- Price
- €438.78of €500.00
- Overall win rate
- 20%42 wins in 209 scored games
- Games
- 260 (51)played in 26 tournaments, 51 not scored (time limit)
- Rank
- 39in the rankings up to €500 · Elo 1460 (start 1500)
- Cards
- 100incl. commander · 35 lands, 13 of them basic
- Game Changer
- 3of at most 3 allowed
- Combos
- 0complete in the deck
- Rules check
- Passed100 cards, colors, banlist
At most €500 including the commander. If prices rise above that, the shopping list is rebuilt automatically.
Commander (1)
Creatures (33)
- Ocelot Pride€38.29
- Jetmir, Nexus of Revels€10.50
- Ajani, Nacatl Pariah // Ajani, Nacatl Avenger€10.00
- Qasali Slingers Removal€7.49
- Phelia, Exuberant Shepherd€6.24
- Brimaz, King of Oreskos€5.00
- Leonin Warleader€3.59
- Marisi, Breaker of the Coil€3.36
- Hungry Lynx€3.01
- Kutzil, Malamet Exemplar Card draw€2.52
- Pride Sovereign€2.09
- Enduring Courage€2.06
- Realmwalker€1.96
- Mirri, Weatherlight Duelist€1.88
- Prowling Serpopard€1.62
- Feline Sovereign Removal€0.78
- Alms Collector Card draw€0.72
- Jinnie Fay, Jetmir's SecondAI limited€0.68
- Loyal Warhound Ramp€0.61
- Mirror EntityAI can't play€0.61
- Taurean Mauler€0.58
- Arahbo, the First Fang€0.52
- Kaheera, the Orphanguard€0.46
- Selfless Savior Protection€0.34
- Regal Caracal€0.32
- Pack Leader€0.27
- Spirited Companion Card draw€0.22
- Keeper of Fables Card draw€0.21
- Prava of the Steel Legion€0.21
- King of the Pride€0.20
- Helpful Hunter Card draw€0.18
- Jazal Goldmane€0.17
- Whitemane Lion€0.10
Instants (9)
- Teferi's Protection ProtectionGame Changer€28.06
- Akroma's Will Protection€14.94
- Heroic Intervention Protection€10.37
- Second HarvestAI limited€1.88
- Swords to Plowshares Removal€1.03
- Path to Exile Removal€0.83
- Beast Within RemovalAI can't play€0.45
- White Sun's Zenith€0.19
- Crib Swap Removal€0.07
Sorceries (9)
- Three Visits Ramp€4.85
- Farewell Board wipeGame Changer€4.11
- Nature's Lore Ramp€2.05
- Kodama's Reach Ramp€0.85
- Shamanic Revelation Card draw€0.57
- Farseek RampAI limited€0.56
- Austere Command Board wipe€0.43
- Cultivate Ramp€0.21
- Rampant Growth Ramp€0.17
Artifacts (5)
- Vanquisher's Banner Card draw€4.75
- Skullclamp Card draw€4.63
- Maskwood Nexus€1.13
- Sol Ring Ramp€0.74
- Arcane Signet Ramp€0.39
Enchantments (8)
- Anointed Procession€36.02
- Parallel Lives€20.63
- Doubling Season€19.91
- Aura Shards RemovalGame Changer€13.27
- Cryptolith Rite Ramp€7.20
- Beastmaster Ascension€3.57
- Impact Tremors€2.17
- Felidar Retreat€1.38
Lands (35)
- Arid Mesa€27.18
- Three Tree City€21.00
- Wooded Foothills€16.74
- Jetmir's Garden€13.78
- Windswept Heath€10.30
- Sacred Foundry€8.98
- Temple Garden€7.09
- Stomping Ground€7.08
- Bountiful Promenade€5.85
- Spectator Seating€5.64
- Spire Garden€4.80
- Gavony Township€3.06
- Animal Sanctuary€1.37
- Sunpetal Grove€0.38
- Rootbound Crag€0.34
- Clifftop Retreat€0.23
- Canopy Vista€0.21
- Cinder Glade€0.20
- Command Tower€0.19
- Jungle Shrine€0.19
- Exotic Orchard€0.14
- Path of Ancestry€0.10
- 5× Forest
- 1× Mountain
- 7× Plains
Adjusted for the Forge AI
The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.
- Beast Within: AI can't play it
- Mirror Entity: AI can't play it
- Vanquisher's Banner: swapped for a test
- Herald's Horn: replacement
- Idol of Oblivion: test
- Masked Vandal: replacement
What the games show
From 209 analysed games in 26 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.
Play style: wins through combat – 84% of the damage to opponents is combat damage
Strengths
- Resilient: even in losses it lasts until its 11th own turn on average (all-deck avg: 10th) logged (167 losses)
Weaknesses
- Slow to win: wins on average only on its 13th own turn (all-deck avg: 11th) logged (42 wins)
Damage per game all games
Total damage to opponents ÷ all 209 games – what the card contributes over the whole test
- Rin and Seri, Inseparable avg 4.3hit in 110 of 209 games
- Cat Token avg 3.3hit in 67 of 209 games
- Impact Tremors avg 1.9hit in 24 of 209 games
Damage when used when it hits
Total damage ÷ games in which the card dealt damage – its strength when used
- Impact Tremors avg 16.2hit in 24 of 209 games
- Pride Sovereign avg 12.2hit in 15 of 209 games
- Taurean Mauler avg 11.8hit in 20 of 209 games
Top finishers eliminates opponents
Cards that most often knocked an opposing commander out of the game
- Rin and Seri, Inseparable 35×209 games in deck
- Cat Token 28×209 games in deck
- Dog Token 10×209 games in deck
Best interaction answers threats
Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)
- Farewell 187×avg 0.9 per game · 209 games in deck
- Austere Command 104×avg 0.5 per game · 209 games in deck
- Qasali Slingers 54×avg 0.3 per game · 209 games in deck
Biggest walls blocks the most
Opposing cards that blocked this deck's attackers most often – 21% of 1842 attackers blocked in total, 9% of those by flyers or reach
- Squirrel Token 9×blocked in 5 games
- Warrior Token 7×blocked in 3 games
- Elf Warrior Token 6×blocked in 4 games
Rarely cast candidates to cut
Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)
- Ajani, Nacatl Pariah // Ajani, Nacatl Avenger 0%cast in 0 of 209 games
- Teferi's Protection 0%cast in 0 of 209 games
- White Sun's Zenith 4%cast in 7 of 170 games
Wins by turn speed
On which own turn the 42 wins came
- by turn 72%
- turns 8–917%
- turns 10–1119%
- turns 12–1324%
- turn 14+38%
Mana curve without lands
Average 3.03
Roles in the deck
Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.
Card types
Most expensive cards
What the program has learned
Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.
- no clear difference Idol of Oblivion instead of Shamanic Revelation · win rate 26% with, 17% without (77 / 132 games)
- no clear difference Caretaker's Talent instead of Alms Collector · win rate 15% with, 22% without (71 / 138 games)
- no clear difference Vanquisher's Banner instead of Shamanic Revelation · win rate 18% with, 22% without (106 / 103 games)
9 more tested cards are still collecting games.
Shopping list for Cardmarket
Copy the list, create a new list under “Wants” on Cardmarket and paste it.
Total €438.78 Cardmarket average as of Oct 27, 2026
Open Cardmarket WantsPrices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.
Placement in every tournament
Oldest on the left. Green: top 3, blue: top 10.
Best place 6 · average place 38.5 · 0× top 3 · 3× top 10 out of 26 tournaments
Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?
