- Price
- €299.54of €300.00
- Overall win rate
- 3%2 wins in 65 scored games
- Games
- 70 (5)played in 7 tournaments, 5 not scored (time limit)
- Rank
- 63in the rankings up to €300 · Elo 1143 (start 1500)
- Cards
- 100incl. commander · 35 lands, 13 of them basic
- Game Changer
- 3of at most 3 allowed
- Combos
- 1complete in the deck
- Rules check
- Passed100 cards, colors, banlist
Time limit note: 7% of this deck's games hit the time limit without a winner even on the third try (all decks in this price class: 1%). Usually the Forge AI is stuck in a loop then, e.g. with lots of tokens. These games don't count – so the win rate is somewhat less meaningful.
AI note: the Forge AI can't play 8 cards of this deck (replaced with similar cards in the Forge games) and plays 5 more only partially well. This result is therefore somewhat less meaningful. Affected cards
At most €300 including the commander. If prices rise above that, the shopping list is rebuilt automatically.
Commander (1)
Creatures (22)
- Aesi, Tyrant of Gyre Strait Ramp€12.25
- Pollywog Prodigy Card draw€7.37
- Deathrite Shaman Removal€6.23
- Lotus Cobra Ramp€6.02
- High Fae Trickster€5.98
- Dryad of the Ilysian Grove Ramp€5.92
- Psychic Frog Card draw€5.00
- Valley FloodcallerCombo€4.42
- Mockingbird€3.13
- Elves of Deep Shadow Ramp€3.03
- Birds of Paradise Ramp€3.00
- Phyrexian Metamorph€2.36
- Loot, Exuberant Explorer Ramp€1.62
- Notion Thief Card drawGame Changer€1.31
- Elvish Spirit Guide Ramp€1.21
- The Gitrog Monster Ramp€1.11
- Muldrotha, the Gravetide€0.89
- Eternal Witness€0.69
- Poison Dart Frog Ramp€0.17
- Tatyova, Benthic Druid Card draw€0.12
- Bellowing Crier Card draw€0.05
- Sunshower Druid€0.05
Instants (23)
- Pact of Negation RemovalAI can't play€13.98
- Swan Song RemovalAI can't play€10.68
- Mystical TutorGame ChangerAI limited€9.74
- Snuff Out Removal€7.60
- Mindbreak TrapAI can't play€6.51
- Mental Misstep Removal€6.23
- Noxious Revival Removal€4.93
- Force of Vigor Removal€4.70
- Fell the Profane // Fell Mire Removal€4.15
- Flusterstorm Removal€3.53
- Crop Rotation RampGame ChangerAI limited€3.43
- An Offer You Can't Refuse Removal€3.03
- Veil of Summer ProtectionAI limited€3.00
- Gush Card draw€2.93
- Borne Upon a Wind Card draw€2.58
- Abrupt Decay Removal€1.67
- Into the Flood Maw Removal€1.41
- Dark Ritual€1.26
- Assassin's Trophy Removal€1.15
- Banishing Knack RemovalComboAI can't play€1.15
- Brainstorm Card draw€1.04
- Counterspell Removal€1.02
- Retraction Helix RemovalComboAI can't play€0.19
Sorceries (7)
- Reanimate€8.15
- Toxic Deluge Board wipeAI can't play€4.93
- Three Visits Ramp€4.85
- DoomsdayAI can't play€2.72
- Nature's Lore Ramp€2.05
- Culling Ritual Board wipe€0.87
- Farseek RampAI limited€0.56
Artifacts (7)
- Wishclaw Talisman€1.97
- Hedge Shredder€1.75
- Conduit of Worlds€1.28
- Sol Ring RampCombo€0.74
- Fellwar Stone Ramp€0.73
- Talisman of Dominance Ramp€0.53
- Arcane Signet Ramp€0.39
Enchantments (5)
- Exploration Ramp€24.99
- Mystic Remora Card drawAI limited€9.37
- Counterbalance€3.00
- Carpet of Flowers RampAI can't play€2.13
- Enhanced Surveillance€0.10
Lands (35)
- Breeding Pool€9.89
- Watery Grave€9.82
- Overgrown Tomb€8.64
- City of Brass€8.61
- Shifting Woodland€5.56
- Rejuvenating Springs€3.92
- Reliquary Tower€1.61
- Bojuka Bog€1.23
- Llanowar Wastes€1.11
- Underground River€1.01
- Fabled Passage€1.00
- Woodland Cemetery€0.86
- Drowned Catacomb€0.81
- Dreamroot Cascade€0.76
- Yavimaya Coast€0.43
- Hinterland Harbor€0.32
- Sunken Hollow€0.29
- Command Tower€0.19
- Opulent Palace€0.19
- Exotic Orchard€0.14
- Foreboding Landscape€0.14
- Evolving Wilds€0.03
- 3× Swamp
- 5× Forest
- 5× Island
Combos in the deck (1)
Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.
