- Price
- €399.87of €400.00
- Overall win rate
- 16%6 wins in 38 scored games
- Games
- 40 (2)played in 4 tournaments, 2 not scored (time limit)
- Rank
- 47in the rankings up to €400 · Elo 1412 (start 1500)
- Cards
- 100incl. commander · 35 lands, 13 of them basic
- Game Changer
- 3of at most 3 allowed
- Combos
- 2complete in the deck
- Rules check
- Passed100 cards, colors, banlist
AI note: the Forge AI can't play 9 cards of this deck (replaced with similar cards in the Forge games) and plays 6 more only partially well. This result is therefore much less meaningful – the deck probably plays stronger in human hands. Affected cards
At most €400 including the commander. If prices rise above that, the shopping list is rebuilt automatically.
Commander (1)
Creatures (20)
- Delighted Halfling Ramp€20.43
- Deathrite Shaman Removal€6.25
- Dryad of the Ilysian Grove Ramp€6.20
- High Fae Trickster€5.95
- Lotus Cobra Ramp€5.77
- Psychic Frog Card draw€4.93
- Valley FloodcallerCombo€4.41
- Twenty-Toed Toad Card draw€4.12
- Mockingbird€3.38
- Elves of Deep Shadow Ramp€3.05
- Birds of Paradise Ramp€3.00
- Phyrexian Metamorph€2.46
- Loot, Exuberant Explorer Ramp€1.49
- Elvish Spirit Guide Ramp€1.22
- The Gitrog Monster Ramp€1.07
- Muldrotha, the Gravetide€0.85
- Poison Dart Frog Ramp€0.13
- Tatyova, Benthic Druid Card draw€0.13
- Sunshower Druid€0.06
- Bellowing Crier Card draw€0.05
Planeswalkers (1)
- Jace, Wielder of Mysteries Card drawComboAI limited€5.34
Instants (24)
- Deadly Rollick Removal€22.33
- Pact of Negation RemovalAI can't play€14.26
- Swan Song RemovalAI can't play€10.91
- Mystical TutorGame ChangerAI limited€9.82
- Demonic ConsultationComboAI can't play€7.87
- Mindbreak TrapAI can't play€6.70
- Mental Misstep Removal€6.23
- Noxious Revival Removal€4.88
- Force of Vigor Removal€4.74
- Fell the Profane // Fell Mire Removal€4.13
- Crop Rotation RampGame ChangerAI limited€3.65
- Flusterstorm Removal€3.65
- Veil of Summer ProtectionAI limited€3.25
- An Offer You Can't Refuse Removal€3.07
- Gush Card draw€3.07
- Borne Upon a Wind Card draw€2.27
- Into the Flood Maw Removal€1.50
- Abrupt Decay Removal€1.39
- Dark Ritual€1.27
- Assassin's Trophy Removal€1.18
- Counterspell Removal€1.06
- Brainstorm Card draw€0.94
- Banishing Knack RemovalComboAI can't play€0.70
- Retraction Helix RemovalComboAI can't play€0.22
Sorceries (6)
- Reanimate€8.28
- Toxic Deluge Board wipeAI can't play€4.99
- DoomsdayAI can't play€2.76
- Nature's Lore Ramp€2.16
- Culling Ritual Board wipe€0.91
- Farseek RampAI limited€0.55
Artifacts (8)
- Bolas's CitadelGame Changer€6.88
- Wishclaw Talisman€1.97
- Hedge Shredder€1.80
- Conduit of Worlds€1.24
- Fellwar Stone Ramp€0.73
- Sol Ring RampCombo€0.71
- Talisman of Dominance Ramp€0.59
- Arcane Signet Ramp€0.37
Enchantments (5)
- Exploration Ramp€24.29
- Mystic Remora Card drawAI limited€9.69
- Counterbalance€2.92
- Carpet of Flowers RampAI can't play€1.99
- Enhanced Surveillance€0.10
Lands (35)
- Misty Rainforest€24.90
- Polluted Delta€18.45
- Flooded Strand€14.68
- Windswept Heath€10.20
- Watery Grave€9.92
- Breeding Pool€9.62
- City of Brass€8.68
- Overgrown Tomb€8.34
- Shifting Woodland€5.44
- Rejuvenating Springs€3.91
- Reliquary Tower€1.60
- Bojuka Bog€1.29
- Llanowar Wastes€1.17
- Fabled Passage€1.01
- Woodland Cemetery€0.92
- Dreamroot Cascade€0.86
- Drowned Catacomb€0.75
- Yavimaya Coast€0.41
- Hinterland Harbor€0.31
- Sunken Hollow€0.29
- Command Tower€0.19
- Exotic Orchard€0.15
- 3× Swamp
- 5× Forest
- 5× Island
Combos in the deck (2)
Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.
