CommanderTestLabor DE
Price
€299.46of €300.00
Overall win rate
13%9 wins in 70 scored games
Games
71 (1)played in 7 tournaments, 1 not scored (time limit)
Rank
52in the rankings up to €300 · Elo 1374 (start 1500)
Cards
100incl. commander · 34 lands, 12 of them basic
Game Changer
1of at most 3 allowed
Combos
0complete in the deck
Rules check
Passed100 cards, colors, banlist

At most €300 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Planeswalkers (1)

Instants (12)

Sorceries (8)

Artifacts (13)

Enchantments (5)

Lands (34)

Mr. House, President and CEO
Card image: © Wizards of the Coast, via Scryfall

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Contraband Livestock: AI can't play it
  • Dispatch: AI can't play it
  • Inventors' Fair: adjusted to make room for another replacement
  • Kambal, Profiteering Mayor: adjusted to make room for another replacement
  • Night Shift of the Living Dead: AI can't play it
  • Shadowblood Ridge: AI can't play it
Played instead in the tournament
  • Grim Hireling: replacement
  • Pitiless Plunderer: replacement
  • Reliquary Tower: replacement
  • Talisman of Indulgence: replacement
  • Terramorphic Expanse: replacement
  • Vihaan, Goldwaker: test

What the games show

From 70 analysed games in 7 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: mixed – 71% combat damage, the rest direct damage

Strengths

No clear strength in the logs.

Weaknesses

  • Little pressure: only avg 18 damage to opponents per game (all-deck avg: 29) logged (70 games)
  • Rarely eliminates opponents: 0.26 per game on average (all-deck avg: 0.62) logged (70 games)
  • Often eliminated first: in 33% of games (all-deck avg: 25%) logged (23 of 70 games)

Damage per game all games

Total damage to opponents ÷ all 70 games – what the card contributes over the whole test

  1. Chaos Dragon avg 2.5hit in 14 of 70 games
  2. Reckless Fireweaver avg 2.0hit in 9 of 70 games
  3. Ingenious Artillerist avg 1.5hit in 6 of 70 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Reckless Fireweaver avg 15.2hit in 9 of 70 games
  2. Chaos Dragon avg 12.7hit in 14 of 70 games
  3. Robot Token avg 9.4hit in 10 of 70 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Reckless Fireweaver 3×70 games in deck
  2. Goldspan Dragon 2×70 games in deck
  3. Iron Mastiff 2×70 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Ruinous Ultimatum 84×avg 1.2 per game · 70 games in deck
  2. Earth-Cult Elemental 22×avg 0.3 per game · 70 games in deck
  3. Danse Macabre 17×avg 0.2 per game · 70 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 12% of 344 attackers blocked in total, 10% of those by flyers or reach

Not enough blocks logged yet.

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Attempted Murder 0%cast in 0 of 70 games
  2. Berserker's Frenzy 0%cast in 0 of 70 games
  3. Circuits Act 0%cast in 0 of 70 games

Wins by turn speed

On which own turn the 9 wins came

  • by turn 70%
  • turns 8–911%
  • turns 10–1133%
  • turns 12–1333%
  • turn 14+22%

Mana curve without lands

Average 3.05

1
0
6
1
17
2
22
3
10
4
5
5
1
6
3
7+

Roles in the deck

Ramp
18 / 16
Card draw
6 / 6
Removal
6 / 6
Board wipe
2 / 2
Protection
2 / 2
Strategy
31 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 65 non-land cards in total.

Card types

Creatures
26
Planeswalkers
1
Instants
12
Sorceries
8
Artifacts
13
Enchantments
5
Lands
34

Most expensive cards

Teferi's Protection
€28.06
Clown Car
€16.02
Savai Triome
€14.78
Xorn
€14.40
Inventors' Fair
€11.20
Revel in Riches
€10.88
Cyberman Patrol
€10.43
Blood Crypt
€10.03

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

3 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €299.46 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

55491960365851

Best place 19 · average place 46.9 · 0× top 3 · 0× top 10 out of 7 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?