- Valley Floodcaller + … → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
4 versions, each with one of: Retraction Helix · Sol Ring · Banishing Knack
Commander Spellbook lists 4 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.
Show all 4 entries
- Valley Floodcaller + Retraction Helix → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
- Valley Floodcaller + Retraction Helix + Sol Ring → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
- Valley Floodcaller + Banishing Knack → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
- Valley Floodcaller + Banishing Knack + Sol Ring → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
Adjusted for the Forge AI
The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.
- Banishing Knack: AI can't play it
- Carpet of Flowers: AI can't play it
- Doomsday: AI can't play it
- Mindbreak Trap: AI can't play it
- Opulent Palace: adjusted to make room for another replacement
- Pact of Negation: AI can't play it
- Pollywog Prodigy: adjusted to make room for another replacement
- Retraction Helix: AI can't play it
- Swan Song: AI can't play it
- Toxic Deluge: AI can't play it
- Clever Impersonator: replacement
- Damnation: replacement
- Delighted Halfling: replacement
- Grolnok, the Omnivore: replacement
- Growth Spiral: replacement
- Lilysplash Mentor: test
- Rampant Growth: replacement
- Spore Frog: replacement
- Three Tree Scribe: replacement
- Windswept Heath: replacement
What the games show
From 65 analysed games in 7 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.
Play style: wins through combat – 100% of the damage to opponents is combat damage
Strengths
- Recovers from board wipes: 5% wins when opponents cast a board wipe, 0% without one (all-deck avg: 23% vs 28%) indication (37 / 28 games)
Weaknesses
- Little pressure: only avg 8 damage to opponents per game (all-deck avg: 29) logged (65 games)
- Rarely eliminates opponents: 0.08 per game on average (all-deck avg: 0.62) logged (65 games)
- Often eliminated first: in 43% of games (all-deck avg: 25%) logged (28 of 65 games)
Damage per game all games
Total damage to opponents ÷ all 65 games – what the card contributes over the whole test
- Glarb, Calamity's Augur avg 3.0hit in 40 of 65 games
- Muldrotha, the Gravetide avg 1.3hit in 10 of 65 games
- The Gitrog Monster avg 0.6hit in 5 of 65 games
Damage when used when it hits
Total damage ÷ games in which the card dealt damage – its strength when used
- Muldrotha, the Gravetide avg 8.4hit in 10 of 65 games
- Glarb, Calamity's Augur avg 4.9hit in 40 of 65 games
Top finishers eliminates opponents
Cards that most often knocked an opposing commander out of the game
- Aesi, Tyrant of Gyre Strait 1×65 games in deck
- Deathrite Shaman 1×65 games in deck
- Glarb, Calamity's Augur 1×65 games in deck
Best interaction answers threats
Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)
- Damnation 46×avg 1.0 per game · 47 games in deck
- Force of Vigor 33×avg 0.5 per game · 65 games in deck
- Toph, Hardheaded Teacher 24×avg 0.4 per game · 65 games in deck
Biggest walls blocks the most
Opposing cards that blocked this deck's attackers most often – 17% of 234 attackers blocked in total, 21% of those by flyers or reach
Not enough blocks logged yet.
Rarely cast candidates to cut
Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)
- Borne Upon a Wind 0%cast in 0 of 65 games
- Fell the Profane // Fell Mire 0%cast in 0 of 65 games
- Flusterstorm 6%cast in 4 of 65 games
Wins by turn speed
On which own turn the 2 wins came
- by turn 70%
- turns 8–90%
- turns 10–110%
- turns 12–130%
- turn 14+100%
Combos in play logged Valley Floodcaller + Retraction Helix: all pieces cast in 0 games, 0 won · Valley Floodcaller + Retraction Helix + Sol Ring: all pieces cast in 0 games, 0 won · Valley Floodcaller + Banishing Knack: all pieces cast in 0 games, 0 won · Valley Floodcaller + Banishing Knack + Sol Ring: all pieces cast in 0 games, 0 won
Mana curve without lands
Average 2.30
Roles in the deck
Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.
Card types
Most expensive cards
What the program has learned
Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.
No swap has enough games for a verdict yet.
5 more tested cards are still collecting games.
Shopping list for Cardmarket
Copy the list, create a new list under “Wants” on Cardmarket and paste it.
Total €299.54 Cardmarket average as of Oct 27, 2026
Open Cardmarket WantsPrices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.
Placement in every tournament
Oldest on the left. Green: top 3, blue: top 10.
Best place 53 · average place 59.1 · 0× top 3 · 0× top 10 out of 7 tournaments
Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?
