- Price
- €299.73of €300.00
- Overall win rate
- 41%29 wins in 70 scored games
- Games
- 70played in 7 tournaments
- Rank
- 11in the rankings up to €300 · Elo 1683 (start 1500)
- Cards
- 100incl. commander · 35 lands, 13 of them basic
- Game Changer
- 2of at most 3 allowed
- Combos
- 1complete in the deck
- Rules check
- Passed100 cards, colors, banlist
AI note: the Forge AI can't play 8 cards of this deck (replaced with similar cards in the Forge games) and plays 5 more only partially well. This result is therefore somewhat less meaningful. Affected cards
At most €300 including the commander. If prices rise above that, the shopping list is rebuilt automatically.
Commander (1)
Creatures (13)
- Lotho, Corrupt Shirriff Ramp€8.79
- Tataru Taru Ramp€7.08
- Baleful Strix Card draw€6.34
- Kambal, Consul of AllocationAI limited€5.02
- Valley FloodcallerCombo€4.42
- Archmage Emeritus Card draw€1.11
- G'raha Tia, Scion Reborn€0.56
- Fandaniel, Telophoroi Ascian€0.52
- Emet-Selch of the Third Seat€0.41
- Alisaie Leveilleur€0.38
- Alphinaud Leveilleur Card draw€0.38
- Lyse Hext€0.38
- Papalymo Totolymo€0.28
Planeswalkers (1)
- Teferi, Time Raveler Card draw€5.47
Instants (20)
- Deadly Rollick Removal€22.29
- Swan Song RemovalAI can't play€10.68
- Flawless Maneuver Protection€8.11
- Snuff Out Removal€7.60
- Sink into Stupor // Soporific Springs€7.06
- Mental Misstep Removal€6.23
- An Offer You Can't Refuse Removal€3.03
- Dismember Removal€2.62
- Anguished Unmaking Removal€2.28
- Dark Ritual€1.26
- Unwind Removal€1.26
- Swords to Plowshares Removal€1.03
- Transpose Card draw€0.57
- Void Rend Removal€0.44
- Frantic Search Card drawAI limited€0.37
- Dig Through Time€0.22
- Rewind Removal€0.22
- Lethal Scheme Removal€0.20
- Retraction Helix RemovalComboAI can't play€0.19
- Stroke of Midnight Removal€0.19
Sorceries (8)
- Toxic Deluge Board wipeAI can't play€4.93
- Vindicate Removal€0.62
- Exsanguinate€0.37
- Risky Shortcut Card draw€0.21
- Cleansing Nova Board wipe€0.19
- Syphon Mind Card draw€0.17
- Cut a Deal Card drawAI limited€0.16
- Circle of Power Card draw€0.12
Artifacts (11)
- Bolas's CitadelGame Changer€7.18
- Archaeomancer's Map Ramp€1.43
- Thought Vessel Ramp€1.18
- Relic of Legends RampAI limited€1.00
- Talisman of Hierarchy Ramp€0.79
- Sol Ring RampCombo€0.74
- Fellwar Stone Ramp€0.73
- Talisman of Dominance Ramp€0.53
- Arcane Signet Ramp€0.39
- Talisman of Progress Ramp€0.26
- White Auracite Removal€0.06
Enchantments (11)
- Smothering Tithe RampGame Changer€32.60
- Bloodchief Ascension€15.14
- Black Market Connections Ramp€10.99
- Mystic Remora Card drawAI limited€9.37
- Ophidian Eye Card draw€6.42
- Helm of the Ghastlord Card draw€4.92
- Authority of the Consuls€4.50
- Ghostly Prison€4.06
- Propaganda€2.29
- Curiosity Card draw€0.40
- Observed Stasis Removal€0.33
Lands (35)
- Polluted Delta€19.12
- Flooded Strand€14.94
- Watery Grave€9.82
- Godless Shrine€8.76
- Hallowed Fountain€8.01
- Reliquary Tower€1.61
- Sunken RuinsAI can't play€1.27
- Underground River€1.01
- Drowned Catacomb€0.81
- Arcane Sanctum€0.31
- Isolated Chapel€0.30
- Sunken Hollow€0.29
- Fetid HeathAI can't play€0.26
- Choked Estuary€0.24
- Desolate MireAI can't play€0.24
- Darkwater CatacombsAI can't play€0.23
- Glacial Fortress€0.23
- Port Town€0.20
- Command Tower€0.19
- Prairie Stream€0.19
- Skycloud ExpanseAI can't play€0.17
- Exotic Orchard€0.14
- 5× Swamp
- 4× Island
- 4× Plains
Combos in the deck (1)
Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.
