- Price
- €299.46of €300.00
- Overall win rate
- 13%9 wins in 70 scored games
- Games
- 71 (1)played in 7 tournaments, 1 not scored (time limit)
- Rank
- 52in the rankings up to €300 · Elo 1374 (start 1500)
- Cards
- 100incl. commander · 34 lands, 12 of them basic
- Game Changer
- 1of at most 3 allowed
- Combos
- 0complete in the deck
- Rules check
- Passed100 cards, colors, banlist
At most €300 including the commander. If prices rise above that, the shopping list is rebuilt automatically.
Commander (1)
Creatures (26)
- Xorn RampAI limited€14.40
- Cyberman Patrol€10.43
- Lotho, Corrupt Shirriff Ramp€8.79
- Goldspan Dragon€8.20
- Delina, Wild Mage€7.05
- Magda, Brazen Outlaw Ramp€6.66
- Academy Manufactor Ramp€6.55
- Kambal, Profiteering Mayor€5.10
- Professional Face-Breaker Ramp€4.67
- Chaos Dragon€3.79
- Celebr-8000€2.10
- Ingenious Artillerist€1.74
- Losheel, Clockwork Scholar Card draw€1.46
- Securitron Squadron€1.03
- Crime Novelist Ramp€0.97
- Reckless Fireweaver€0.64
- Mirkwood Bats€0.42
- Steel Overseer€0.37
- Wyll, Blade of FrontiersAI limited€0.33
- Iron Mastiff€0.20
- Jan Jansen, Chaos Crafter Ramp€0.19
- Lightfoot Rogue€0.12
- Brazen Dwarf€0.10
- Chaos Channeler Card draw€0.10
- Earth-Cult Elemental Removal€0.08
- Hoarding Ogre Ramp€0.05
Planeswalkers (1)
- Comet, Stellar Pup€3.83
Instants (12)
- Teferi's Protection ProtectionGame Changer€28.06
- Wyll's Reversal€3.02
- DispatchAI can't play€2.49
- Berserker's Frenzy€1.78
- Grave Endeavor€1.13
- Swords to Plowshares Removal€1.03
- Path to Exile Removal€0.83
- Revivify€0.78
- Big Score Ramp€0.77
- Deadly Dispute Ramp€0.46
- Six-Sided Die€0.31
- Contraband Livestock RemovalAI can't play€0.10
Sorceries (8)
- Reckless Endeavor Ramp€9.59
- Danse Macabre Removal€2.12
- Ruinous Ultimatum Board wipe€0.89
- Attempted Murder€0.21
- Circuits Act€0.19
- Thunderwave Board wipe€0.15
- Recruitment Drive€0.13
- Myrkul's Edict Removal€0.12
Artifacts (13)
- Clown Car€16.02
- Vexing Puzzlebox RampAI limited€7.57
- Sword of Hours€4.64
- The Deck of Many Things Card draw€4.49
- Component Pouch Ramp€4.12
- Lightning Greaves Protection€3.08
- Luck Bobblehead Ramp€2.94
- Strength-Testing Hammer Card draw€2.57
- Wand of Wonder€1.73
- Idol of Oblivion Card draw€1.54
- Sol Ring Ramp€0.74
- Arcane Signet Ramp€0.39
- Treasure Chest Ramp€0.37
Enchantments (5)
- Revel in Riches Ramp€10.88
- Caretaker's Talent Card draw€8.88
- Maddening Hex€2.98
- Night Shift of the Living DeadAI can't play€0.31
- Barbarian Class€0.21
Lands (34)
- Savai Triome€14.78
- Inventors' Fair€11.20
- Blood Crypt€10.03
- Sacred Foundry€8.98
- Luxury Suite€8.81
- Godless Shrine€8.76
- Spectator Seating€5.64
- Sundown Pass€2.01
- Treasure Vault€1.79
- Haunted Ridge€1.61
- Dragonskull Summit€0.76
- Isolated Chapel€0.30
- Underdark Rift€0.26
- Battlefield Forge€0.25
- Smoldering Marsh€0.25
- Clifftop Retreat€0.23
- Spire of Industry€0.23
- Shadowblood RidgeAI can't play€0.20
- Command Tower€0.19
- Nomad Outpost€0.18
- Exotic Orchard€0.14
- Evolving Wilds€0.03
- 3× Swamp
- 6× Mountain
- 3× Plains
Adjusted for the Forge AI
The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.
