CommanderTestLabor DE
Price
€198.32of €200.00
Overall win rate
6%14 wins in 218 scored games
Games
261 (43)played in 26 tournaments, 43 not scored (time limit)
Rank
61in the rankings up to €200 · Elo 1230 (start 1500)
Cards
100incl. commander · 35 lands, 13 of them basic
Game Changer
3of at most 3 allowed
Combos
2complete in the deck
Rules check
Passed100 cards, colors, banlist

Time limit note: 16% of this deck's games hit the time limit without a winner even on the third try (all decks in this price class: 7%). Usually the Forge AI is stuck in a loop then, e.g. with lots of tokens. These games don't count – so the win rate is somewhat less meaningful.

AI note: the Forge AI can't play 8 cards of this deck (replaced with similar cards in the Forge games) and plays 5 more only partially well. This result is therefore somewhat less meaningful. Affected cards

At most €200 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (24)

Instants (22)

Sorceries (8)

Artifacts (6)

Enchantments (4)

Glarb, Calamity's Augur
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (2)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Valley Floodcaller + … → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
    4 versions, each with one of: Retraction Helix · Sol Ring · Banishing Knack
  • Thassa's Oracle + … → Win the game, Exile your library
    2 versions, each with one of: Demonic Consultation · Doomsday

Commander Spellbook lists 6 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 6 entries
  • Demonic Consultation + Thassa's Oracle → Exile your library, Win the game
  • Valley Floodcaller + Retraction Helix → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
  • Valley Floodcaller + Retraction Helix + Sol Ring → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
  • Valley Floodcaller + Banishing Knack → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
  • Valley Floodcaller + Banishing Knack + Sol Ring → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
  • Doomsday + Thassa's Oracle → Win the game

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Banishing Knack: AI can't play it
  • Carpet of Flowers: AI can't play it
  • Demonic Consultation: AI can't play it
  • Doomsday: AI can't play it
  • Mistbreath Elder: AI can't play it
  • Retraction Helix: AI can't play it
  • Simic Growth Chamber: adjusted to make room for another replacement
  • Swan Song: AI can't play it
  • Temple of Malady: adjusted to make room for another replacement
  • Thassa's Oracle: adjusted to make room for another replacement
  • Toxic Deluge: AI can't play it
Played instead in the tournament
  • Aesi, Tyrant of Gyre Strait: replacement
  • Counterbalance: replacement
  • Damnation: replacement
  • Frog Butler: replacement
  • Jungle Hollow: replacement
  • Long River Lurker: replacement
  • Lotus Cobra: replacement
  • Overgrown Tomb: replacement
  • Skyskipper Duo: replacement
  • Uurg, Spawn of Turg: replacement
  • Yargle, Glutton of Urborg: replacement

What the games show

From 218 analysed games in 26 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 100% of the damage to opponents is combat damage

Strengths

No clear strength in the logs.

Weaknesses

  • Little pressure: only avg 11 damage to opponents per game (all-deck avg: 30) logged (218 games)
  • Slow to win: wins on average only on its 14th own turn (all-deck avg: 12th) logged (14 wins)
  • Rarely eliminates opponents: 0.11 per game on average (all-deck avg: 0.63) logged (218 games)

Damage per game all games

Total damage to opponents ÷ all 218 games – what the card contributes over the whole test

  1. Glarb, Calamity's Augur avg 3.7hit in 151 of 218 games
  2. The Gitrog Monster avg 1.1hit in 23 of 218 games
  3. Muldrotha, the Gravetide avg 0.8hit in 19 of 218 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. The Gitrog Monster avg 10.0hit in 23 of 218 games
  2. Muldrotha, the Gravetide avg 8.8hit in 19 of 218 games
  3. Uurg, Spawn of Turg avg 7.1hit in 19 of 218 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Glarb, Calamity's Augur 5×218 games in deck
  2. Yargle, Glutton of Urborg 2×122 games in deck
  3. Grolnok, the Omnivore 2×212 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Damnation 211×avg 1.0 per game · 218 games in deck
  2. Culling Ritual 88×avg 0.4 per game · 218 games in deck
  3. Mystic Remora 76×avg 0.3 per game · 218 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 14% of 1109 attackers blocked in total, 9% of those by flyers or reach

  1. Zurgo Stormrender 5×blocked in 4 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Stickytongue Sentinel 0%cast in 0 of 191 games
  2. Borne Upon a Wind 0%cast in 0 of 218 games
  3. Fell the Profane // Fell Mire 0%cast in 0 of 218 games

Wins by turn speed

On which own turn the 14 wins came

  • by turn 70%
  • turns 8–90%
  • turns 10–1121%
  • turns 12–1350%
  • turn 14+29%

Combos in play logged Demonic Consultation + Thassa's Oracle: all pieces cast in 0 games, 0 won · Valley Floodcaller + Retraction Helix: all pieces cast in 0 games, 0 won · Valley Floodcaller + Retraction Helix + Sol Ring: all pieces cast in 0 games, 0 won · Valley Floodcaller + Banishing Knack: all pieces cast in 0 games, 0 won

Mana curve without lands

Average 2.23

0
24
1
19
2
8
3
9
4
3
5
1
6
7+

Roles in the deck

Ramp
20 / 16
Card draw
8 / 7
Removal
15 / 10
Board wipe
2 / 2
Protection
1 / 2
Strategy
18 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.

Card types

Creatures
24
Instants
22
Sorceries
8
Artifacts
6
Enchantments
4
Lands
35

Most expensive cards

Exploration
€24.99
Thassa's Oracle
€14.21
Swan Song
€10.68
Mystic Remora
€9.37
Demonic Consultation
€8.57
Snuff Out
€7.60
Deathrite Shaman
€6.23
Mental Misstep
€6.23

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

  • no clear difference Cultivate instead of Rampant Growth · win rate 5% with, 8% without (102 / 116 games)
  • no clear difference Yargle, Glutton of Urborg instead of Dread Return · win rate 7% with, 5% without (122 / 96 games)

6 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €198.32 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

5561576253595855423832585453475432565758635548625855

Best place 32 · average place 53.2 · 0× top 3 · 0× top 10 out of 26 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?