CommanderTestLabor DE
Price
€98.28of €100.00
Overall win rate
18%44 wins in 244 scored games
Games
270 (26)played in 27 tournaments, 26 not scored (time limit)
Rank
46in the rankings up to €100 · Elo 1439 (start 1500)
Cards
100incl. commander · 34 lands, 12 of them basic
Game Changer
0of at most 3 allowed
Combos
0complete in the deck
Rules check
Passed100 cards, colors, banlist

Time limit note: 10% of this deck's games hit the time limit without a winner even on the third try (all decks in this price class: 6%). Usually the Forge AI is stuck in a loop then, e.g. with lots of tokens. These games don't count – so the win rate is somewhat less meaningful.

At most €100 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Instants (10)

Sorceries (7)

Artifacts (3)

Lands (34)

Maralen, Fae Ascendant
Card image: © Wizards of the Coast, via Scryfall

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Alchemist's Refuge: AI can't play it
  • Beast Within: AI can't play it
  • Elves of Deep Shadow: adjusted to make room for another replacement
  • Flooded Grove: AI can't play it
Played instead in the tournament
  • An Offer You Can't Refuse: replacement
  • Fellwar Stone: replacement
  • Terramorphic Expanse: replacement
  • Underground River: replacement

What the games show

From 244 analysed games in 27 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 100% of the damage to opponents is combat damage

Strengths

No clear strength in the logs.

Weaknesses

  • Slow to win: wins on average only on its 13th own turn (all-deck avg: 12th) logged (44 wins)

Damage per game all games

Total damage to opponents ÷ all 244 games – what the card contributes over the whole test

  1. Maralen, Fae Ascendant avg 9.6hit in 185 of 244 games
  2. Champions of the Perfect avg 1.7hit in 29 of 244 games
  3. Moon-Vigil Adherents avg 1.2hit in 16 of 244 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Moon-Vigil Adherents avg 18.6hit in 16 of 244 games
  2. Champions of the Perfect avg 14.5hit in 29 of 244 games
  3. Maralen, Fae Ascendant avg 12.7hit in 185 of 244 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Maralen, Fae Ascendant 54×244 games in deck
  2. Moon-Vigil Adherents 10×244 games in deck
  3. Faerie Formation 8×244 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Kindred Dominance 190×avg 0.8 per game · 244 games in deck
  2. Culling Ritual 115×avg 0.5 per game · 244 games in deck
  3. Assassin's Trophy 57×avg 0.2 per game · 244 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 21% of 2788 attackers blocked in total, 13% of those by flyers or reach

  1. Vampire Token 15×blocked in 4 games
  2. Human Soldier Token 14×blocked in 6 games
  3. Insect Token 13×blocked in 4 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Brazen Borrower // Petty Theft 0%cast in 0 of 238 games
  2. Borne Upon a Wind 0%cast in 0 of 244 games
  3. Cloud of Faeries 0%cast in 0 of 244 games

Wins by turn speed

On which own turn the 44 wins came

  • by turn 70%
  • turns 8–95%
  • turns 10–1114%
  • turns 12–1334%
  • turn 14+48%

Mana curve without lands

Average 2.85

0
9
1
22
2
16
3
11
4
3
5
3
6
1
7+

Roles in the deck

Ramp
16 / 14
Card draw
11 / 11
Removal
12 / 12
Board wipe
2 / 2
Protection
2 / 2
Strategy
22 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 65 non-land cards in total.

Card types

Creatures
45
Instants
10
Sorceries
7
Artifacts
3
Lands
34

Most expensive cards

Bloom Tender
€13.11
Faerie Mastermind
€10.57
Alela, Cunning Conqueror
€10.13
High Fae Trickster
€5.98
Tegwyll, Duke of Splendor
€4.52
Spellstutter Sprite
€4.49
Kindred Dominance
€3.54
Lightning Greaves
€3.08

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

  • no clear difference Nymris, Oona's Trickster instead of Unwelcome Sprite · win rate 24% with, 16% without (54 / 190 games)

8 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €98.28 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

444040573554353658473344454529152956553242264646473743

Best place 15 · average place 41.3 · 0× top 3 · 0× top 10 out of 27 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?