CommanderTestLabor DE
Price
€299.54of €300.00
Overall win rate
3%2 wins in 65 scored games
Games
70 (5)played in 7 tournaments, 5 not scored (time limit)
Rank
63in the rankings up to €300 · Elo 1143 (start 1500)
Cards
100incl. commander · 35 lands, 13 of them basic
Game Changer
3of at most 3 allowed
Combos
1complete in the deck
Rules check
Passed100 cards, colors, banlist

Time limit note: 7% of this deck's games hit the time limit without a winner even on the third try (all decks in this price class: 1%). Usually the Forge AI is stuck in a loop then, e.g. with lots of tokens. These games don't count – so the win rate is somewhat less meaningful.

AI note: the Forge AI can't play 8 cards of this deck (replaced with similar cards in the Forge games) and plays 5 more only partially well. This result is therefore somewhat less meaningful. Affected cards

At most €300 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (22)

Instants (23)

Sorceries (7)

Artifacts (7)

Enchantments (5)

Glarb, Calamity's Augur
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (1)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Valley Floodcaller + … → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
    4 versions, each with one of: Retraction Helix · Sol Ring · Banishing Knack

Commander Spellbook lists 4 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 4 entries
  • Valley Floodcaller + Retraction Helix → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
  • Valley Floodcaller + Retraction Helix + Sol Ring → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
  • Valley Floodcaller + Banishing Knack → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
  • Valley Floodcaller + Banishing Knack + Sol Ring → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Banishing Knack: AI can't play it
  • Carpet of Flowers: AI can't play it
  • Doomsday: AI can't play it
  • Mindbreak Trap: AI can't play it
  • Opulent Palace: adjusted to make room for another replacement
  • Pact of Negation: AI can't play it
  • Pollywog Prodigy: adjusted to make room for another replacement
  • Retraction Helix: AI can't play it
  • Swan Song: AI can't play it
  • Toxic Deluge: AI can't play it
Played instead in the tournament
  • Clever Impersonator: replacement
  • Damnation: replacement
  • Delighted Halfling: replacement
  • Grolnok, the Omnivore: replacement
  • Growth Spiral: replacement
  • Lilysplash Mentor: test
  • Rampant Growth: replacement
  • Spore Frog: replacement
  • Three Tree Scribe: replacement
  • Windswept Heath: replacement

What the games show

From 65 analysed games in 7 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 100% of the damage to opponents is combat damage

Strengths

  • Recovers from board wipes: 5% wins when opponents cast a board wipe, 0% without one (all-deck avg: 23% vs 28%) indication (37 / 28 games)

Weaknesses

  • Little pressure: only avg 8 damage to opponents per game (all-deck avg: 29) logged (65 games)
  • Rarely eliminates opponents: 0.08 per game on average (all-deck avg: 0.62) logged (65 games)
  • Often eliminated first: in 43% of games (all-deck avg: 25%) logged (28 of 65 games)

Damage per game all games

Total damage to opponents ÷ all 65 games – what the card contributes over the whole test

  1. Glarb, Calamity's Augur avg 3.0hit in 40 of 65 games
  2. Muldrotha, the Gravetide avg 1.3hit in 10 of 65 games
  3. The Gitrog Monster avg 0.6hit in 5 of 65 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Muldrotha, the Gravetide avg 8.4hit in 10 of 65 games
  2. Glarb, Calamity's Augur avg 4.9hit in 40 of 65 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Aesi, Tyrant of Gyre Strait 1×65 games in deck
  2. Deathrite Shaman 1×65 games in deck
  3. Glarb, Calamity's Augur 1×65 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Damnation 46×avg 1.0 per game · 47 games in deck
  2. Force of Vigor 33×avg 0.5 per game · 65 games in deck
  3. Toph, Hardheaded Teacher 24×avg 0.4 per game · 65 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 17% of 234 attackers blocked in total, 21% of those by flyers or reach

Not enough blocks logged yet.

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Borne Upon a Wind 0%cast in 0 of 65 games
  2. Fell the Profane // Fell Mire 0%cast in 0 of 65 games
  3. Flusterstorm 6%cast in 4 of 65 games

Wins by turn speed

On which own turn the 2 wins came

  • by turn 70%
  • turns 8–90%
  • turns 10–110%
  • turns 12–130%
  • turn 14+100%

Combos in play logged Valley Floodcaller + Retraction Helix: all pieces cast in 0 games, 0 won · Valley Floodcaller + Retraction Helix + Sol Ring: all pieces cast in 0 games, 0 won · Valley Floodcaller + Banishing Knack: all pieces cast in 0 games, 0 won · Valley Floodcaller + Banishing Knack + Sol Ring: all pieces cast in 0 games, 0 won

Mana curve without lands

Average 2.30

1
0
23
1
18
2
7
3
10
4
3
5
2
6
7+

Roles in the deck

Ramp
19 / 16
Card draw
9 / 7
Removal
16 / 10
Board wipe
2 / 2
Protection
1 / 2
Strategy
17 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.

Card types

Creatures
22
Instants
23
Sorceries
7
Artifacts
7
Enchantments
5
Lands
35

Most expensive cards

Exploration
€24.99
Pact of Negation
€13.98
Aesi, Tyrant of Gyre Strait
€12.25
Swan Song
€10.68
Breeding Pool
€9.89
Watery Grave
€9.82
Mystical Tutor
€9.74
Mystic Remora
€9.37

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

5 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €299.54 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

64575862645653

Best place 53 · average place 59.1 · 0× top 3 · 0× top 10 out of 7 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?