CommanderTestLabor DE
Price
€399.98of €400.00
Overall win rate
15%6 wins in 40 scored games
Games
40played in 4 tournaments
Rank
44in the rankings up to €400 · Elo 1431 (start 1500)
Cards
100incl. commander · 34 lands, 12 of them basic
Game Changer
2of at most 3 allowed
Combos
1complete in the deck
Rules check
Passed100 cards, colors, banlist

At most €400 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (26)

Planeswalkers (1)

Instants (10)

Sorceries (8)

Artifacts (13)

Enchantments (7)

Lands (34)

Mr. House, President and CEO
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (1)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Gleaming Splendor + Smothering Tithe + … → Infinite card draw for any number of players, Infinite draw triggers for any number of players, Near-infinite Treasure tokens
    3 versions, each with one of: Mondrak, Glory Dominus · Goldspan Dragon · Xorn

Commander Spellbook lists 3 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 3 entries
  • Gleaming Splendor + Smothering Tithe + Mondrak, Glory Dominus → Infinite card draw for any number of players, Infinite draw triggers for any number of players, Near-infinite Treasure tokens
  • Gleaming Splendor + Smothering Tithe + Goldspan Dragon → Infinite card draw for any number of players, Infinite draw triggers for any number of players, Near-infinite Treasure tokens
  • Gleaming Splendor + Smothering Tithe + Xorn → Infinite card draw for any number of players, Infinite draw triggers for any number of players, Near-infinite Treasure tokens

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Contraband Livestock: AI can't play it
  • Dispatch: AI can't play it
  • Gleaming Splendor: adjusted to make room for another replacement
  • Night Shift of the Living Dead: AI can't play it
  • Shadowblood Ridge: AI can't play it
Played instead in the tournament
  • Big Score: replacement
  • Bloodstained Mire: replacement
  • Grave Endeavor: replacement
  • Grim Hireling: replacement
  • Intangible Virtue: replacement

What the games show

From 40 analysed games in 4 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: mixed – 59% combat damage, the rest direct damage

Strengths

No clear strength in the logs.

Weaknesses

  • Slow to win: wins on average only on its 14th own turn (all-deck avg: 12th) logged (6 wins)
  • Often eliminated first: in 40% of games (all-deck avg: 25%) logged (16 of 40 games)
  • Little pressure: only avg 22 damage to opponents per game (all-deck avg: 28) logged (40 games)
  • Mana problems: fewer than 3 lands after its 3rd own turn in 18% of games (all-deck avg: 10%), then only 14% wins logged (7 of 40 games)

Damage per game all games

Total damage to opponents ÷ all 40 games – what the card contributes over the whole test

  1. Reckless Fireweaver avg 4.1hit in 9 of 40 games
  2. Iron Mastiff avg 3.1hit in 8 of 40 games
  3. Robot Token avg 2.6hit in 6 of 40 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Reckless Fireweaver avg 18.1hit in 9 of 40 games
  2. Robot Token avg 17.2hit in 6 of 40 games
  3. Iron Mastiff avg 15.8hit in 8 of 40 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Robot Token 4×40 games in deck
  2. Iron Mastiff 3×40 games in deck
  3. Chaos Dragon 2×40 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Ruinous Ultimatum 49×avg 1.2 per game · 40 games in deck
  2. Earth-Cult Elemental 14×avg 0.3 per game · 40 games in deck
  3. Swords to Plowshares 9×avg 0.2 per game · 40 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 12% of 221 attackers blocked in total, 19% of those by flyers or reach

Not enough blocks logged yet.

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Attempted Murder 0%cast in 0 of 40 games
  2. Berserker's Frenzy 0%cast in 0 of 40 games
  3. Circuits Act 0%cast in 0 of 40 games

Wins by turn speed

On which own turn the 6 wins came

  • by turn 70%
  • turns 8–917%
  • turns 10–110%
  • turns 12–1333%
  • turn 14+50%

Combos in play logged Gleaming Splendor + Smothering Tithe + Mondrak, Glory Dominus: all pieces cast in 0 games, 0 won · Gleaming Splendor + Smothering Tithe + Goldspan Dragon: all pieces cast in 0 games, 0 won · Gleaming Splendor + Smothering Tithe + Xorn: all pieces cast in 0 games, 0 won

Mana curve without lands

Average 2.98

1
0
6
1
18
2
21
3
11
4
5
5
1
6
2
7+

Roles in the deck

Ramp
19 / 16
Card draw
6 / 6
Removal
6 / 6
Board wipe
2 / 2
Protection
2 / 2
Strategy
30 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 65 non-land cards in total.

Card types

Creatures
26
Planeswalkers
1
Instants
10
Sorceries
8
Artifacts
13
Enchantments
7
Lands
34

Most expensive cards

Smothering Tithe
€32.60
Mondrak, Glory Dominus
€32.04
Gleaming Splendor
€28.80
Teferi's Protection
€28.17
Vault of Champions
€17.14
Clown Car
€16.02
Savai Triome
€14.50
Xorn
€13.58

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

1 more tested card is still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €399.98 Cardmarket average as of Oct 29, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

56163661

Best place 16 · average place 42.2 · 0× top 3 · 0× top 10 out of 4 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?