CommanderTestLabor DE
Price
€299.50of €300.00
Overall win rate
4%3 wins in 69 scored games
Games
70 (1)played in 7 tournaments, 1 not scored (time limit)
Rank
62in the rankings up to €300 · Elo 1185 (start 1500)
Cards
100incl. commander · 34 lands, 12 of them basic
Game Changer
1of at most 3 allowed
Combos
2complete in the deck
Rules check
Passed100 cards, colors, banlist

At most €300 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (43)

Instants (12)

Sorceries (3)

Artifacts (4)

Enchantments (3)

Maralen, Fae Ascendant
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (2)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Staff of Domination + … → Infinite card draw, Infinite lifegain, Infinite draw triggers
    4 versions, each with one of: Priest of Titania · Elvish Archdruid · Marwyn, the Nurturer · Bloom Tender
  • Cloud of Faeries + Deadeye Navigator → Infinite creature ETB, Infinite creature LTB

Commander Spellbook lists 5 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 5 entries
  • Staff of Domination + Priest of Titania → Infinite card draw, Infinite draw triggers, Infinite lifegain
  • Staff of Domination + Elvish Archdruid → Infinite card draw, Infinite draw triggers, Infinite lifegain
  • Staff of Domination + Marwyn, the Nurturer → Infinite card draw, Infinite draw triggers, Infinite lifegain
  • Cloud of Faeries + Deadeye Navigator → Infinite creature ETB, Infinite creature LTB
  • Staff of Domination + Bloom Tender → Infinite lifegain triggers, Infinite lifegain, Infinite card draw

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Alchemist's Refuge: AI can't play it
  • City of Brass: adjusted to make room for another replacement
  • Deadeye Navigator: adjusted to make room for another replacement
  • Flitterwing Nuisance: adjusted to make room for another replacement
  • Kindred Dominance: adjusted to make room for another replacement
  • Swan Song: AI can't play it
  • Thranduil, Sindarin Liege // Silvan Rally: swapped for a test
Played instead in the tournament
  • Brazen Borrower // Petty Theft: replacement
  • Cyclonic Rift: replacement
  • Dawn's Light Archer: replacement
  • Evolving Wilds: replacement
  • Moonglove Extractor: replacement
  • Nightmare Sower: test
  • Underground River: replacement

What the games show

From 69 analysed games in 7 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 100% of the damage to opponents is combat damage

Strengths

No clear strength in the logs.

Weaknesses

  • Little pressure: only avg 19 damage to opponents per game (all-deck avg: 29) logged (69 games)
  • Often eliminated first: in 41% of games (all-deck avg: 25%) logged (28 of 69 games)
  • Rarely eliminates opponents: 0.33 per game on average (all-deck avg: 0.62) logged (69 games)
  • Mana problems: fewer than 3 lands after its 3rd own turn in 19% of games (all-deck avg: 9%), then only 0% wins logged (13 of 69 games)

Damage per game all games

Total damage to opponents ÷ all 69 games – what the card contributes over the whole test

  1. Maralen, Fae Ascendant avg 8.2hit in 43 of 69 games
  2. Tegwyll, Duke of Splendor avg 1.0hit in 12 of 69 games
  3. Glen Elendra Guardian avg 0.8hit in 7 of 69 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Maralen, Fae Ascendant avg 13.2hit in 43 of 69 games
  2. Glen Elendra Guardian avg 7.9hit in 7 of 69 games
  3. Champions of the Perfect avg 7.0hit in 6 of 69 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Maralen, Fae Ascendant 16×69 games in deck
  2. Elvish Warmaster 2×59 games in deck
  3. High Fae Trickster 2×69 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. An Offer You Can't Refuse 14×avg 0.2 per game · 69 games in deck
  2. Assassin's Trophy 14×avg 0.2 per game · 69 games in deck
  3. Mystic Remora 13×avg 0.2 per game · 69 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 13% of 615 attackers blocked in total, 6% of those by flyers or reach

  1. Teysa Karlov 3×blocked in 3 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Deadeye Navigator 0%cast in 0 of 10 games
  2. Thranduil, Sindarin Liege // Silvan Rally 0%cast in 0 of 39 games
  3. Glen Elendra's Answer 0%cast in 0 of 49 games

Wins by turn speed

On which own turn the 3 wins came

  • by turn 70%
  • turns 8–90%
  • turns 10–110%
  • turns 12–1367%
  • turn 14+33%

Combos in play logged Staff of Domination + Priest of Titania: all pieces cast in 1 games, 0 won · Staff of Domination + Elvish Archdruid: all pieces cast in 1 games, 0 won · Staff of Domination + Marwyn, the Nurturer: all pieces cast in 3 games, 0 won · Cloud of Faeries + Deadeye Navigator: all pieces cast in 0 games, 0 won

Mana curve without lands

Average 2.63

0
16
1
19
2
13
3
12
4
1
5
3
6
1
7+

Roles in the deck

Ramp
15 / 14
Card draw
12 / 11
Removal
12 / 12
Board wipe
2 / 2
Protection
2 / 2
Strategy
22 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 65 non-land cards in total.

Card types

Creatures
43
Instants
12
Sorceries
3
Artifacts
4
Enchantments
3
Lands
34

Most expensive cards

Bitterblossom
€23.49
Polluted Delta
€19.12
Bitterbloom Bearer
€18.42
Bloom Tender
€13.11
Formidable Speaker
€11.27
Talion, the Kindly Lord
€10.70
Swan Song
€10.68
Faerie Mastermind
€10.57

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

6 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €299.50 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

58506361455462

Best place 45 · average place 56.1 · 0× top 3 · 0× top 10 out of 7 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?