- Contraband Livestock: AI can't play it
- Dispatch: AI can't play it
- Inventors' Fair: adjusted to make room for another replacement
- Kambal, Profiteering Mayor: adjusted to make room for another replacement
- Night Shift of the Living Dead: AI can't play it
- Shadowblood Ridge: AI can't play it
- Grim Hireling: replacement
- Pitiless Plunderer: replacement
- Reliquary Tower: replacement
- Talisman of Indulgence: replacement
- Terramorphic Expanse: replacement
- Vihaan, Goldwaker: test
What the games show
From 70 analysed games in 7 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.
Play style: mixed – 71% combat damage, the rest direct damage
Strengths
No clear strength in the logs.
Weaknesses
- Little pressure: only avg 18 damage to opponents per game (all-deck avg: 29) logged (70 games)
- Rarely eliminates opponents: 0.26 per game on average (all-deck avg: 0.62) logged (70 games)
- Often eliminated first: in 33% of games (all-deck avg: 25%) logged (23 of 70 games)
Damage per game all games
Total damage to opponents ÷ all 70 games – what the card contributes over the whole test
- Chaos Dragon avg 2.5hit in 14 of 70 games
- Reckless Fireweaver avg 2.0hit in 9 of 70 games
- Ingenious Artillerist avg 1.5hit in 6 of 70 games
Damage when used when it hits
Total damage ÷ games in which the card dealt damage – its strength when used
- Reckless Fireweaver avg 15.2hit in 9 of 70 games
- Chaos Dragon avg 12.7hit in 14 of 70 games
- Robot Token avg 9.4hit in 10 of 70 games
Top finishers eliminates opponents
Cards that most often knocked an opposing commander out of the game
- Reckless Fireweaver 3×70 games in deck
- Goldspan Dragon 2×70 games in deck
- Iron Mastiff 2×70 games in deck
Best interaction answers threats
Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)
- Ruinous Ultimatum 84×avg 1.2 per game · 70 games in deck
- Earth-Cult Elemental 22×avg 0.3 per game · 70 games in deck
- Danse Macabre 17×avg 0.2 per game · 70 games in deck
Biggest walls blocks the most
Opposing cards that blocked this deck's attackers most often – 12% of 344 attackers blocked in total, 10% of those by flyers or reach
Not enough blocks logged yet.
Rarely cast candidates to cut
Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)
- Attempted Murder 0%cast in 0 of 70 games
- Berserker's Frenzy 0%cast in 0 of 70 games
- Circuits Act 0%cast in 0 of 70 games
Wins by turn speed
On which own turn the 9 wins came
- by turn 70%
- turns 8–911%
- turns 10–1133%
- turns 12–1333%
- turn 14+22%
Mana curve without lands
Average 3.05
Roles in the deck
Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 65 non-land cards in total.
Card types
Most expensive cards
What the program has learned
Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.
No swap has enough games for a verdict yet.
3 more tested cards are still collecting games.
Shopping list for Cardmarket
Copy the list, create a new list under “Wants” on Cardmarket and paste it.
Total €299.46 Cardmarket average as of Oct 27, 2026
Open Cardmarket WantsPrices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.
Placement in every tournament
Oldest on the left. Green: top 3, blue: top 10.
Best place 19 · average place 46.9 · 0× top 3 · 0× top 10 out of 7 tournaments
Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?