- Valley Floodcaller + Retraction Helix + … → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
2 versions, each with one of: Sol Ring
Commander Spellbook lists 2 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.
Show all 2 entries
- Valley Floodcaller + Retraction Helix → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
- Valley Floodcaller + Retraction Helix + Sol Ring → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
Adjusted for the Forge AI
The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.
- Darkwater Catacombs: AI can't play it
- Desolate Mire: AI can't play it
- Fetid Heath: AI can't play it
- Retraction Helix: AI can't play it
- Skycloud Expanse: AI can't play it
- Sunken Ruins: AI can't play it
- Swan Song: AI can't play it
- Toxic Deluge: AI can't play it
- Valley Floodcaller: adjusted to make room for another replacement
- Borne Upon a Wind: replacement
- City of Brass: replacement
- Decanter of Endless Water: replacement
- Demolition Field: replacement
- Evolving Wilds: replacement
- Farewell: replacement
- Scavenger Grounds: replacement
- Shineshadow Snarl: replacement
- Sigil of Sleep: replacement
What the games show
From 70 analysed games in 7 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.
Play style: wins mostly through direct damage – only 13% is combat damage
Strengths
- Applies a lot of pressure: avg 42 damage to opponents per game (all-deck avg: 29) logged (70 games)
- Clears the table: eliminates 0.79 opponents per game on average (all-deck avg: 0.62) logged (70 games)
- Stable mana: fewer than 3 lands after turn 3 in only 4% of games (all-deck avg: 9%) logged (3 of 70 games)
Weaknesses
- Slow to win: wins on average only on its 14th own turn (all-deck avg: 12th) logged (29 wins)
Damage per game all games
Total damage to opponents ÷ all 70 games – what the card contributes over the whole test
- Y'shtola, Night's Blessed avg 33.6hit in 61 of 70 games
- Wizard Token avg 3.7hit in 23 of 70 games
- Hero Token avg 1.2hit in 6 of 70 games
Damage when used when it hits
Total damage ÷ games in which the card dealt damage – its strength when used
- Y'shtola, Night's Blessed avg 38.5hit in 61 of 70 games
- Wizard Token avg 11.3hit in 23 of 70 games
- Papalymo Totolymo avg 5.4hit in 7 of 70 games
Top finishers eliminates opponents
Cards that most often knocked an opposing commander out of the game
- Y'shtola, Night's Blessed 32×70 games in deck
- Wizard Token 9×70 games in deck
- Hero Token 3×70 games in deck
Best interaction answers threats
Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)
- Y'shtola, Night's Blessed 198×avg 2.8 per game · 70 games in deck
- Farewell 60×avg 0.9 per game · 70 games in deck
- Curiosity 33×avg 0.5 per game · 70 games in deck
Biggest walls blocks the most
Opposing cards that blocked this deck's attackers most often – 24% of 202 attackers blocked in total, 19% of those by flyers or reach
Not enough blocks logged yet.
Rarely cast candidates to cut
Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)
- Observed Stasis 0%cast in 0 of 70 games
- Sink into Stupor // Soporific Springs 0%cast in 0 of 70 games
- Tataru Taru 0%cast in 0 of 70 games
Wins by turn speed
On which own turn the 29 wins came
- by turn 70%
- turns 8–97%
- turns 10–1121%
- turns 12–1324%
- turn 14+48%
Combos in play logged Valley Floodcaller + Retraction Helix: all pieces cast in 0 games, 0 won · Valley Floodcaller + Retraction Helix + Sol Ring: all pieces cast in 0 games, 0 won
Mana curve without lands
Average 2.88
Roles in the deck
Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.
Card types
Most expensive cards
What the program has learned
Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.
No swap has enough games for a verdict yet.
2 more tested cards are still collecting games.
Shopping list for Cardmarket
Copy the list, create a new list under “Wants” on Cardmarket and paste it.
Total €299.73 Cardmarket average as of Oct 27, 2026
Open Cardmarket WantsPrices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.
Placement in every tournament
Oldest on the left. Green: top 3, blue: top 10.
Best place 4 · average place 13.1 · 0× top 3 · 3× top 10 out of 7 tournaments
Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?
