- Price
- €92.64of €100.00
- Overall win rate
- 40%105 wins in 264 scored games
- Games
- 270 (6)played in 27 tournaments, 6 not scored (time limit)
- Rank
- 8in the rankings up to €100 · Elo 1673 (start 1500)
- Cards
- 100incl. commander · 35 lands, 13 of them basic
- Game Changer
- 0of at most 3 allowed
- Combos
- 2complete in the deck
- Rules check
- Passed100 cards, colors, banlist
AI note: the Forge AI can't play 6 cards of this deck (replaced with similar cards in the Forge games) and plays 6 more only partially well. This result is therefore somewhat less meaningful. Affected cards
At most €100 including the commander. If prices rise above that, the shopping list is rebuilt automatically.
Commander (1)
Creatures (12)
- Valley FloodcallerCombo€4.42
- Archmage Emeritus Card draw€1.11
- G'raha Tia, Scion Reborn€0.56
- Fandaniel, Telophoroi Ascian€0.52
- Emet-Selch of the Third Seat€0.41
- Alisaie Leveilleur€0.38
- Alphinaud Leveilleur Card draw€0.38
- Lyse Hext€0.38
- Krile Baldesion€0.28
- Papalymo Totolymo€0.28
- Murderous Rider // Swift End Removal€0.22
- Hypnotic Sprite // Mesmeric Glare Removal€0.09
Instants (21)
- Snuff Out Removal€7.60
- An Offer You Can't Refuse Removal€3.03
- Dismember Removal€2.62
- Anguished Unmaking Removal€2.28
- Dark Ritual€1.26
- Unwind Removal€1.26
- Swords to Plowshares Removal€1.03
- Transpose Card draw€0.57
- Void Rend Removal€0.44
- Frantic Search Card drawAI limited€0.37
- Dig Through Time€0.22
- Rewind Removal€0.22
- Lethal Scheme Removal€0.20
- Retraction Helix RemovalComboAI can't play€0.19
- Stroke of Midnight Removal€0.19
- Mortify Removal€0.13
- Quick Study Card draw€0.07
- Refute Removal€0.06
- Sephiroth's Intervention Removal€0.05
- Cancel Removal€0.02
- Syncopate Removal€0.02
Sorceries (9)
- Vindicate Removal€0.62
- Exsanguinate€0.37
- Risky Shortcut Card draw€0.21
- Final Judgment Board wipe€0.20
- Cleansing Nova Board wipe€0.19
- Syphon Mind Card draw€0.17
- Cut a Deal Card drawAI limited€0.16
- Circle of Power Card draw€0.12
- Cornered by Black Mages Removal€0.11
Artifacts (15)
- MindcrankComboAI limited€7.83
- Archaeomancer's Map Ramp€1.43
- Thought Vessel Ramp€1.18
- Relic of Legends RampAI limited€1.00
- Talisman of Hierarchy Ramp€0.79
- Sol Ring RampCombo€0.74
- Fellwar Stone Ramp€0.73
- Talisman of Dominance Ramp€0.53
- Arcane Signet Ramp€0.39
- Dancer's Chakrams€0.35
- Talisman of Progress Ramp€0.26
- Reaper's Scythe€0.17
- Commander's Sphere Ramp€0.06
- White Auracite Removal€0.06
- Sage's Nouliths€0.03
Enchantments (7)
- Bloodchief AscensionCombo€15.14
- Ophidian Eye Card draw€6.42
- Helm of the Ghastlord Card draw€4.92
- Ghostly Prison€4.06
- Propaganda€2.29
- Curiosity Card draw€0.40
- Observed Stasis Removal€0.33
Lands (35)
- Reliquary Tower€1.61
- Sunken RuinsAI can't play€1.27
- Underground River€1.01
- Drowned Catacomb€0.81
- Arcane Sanctum€0.31
- Isolated Chapel€0.30
- Sunken Hollow€0.29
- Fetid HeathAI can't play€0.26
- Choked Estuary€0.24
- Desolate MireAI can't play€0.24
- Darkwater CatacombsAI can't play€0.23
- Glacial Fortress€0.23
- Port Town€0.20
- Command Tower€0.19
- Prairie Stream€0.19
- Scavenger GroundsAI limited€0.19
- Skycloud ExpanseAI can't play€0.17
- Exotic Orchard€0.14
- Path of Ancestry€0.10
- Temple of the False GodAI limited€0.10
- Ash Barrens€0.09
- Evolving Wilds€0.03
- 5× Swamp
- 5× Island
- 3× Plains
Combos in the deck (2)
Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.
- Valley Floodcaller + Retraction Helix + … → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
2 versions, each with one of: Sol Ring - Bloodchief Ascension + Mindcrank → Infinite mill, Near-infinite lifegain, Near-infinite lifegain triggers
Commander Spellbook lists 3 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.
Show all 3 entries
- Bloodchief Ascension + Mindcrank → Infinite mill, Near-infinite lifegain, Near-infinite lifegain triggers
- Valley Floodcaller + Retraction Helix → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
- Valley Floodcaller + Retraction Helix + Sol Ring → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
Adjusted for the Forge AI
The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.