- Valley Floodcaller + … → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
4 versions, each with one of: Retraction Helix · Sol Ring · Banishing Knack - Demonic Consultation + Jace, Wielder of Mysteries → Exile your library, Win the game
Commander Spellbook lists 5 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.
Show all 5 entries
- Valley Floodcaller + Retraction Helix → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
- Valley Floodcaller + Retraction Helix + Sol Ring → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
- Valley Floodcaller + Banishing Knack → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
- Valley Floodcaller + Banishing Knack + Sol Ring → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
- Demonic Consultation + Jace, Wielder of Mysteries → Exile your library, Win the game
Adjusted for the Forge AI
The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.
- Banishing Knack: AI can't play it
- Bolas's Citadel: adjusted to make room for another replacement
- Carpet of Flowers: AI can't play it
- Demonic Consultation: AI can't play it
- Doomsday: AI can't play it
- Jace, Wielder of Mysteries: AI plays it poorly
- Mindbreak Trap: AI can't play it
- Pact of Negation: AI can't play it
- Retraction Helix: AI can't play it
- Sunshower Druid: swapped for a test
- Swan Song: AI can't play it
- Toxic Deluge: AI can't play it
- Windswept Heath: adjusted to make room for another replacement
- Aesi, Tyrant of Gyre Strait: replacement
- Clever Impersonator: replacement
- Eternal Witness: replacement
- Grolnok, the Omnivore: replacement
- Growth Spiral: replacement
- Lotus Petal: replacement
- Notion Thief: replacement
- Rampant Growth: replacement
- Spore Frog: replacement
- Three Tree Scribe: test
- Three Visits: replacement
- Verdant Catacombs: replacement
- Wonder: replacement
What the games show
From 38 analysed games in 4 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.
Play style: wins through combat – 100% of the damage to opponents is combat damage
Strengths
- Attacks get through: 8% of attackers blocked (all-deck avg: 18%) logged (224 attackers in 38 games)
Weaknesses
- Little pressure: only avg 12 damage to opponents per game (all-deck avg: 28) logged (38 games)
- Rarely eliminates opponents: 0.24 per game on average (all-deck avg: 0.62) logged (38 games)
- Often eliminated first: in 34% of games (all-deck avg: 25%) logged (13 of 38 games)
Damage per game all games
Total damage to opponents ÷ all 38 games – what the card contributes over the whole test
- Glarb, Calamity's Augur avg 3.4hit in 28 of 38 games
- Muldrotha, the Gravetide avg 1.6hit in 6 of 38 games
- Psychic Frog avg 1.3hit in 7 of 38 games
Damage when used when it hits
Total damage ÷ games in which the card dealt damage – its strength when used
- The Gitrog Monster avg 10.5hit in 4 of 38 games
- Muldrotha, the Gravetide avg 10.3hit in 6 of 38 games
- High Fae Trickster avg 9.0hit in 4 of 38 games
Top finishers eliminates opponents
Cards that most often knocked an opposing commander out of the game
- High Fae Trickster 2×38 games in deck
- Muldrotha, the Gravetide 2×38 games in deck
- Aesi, Tyrant of Gyre Strait 1×38 games in deck
Best interaction answers threats
Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)
- Mystic Remora 44×avg 1.2 per game · 38 games in deck
- Force of Vigor 22×avg 0.6 per game · 38 games in deck
- Assassin's Trophy 13×avg 0.3 per game · 38 games in deck
Biggest walls blocks the most
Opposing cards that blocked this deck's attackers most often – 8% of 224 attackers blocked in total, 18% of those by flyers or reach
Not enough blocks logged yet.
Rarely cast candidates to cut
Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)
- Borne Upon a Wind 0%cast in 0 of 38 games
- Fell the Profane // Fell Mire 0%cast in 0 of 38 games
- Veil of Summer 5%cast in 2 of 38 games
Wins by turn speed
On which own turn the 6 wins came
- by turn 70%
- turns 8–917%
- turns 10–1133%
- turns 12–1317%
- turn 14+33%
Combos in play logged Valley Floodcaller + Retraction Helix: all pieces cast in 0 games, 0 won · Valley Floodcaller + Retraction Helix + Sol Ring: all pieces cast in 0 games, 0 won · Valley Floodcaller + Banishing Knack: all pieces cast in 0 games, 0 won · Valley Floodcaller + Banishing Knack + Sol Ring: all pieces cast in 0 games, 0 won
Mana curve without lands
Average 2.28
Roles in the deck
Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.
Card types
Most expensive cards
What the program has learned
Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.
No swap has enough games for a verdict yet.
3 more tested cards are still collecting games.
Shopping list for Cardmarket
Copy the list, create a new list under “Wants” on Cardmarket and paste it.
Total €399.87 Cardmarket average as of Oct 29, 2026
Open Cardmarket WantsPrices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.
Placement in every tournament
Oldest on the left. Green: top 3, blue: top 10.
Best place 30 · average place 39.2 · 0× top 3 · 0× top 10 out of 4 tournaments
Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?
