CommanderTestLabor DE
Price
€299.73of €300.00
Overall win rate
41%29 wins in 70 scored games
Games
70played in 7 tournaments
Rank
11in the rankings up to €300 · Elo 1683 (start 1500)
Cards
100incl. commander · 35 lands, 13 of them basic
Game Changer
2of at most 3 allowed
Combos
1complete in the deck
Rules check
Passed100 cards, colors, banlist

AI note: the Forge AI can't play 8 cards of this deck (replaced with similar cards in the Forge games) and plays 5 more only partially well. This result is therefore somewhat less meaningful. Affected cards

At most €300 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (13)

Planeswalkers (1)

Instants (20)

Sorceries (8)

Artifacts (11)

Enchantments (11)

Lands (35)

Y'shtola, Night's Blessed
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (1)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Valley Floodcaller + Retraction Helix + … → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
    2 versions, each with one of: Sol Ring

Commander Spellbook lists 2 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 2 entries
  • Valley Floodcaller + Retraction Helix → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
  • Valley Floodcaller + Retraction Helix + Sol Ring → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Darkwater Catacombs: AI can't play it
  • Desolate Mire: AI can't play it
  • Fetid Heath: AI can't play it
  • Retraction Helix: AI can't play it
  • Skycloud Expanse: AI can't play it
  • Sunken Ruins: AI can't play it
  • Swan Song: AI can't play it
  • Toxic Deluge: AI can't play it
  • Valley Floodcaller: adjusted to make room for another replacement
Played instead in the tournament
  • Borne Upon a Wind: replacement
  • City of Brass: replacement
  • Decanter of Endless Water: replacement
  • Demolition Field: replacement
  • Evolving Wilds: replacement
  • Farewell: replacement
  • Scavenger Grounds: replacement
  • Shineshadow Snarl: replacement
  • Sigil of Sleep: replacement

What the games show

From 70 analysed games in 7 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins mostly through direct damage – only 13% is combat damage

Strengths

  • Applies a lot of pressure: avg 42 damage to opponents per game (all-deck avg: 29) logged (70 games)
  • Clears the table: eliminates 0.79 opponents per game on average (all-deck avg: 0.62) logged (70 games)
  • Stable mana: fewer than 3 lands after turn 3 in only 4% of games (all-deck avg: 9%) logged (3 of 70 games)

Weaknesses

  • Slow to win: wins on average only on its 14th own turn (all-deck avg: 12th) logged (29 wins)

Damage per game all games

Total damage to opponents ÷ all 70 games – what the card contributes over the whole test

  1. Y'shtola, Night's Blessed avg 33.6hit in 61 of 70 games
  2. Wizard Token avg 3.7hit in 23 of 70 games
  3. Hero Token avg 1.2hit in 6 of 70 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Y'shtola, Night's Blessed avg 38.5hit in 61 of 70 games
  2. Wizard Token avg 11.3hit in 23 of 70 games
  3. Papalymo Totolymo avg 5.4hit in 7 of 70 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Y'shtola, Night's Blessed 32×70 games in deck
  2. Wizard Token 9×70 games in deck
  3. Hero Token 3×70 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Y'shtola, Night's Blessed 198×avg 2.8 per game · 70 games in deck
  2. Farewell 60×avg 0.9 per game · 70 games in deck
  3. Curiosity 33×avg 0.5 per game · 70 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 24% of 202 attackers blocked in total, 19% of those by flyers or reach

Not enough blocks logged yet.

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Observed Stasis 0%cast in 0 of 70 games
  2. Sink into Stupor // Soporific Springs 0%cast in 0 of 70 games
  3. Tataru Taru 0%cast in 0 of 70 games

Wins by turn speed

On which own turn the 29 wins came

  • by turn 70%
  • turns 8–97%
  • turns 10–1121%
  • turns 12–1324%
  • turn 14+48%

Combos in play logged Valley Floodcaller + Retraction Helix: all pieces cast in 0 games, 0 won · Valley Floodcaller + Retraction Helix + Sol Ring: all pieces cast in 0 games, 0 won

Mana curve without lands

Average 2.88

0
11
1
11
2
25
3
13
4
2
5
1
6
1
7+

Roles in the deck

Ramp
13 / 13
Card draw
14 / 12
Removal
17 / 13
Board wipe
2 / 2
Protection
1 / 2
Strategy
17 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.

Card types

Creatures
13
Planeswalkers
1
Instants
20
Sorceries
8
Artifacts
11
Enchantments
11
Lands
35

Most expensive cards

Smothering Tithe
€32.60
Deadly Rollick
€22.29
Polluted Delta
€19.12
Bloodchief Ascension
€15.14
Flooded Strand
€14.94
Black Market Connections
€10.99
Swan Song
€10.68
Watery Grave
€9.82

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

2 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €299.73 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

16413871430

Best place 4 · average place 13.1 · 0× top 3 · 3× top 10 out of 7 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?