- Cancel: adjusted to make room for another replacement
- Darkwater Catacombs: AI can't play it
- Desolate Mire: AI can't play it
- Fetid Heath: AI can't play it
- Quick Study: adjusted to make room for another replacement
- Retraction Helix: AI can't play it
- Sephiroth's Intervention: adjusted to make room for another replacement
- Skycloud Expanse: AI can't play it
- Sunken Ruins: AI can't play it
- Valley Floodcaller: adjusted to make room for another replacement
- Demolition Field: replacement
- Estinien Varlineau: replacement
- Idyllic Beachfront: replacement
- Kambal, Consul of Allocation: replacement
- Lingering Souls: replacement
- Rite of Replication: replacement
- Shineshadow Snarl: replacement
- Sublime Epiphany: replacement
- Sunlit Marsh: replacement
- Terramorphic Expanse: replacement
What the games show
From 264 analysed games in 27 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.
Play style: wins mostly through direct damage – only 21% is combat damage
Strengths
- Applies a lot of pressure: avg 45 damage to opponents per game (all-deck avg: 31) logged (264 games)
- Clears the table: eliminates 0.87 opponents per game on average (all-deck avg: 0.63) logged (264 games)
- Rarely out first: eliminated first in only 17% of games (all-deck avg: 25%) logged (44 of 264 games)
Weaknesses
- Attacks often get blocked: 30% of attackers blocked (all-deck avg: 19%) logged (1052 attackers in 217 games)
- Depends on its commander: only 6% wins without it, 42% with it indication (17 games without, 247 with commander)
- Slow to win: wins on average only on its 13th own turn (all-deck avg: 12th) logged (105 wins)
Damage per game all games
Total damage to opponents ÷ all 264 games – what the card contributes over the whole test
- Y'shtola, Night's Blessed avg 31.8hit in 226 of 264 games
- Wizard Token avg 6.3hit in 109 of 264 games
- Hero Token avg 1.2hit in 53 of 264 games
Damage when used when it hits
Total damage ÷ games in which the card dealt damage – its strength when used
- Y'shtola, Night's Blessed avg 37.2hit in 226 of 264 games
- Wizard Token avg 15.2hit in 109 of 264 games
- Torrential Gearhulk avg 11.0hit in 11 of 264 games
Top finishers eliminates opponents
Cards that most often knocked an opposing commander out of the game
- Y'shtola, Night's Blessed 129×264 games in deck
- Wizard Token 36×264 games in deck
- Hero Token 13×264 games in deck
Best interaction answers threats
Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)
- Y'shtola, Night's Blessed 523×avg 2.0 per game · 264 games in deck
- Cleansing Nova 134×avg 0.5 per game · 264 games in deck
- Wizard Token 108×avg 0.4 per game · 264 games in deck
Biggest walls blocks the most
Opposing cards that blocked this deck's attackers most often – 30% of 1052 attackers blocked in total, 14% of those by flyers or reach
- Elephant Token 14×blocked in 13 games
- Vampire Token 9×blocked in 5 games
- Human Token 7×blocked in 6 games
Rarely cast candidates to cut
Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)
- Hypnotic Sprite // Mesmeric Glare 0%cast in 0 of 126 games
- Murderous Rider // Swift End 0%cast in 0 of 264 games
- Observed Stasis 0%cast in 0 of 264 games
Wins by turn speed
On which own turn the 105 wins came
- by turn 71%
- turns 8–94%
- turns 10–1129%
- turns 12–1332%
- turn 14+34%
Combos in play logged Bloodchief Ascension + Mindcrank: all pieces cast in 2 games, 2 won · Valley Floodcaller + Retraction Helix: all pieces cast in 0 games, 0 won · Valley Floodcaller + Retraction Helix + Sol Ring: all pieces cast in 0 games, 0 won
Mana curve without lands
Average 2.95
Roles in the deck
Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.
Card types
Most expensive cards
What the program has learned
Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.
- no clear difference Torrential Gearhulk instead of Hermes, Overseer of Elpis · win rate 36% with, 42% without (110 / 154 games) · from an earlier version, not in the deck now
- no clear difference Waterlogged Teachings // Inundated Archive instead of Hermes, Overseer of Elpis · win rate 43% with, 39% without (60 / 204 games) · from an earlier version, not in the deck now
- no clear difference Tandem Lookout instead of Phyrexian Arena · win rate 42% with, 38% without (130 / 134 games) · from an earlier version, not in the deck now
- no clear difference Cornered by Black Mages instead of Hypnotic Sprite // Mesmeric Glare · win rate 41% with, 38% without (134 / 130 games)
- no clear difference Rite of Replication instead of Torrential Gearhulk · win rate 39% with, 40% without (108 / 156 games) · from an earlier version, not in the deck now
- no clear difference Refute instead of Hypnotic Sprite // Mesmeric Glare · win rate 41% with, 40% without (59 / 205 games)
5 more tested cards are still collecting games.
Shopping list for Cardmarket
Copy the list, create a new list under “Wants” on Cardmarket and paste it.
Total €92.64 Cardmarket average as of Oct 27, 2026
Open Cardmarket WantsPrices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.
Placement in every tournament
Oldest on the left. Green: top 3, blue: top 10.
Best place 1 · average place 16.5 · 6× top 3 · 14× top 10 out of 27 tournaments
Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?
