CommanderTestLabor DE
Price
€99.95of €100.00
Overall win rate
6%15 wins in 239 scored games
Games
271 (32)played in 27 tournaments, 32 not scored (time limit)
Rank
62in the rankings up to €100 · Elo 1235 (start 1500)
Cards
100incl. commander · 35 lands, 13 of them basic
Game Changer
3of at most 3 allowed
Combos
2complete in the deck
Rules check
Passed100 cards, colors, banlist

Time limit note: 12% of this deck's games hit the time limit without a winner even on the third try (all decks in this price class: 6%). Usually the Forge AI is stuck in a loop then, e.g. with lots of tokens. These games don't count – so the win rate is somewhat less meaningful.

At most €100 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (29)

Instants (20)

Sorceries (6)

Artifacts (6)

Enchantments (3)

Glarb, Calamity's Augur
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (2)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Valley Floodcaller + … → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
    4 versions, each with one of: Retraction Helix · Sol Ring · Banishing Knack
  • Demonic Consultation + Thassa's Oracle → Exile your library, Win the game

Commander Spellbook lists 5 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 5 entries
  • Demonic Consultation + Thassa's Oracle → Exile your library, Win the game
  • Valley Floodcaller + Retraction Helix → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
  • Valley Floodcaller + Retraction Helix + Sol Ring → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
  • Valley Floodcaller + Banishing Knack → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
  • Valley Floodcaller + Banishing Knack + Sol Ring → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Banishing Knack: AI can't play it
  • Demonic Consultation: AI can't play it
  • Gush: adjusted to make room for another replacement
  • Llanowar Wastes: adjusted to make room for another replacement
  • Long River's Pull: adjusted to make room for another replacement
  • Mistbreath Elder: AI can't play it
  • Nature's Lore: adjusted to make room for another replacement
  • Retraction Helix: AI can't play it
  • Run Away Together: AI can't play it
  • Thassa's Oracle: adjusted to make room for another replacement
  • Woodland Cemetery: adjusted to make room for another replacement
Played instead in the tournament
  • Bogwater Lumaret: replacement
  • Dismal Backwater: replacement
  • Drag to the Roots: replacement
  • Dramatic Reversal: replacement
  • Elves of Deep Shadow: replacement
  • Fortune Teller's Talent: replacement
  • Kitsa, Otterball Elite: replacement
  • Mudflat Village: replacement
  • Negate: replacement
  • Sensei's Divining Top: replacement
  • Waterspout Warden: replacement

What the games show

From 239 analysed games in 27 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 100% of the damage to opponents is combat damage

Strengths

  • Resilient: even in losses it lasts until its 11th own turn on average (all-deck avg: 10th) logged (224 losses)

Weaknesses

  • Little pressure: only avg 13 damage to opponents per game (all-deck avg: 31) logged (239 games)
  • Slow to win: wins on average only on its 14th own turn (all-deck avg: 12th) logged (15 wins)
  • Rarely eliminates opponents: 0.15 per game on average (all-deck avg: 0.63) logged (239 games)

Damage per game all games

Total damage to opponents ÷ all 239 games – what the card contributes over the whole test

  1. Glarb, Calamity's Augur avg 3.9hit in 169 of 239 games
  2. The Gitrog Monster avg 1.3hit in 26 of 239 games
  3. Rampaging Baloths avg 1.0hit in 26 of 239 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Beast Token avg 16.9hit in 12 of 239 games
  2. The Gitrog Monster avg 11.8hit in 26 of 239 games
  3. Yargle, Glutton of Urborg avg 11.3hit in 15 of 239 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Beast Token 9×239 games in deck
  2. Rampaging Baloths 4×215 games in deck
  3. Muldrotha, the Gravetide 3×239 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Culling Ritual 129×avg 0.5 per game · 239 games in deck
  2. Assassin's Trophy 60×avg 0.3 per game · 230 games in deck
  3. Abrupt Decay 52×avg 0.2 per game · 239 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 22% of 1207 attackers blocked in total, 13% of those by flyers or reach

  1. Goblin Token 12×blocked in 5 games
  2. Elemental Token 11×blocked in 3 games
  3. Shapeshifter Token 6×blocked in 4 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Borne Upon a Wind 0%cast in 0 of 239 games
  2. Long River Lurker 1%cast in 2 of 239 games
  3. Stickytongue Sentinel 1%cast in 2 of 239 games

Wins by turn speed

On which own turn the 15 wins came

  • by turn 70%
  • turns 8–90%
  • turns 10–1113%
  • turns 12–1320%
  • turn 14+67%

Combos in play logged Demonic Consultation + Thassa's Oracle: all pieces cast in 0 games, 0 won · Valley Floodcaller + Retraction Helix: all pieces cast in 0 games, 0 won · Valley Floodcaller + Retraction Helix + Sol Ring: all pieces cast in 0 games, 0 won · Valley Floodcaller + Banishing Knack: all pieces cast in 0 games, 0 won

Mana curve without lands

Average 2.47

0
18
1
22
2
9
3
8
4
5
5
2
6
7+

Roles in the deck

Ramp
17 / 16
Card draw
8 / 7
Removal
13 / 10
Board wipe
1 / 2
Protection
1 / 2
Strategy
24 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.

Card types

Creatures
29
Instants
20
Sorceries
6
Artifacts
6
Enchantments
3
Lands
35

Most expensive cards

Thassa's Oracle
€14.21
Demonic Consultation
€8.57
Deathrite Shaman
€6.23
Noxious Revival
€4.93
Valley Floodcaller
€4.42
Flusterstorm
€3.53
Crop Rotation
€3.43
An Offer You Can't Refuse
€3.03

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

  • no clear difference Rampant Frogantua instead of Rampaging Baloths · win rate 6% with, 7% without (104 / 135 games)

3 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €99.95 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

435857325655506055605245476264444461494960556444576457

Best place 32 · average place 53.5 · 0× top 3 · 0× top 10 out of 27 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?