CommanderTestLabor DE
Price
€399.91of €400.00
Overall win rate
45%23 wins in 51 scored games
Games
51played in 5 tournaments
Rank
7in the rankings up to €400 · Elo 1709 (start 1500)
Cards
100incl. commander · 35 lands, 13 of them basic
Game Changer
3of at most 3 allowed
Combos
0complete in the deck
Rules check
Passed100 cards, colors, banlist

AI note: the Forge AI can't play 7 cards of this deck (replaced with similar cards in the Forge games) and plays 4 more only partially well. This result is therefore somewhat less meaningful. Affected cards

At most €400 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Planeswalkers (1)

Instants (19)

Sorceries (7)

Artifacts (10)

Enchantments (13)

Lands (35)

Y'shtola, Night's Blessed
Card image: © Wizards of the Coast, via Scryfall

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Darkwater Catacombs: AI can't play it
  • Desolate Mire: AI can't play it
  • Fetid Heath: AI can't play it
  • Skycloud Expanse: AI can't play it
  • Stroke of Midnight: adjusted to make room for another replacement
  • Sunken Ruins: AI can't play it
  • Swan Song: AI can't play it
  • Toxic Deluge: AI can't play it
Played instead in the tournament
  • City of Brass: replacement
  • Decanter of Endless Water: replacement
  • Demolition Field: replacement
  • Final Judgment: replacement
  • Mental Misstep: replacement
  • Port Town: replacement
  • Scavenger Grounds: replacement
  • Shineshadow Snarl: replacement

What the games show

From 51 analysed games in 5 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins mostly through direct damage – only 20% is combat damage

Strengths

  • Applies a lot of pressure: avg 41 damage to opponents per game (all-deck avg: 28) logged (51 games)
  • Clears the table: eliminates 0.88 opponents per game on average (all-deck avg: 0.62) logged (51 games)
  • Stable mana: fewer than 3 lands after turn 3 in only 4% of games (all-deck avg: 10%) logged (2 of 51 games)

Weaknesses

  • Slow to win: wins on average only on its 13th own turn (all-deck avg: 12th) logged (23 wins)

Damage per game all games

Total damage to opponents ÷ all 51 games – what the card contributes over the whole test

  1. Y'shtola, Night's Blessed avg 30.8hit in 41 of 51 games
  2. Wizard Token avg 3.2hit in 21 of 51 games
  3. Lyse Hext avg 1.8hit in 9 of 51 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Y'shtola, Night's Blessed avg 38.3hit in 41 of 51 games
  2. Lyse Hext avg 10.1hit in 9 of 51 games
  3. Wizard Token avg 7.8hit in 21 of 51 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Y'shtola, Night's Blessed 21×51 games in deck
  2. Wizard Token 8×51 games in deck
  3. Emet-Selch of the Third Seat 4×51 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Y'shtola, Night's Blessed 93×avg 1.8 per game · 51 games in deck
  2. Ophidian Eye 24×avg 0.5 per game · 51 games in deck
  3. Kambal, Consul of Allocation 11×avg 0.2 per game · 51 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 19% of 206 attackers blocked in total, 2% of those by flyers or reach

Not enough blocks logged yet.

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Observed Stasis 0%cast in 0 of 40 games
  2. Fell the Profane // Fell Mire 0%cast in 0 of 41 games
  3. Sink into Stupor // Soporific Springs 0%cast in 0 of 51 games

Wins by turn speed

On which own turn the 23 wins came

  • by turn 70%
  • turns 8–917%
  • turns 10–1126%
  • turns 12–1330%
  • turn 14+26%

Mana curve without lands

Average 2.92

0
10
1
11
2
25
3
14
4
2
5
1
6
1
7+

Roles in the deck

Ramp
13 / 13
Card draw
15 / 12
Removal
16 / 13
Board wipe
2 / 2
Protection
1 / 2
Strategy
17 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.

Card types

Creatures
14
Planeswalkers
1
Instants
19
Sorceries
7
Artifacts
10
Enchantments
13
Lands
35

Most expensive cards

Rhystic Study
€36.01
Smothering Tithe
€32.60
Delney, Streetwise Lookout
€30.78
Marsh Flats
€24.90
Deadly Rollick
€22.33
Polluted Delta
€18.45
Bloodchief Ascension
€15.38
Flooded Strand
€14.68

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

1 more tested card is still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €399.91 Cardmarket average as of Oct 29, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

247586

Best place 5 · average place 10.0 · 0× top 3 · 4× top 10 out of 5 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?