 / 8
Removal
7 / 7
Board wipe
2 / 2
Protection
4 / 4
Strategy
33 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.

Card types

Creatures
33
Instants
9
Sorceries
9
Artifacts
5
Enchantments
8
Lands
35

Most expensive cards

Ocelot Pride
€38.29
Anointed Procession
€36.02
Teferi's Protection
€28.06
Arid Mesa
€27.18
Three Tree City
€21.00
Parallel Lives
€20.63
Doubling Season
€19.91
Wooded Foothills
€16.74

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

  • no clear difference Idol of Oblivion instead of Shamanic Revelation · win rate 26% with, 17% without (77 / 132 games)
  • no clear difference Caretaker's Talent instead of Alms Collector · win rate 15% with, 22% without (71 / 138 games)
  • no clear difference Vanquisher's Banner instead of Shamanic Revelation · win rate 18% with, 22% without (106 / 103 games)

9 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €438.78 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

5837254438606630263657355331607535731585139501438

Best place 6 · average place 38.5 · 0× top 3 · 3× top 10 out of 26 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?