CommanderTestLabor DE
Price
€197.27of €200.00
Overall win rate
15%35 wins in 232 scored games
Games
260 (28)played in 26 tournaments, 28 not scored (time limit)
Rank
50in the rankings up to €200 · Elo 1397 (start 1500)
Cards
100incl. commander · 34 lands, 12 of them basic
Game Changer
0of at most 3 allowed
Combos
0complete in the deck
Rules check
Passed100 cards, colors, banlist

Time limit note: 11% of this deck's games hit the time limit without a winner even on the third try (all decks in this price class: 7%). Usually the Forge AI is stuck in a loop then, e.g. with lots of tokens. These games don't count – so the win rate is somewhat less meaningful.

At most €200 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Instants (10)

Sorceries (5)

Artifacts (3)

Enchantments (1)

Maralen, Fae Ascendant
Card image: © Wizards of the Coast, via Scryfall

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Alchemist's Refuge: AI can't play it
  • Birds of Paradise: adjusted to make room for another replacement
  • Dawn's Light Archer: swapped for a test
  • Unwelcome Sprite: adjusted to make room for another replacement
Played instead in the tournament
  • Dream Seizer: test
  • Leyline of Anticipation: replacement
  • Thornwood Falls: replacement
  • Wood Elves: replacement

What the games show

From 232 analysed games in 26 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 100% of the damage to opponents is combat damage

Strengths

No clear strength in the logs.

Weaknesses

  • Slow to win: wins on average only on its 13th own turn (all-deck avg: 12th) logged (35 wins)
  • Rarely eliminates opponents: 0.42 per game on average (all-deck avg: 0.63) logged (232 games)
  • Often eliminated first: in 34% of games (all-deck avg: 25%) logged (80 of 232 games)

Damage per game all games

Total damage to opponents ÷ all 232 games – what the card contributes over the whole test

  1. Maralen, Fae Ascendant avg 9.3hit in 168 of 232 games
  2. Champions of the Perfect avg 1.0hit in 18 of 232 games
  3. Oona, Queen of the Fae avg 0.9hit in 19 of 232 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Champions of the Perfect avg 13.2hit in 18 of 232 games
  2. Maralen, Fae Ascendant avg 12.9hit in 168 of 232 games
  3. Moon-Vigil Adherents avg 12.4hit in 16 of 232 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Maralen, Fae Ascendant 40×232 games in deck
  2. Faerie Formation 9×204 games in deck
  3. Elf Warrior Token 9×232 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Culling Ritual 85×avg 0.4 per game · 232 games in deck
  2. Kindred Dominance 43×avg 0.2 per game · 232 games in deck
  3. Assassin's Trophy 43×avg 0.2 per game · 232 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 18% of 2785 attackers blocked in total, 14% of those by flyers or reach

  1. Goblin Token 19×blocked in 6 games
  2. Soldier Token 18×blocked in 4 games
  3. Elemental Token 15×blocked in 3 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Borne Upon a Wind 0%cast in 0 of 232 games
  2. Brazen Borrower // Petty Theft 0%cast in 0 of 232 games
  3. Cloud of Faeries 0%cast in 0 of 232 games

Wins by turn speed

On which own turn the 35 wins came

  • by turn 70%
  • turns 8–93%
  • turns 10–1120%
  • turns 12–1340%
  • turn 14+37%

Mana curve without lands

Average 2.75

0
12
1
21
2
14
3
12
4
2
5
3
6
1
7+

Roles in the deck

Ramp
15 / 14
Card draw
11 / 11
Removal
12 / 12
Board wipe
2 / 2
Protection
2 / 2
Strategy
23 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 65 non-land cards in total.

Card types

Creatures
46
Instants
10
Sorceries
5
Artifacts
3
Enchantments
1
Lands
34

Most expensive cards

Bitterblossom
€23.49
Bitterbloom Bearer
€18.42
Bloom Tender
€13.11
Faerie Mastermind
€10.57
Alela, Cunning Conqueror
€10.13
Breeding Pool
€9.89
Watery Grave
€9.82
Overgrown Tomb
€8.64

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

  • no clear difference Faebloom Trick instead of Dawn's Light Archer · win rate 14% with, 17% without (151 / 81 games)
  • no clear difference Distant Melody instead of Moonglove Extractor · win rate 18% with, 14% without (45 / 187 games)
  • no clear difference Cultivate instead of Fellwar Stone · win rate 18% with, 14% without (51 / 181 games) · from an earlier version, not in the deck now
  • no clear difference Dream Seizer instead of Faebloom Trick · win rate 13% with, 16% without (63 / 169 games)
  • no clear difference Wood Elves instead of Fellwar Stone · win rate 14% with, 16% without (106 / 126 games) · from an earlier version, not in the deck now

6 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €197.27 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

4642613357392344504346304340634731503028622259223752

Best place 22 · average place 42.3 · 0× top 3 · 0× top 10 out of 26 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?