CommanderTestLabor DE
Price
€396.97of €400.00
Overall win rate
22%9 wins in 40 scored games
Games
40played in 4 tournaments
Rank
34in the rankings up to €400 · Elo 1485 (start 1500)
Cards
100incl. commander · 36 lands, 10 of them basic
Game Changer
2of at most 3 allowed
Combos
2complete in the deck
Rules check
Passed100 cards, colors, banlist

At most €400 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (25)

Instants (5)

Sorceries (3)

Artifacts (4)

Lands (36)

Tom Bombadil
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (2)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • There and Back Again + Clockspinning → Infinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers
  • Terra, Magical Adept // Esper Terra + Estrid's Invocation → Infinite creature LTB, Infinite creature ETB, Infinite colored mana

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Dance of the Manse: AI can't play it
  • Nesting Grounds: AI can't play it
  • The Weatherseed Treaty: AI plays it poorly
Played instead in the tournament
  • Cultivate: test
  • Nature's Lore: replacement
  • Smoldering Marsh: replacement

What the games show

From 40 analysed games in 4 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 97% of the damage to opponents is combat damage

Strengths

No clear strength in the logs.

Weaknesses

  • Slow to win: wins on average only on its 14th own turn (all-deck avg: 12th) logged (9 wins)
  • Little pressure: only avg 21 damage to opponents per game (all-deck avg: 28) logged (40 games)
  • Often eliminated first: in 32% of games (all-deck avg: 25%) logged (13 of 40 games)

Damage per game all games

Total damage to opponents ÷ all 40 games – what the card contributes over the whole test

  1. Tom Bombadil avg 2.6hit in 12 of 40 games
  2. Knight Token avg 1.8hit in 5 of 40 games
  3. Angel Token avg 1.8hit in 4 of 40 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Angel Token avg 17.8hit in 4 of 40 games
  2. Terra, Magical Adept avg 15.2hit in 4 of 40 games
  3. Summon: Bahamut avg 15.0hit in 4 of 40 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Knight Token 10×40 games in deck
  2. Angel Token 5×40 games in deck
  3. Glissa Sunslayer 2×40 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. One Ring to Rule Them All 28×avg 0.7 per game · 40 games in deck
  2. Sigurd, Jarl of Ravensthorpe 23×avg 0.6 per game · 40 games in deck
  3. Birth of the Imperium 19×avg 0.5 per game · 40 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 16% of 433 attackers blocked in total, 11% of those by flyers or reach

  1. Kinnan, Bonder Prodigy 3×blocked in 3 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Jugan Defends the Temple // Remnant of the Rising Star 0%cast in 0 of 30 games
  2. Azusa's Many Journeys // Likeness of the Seeker 0%cast in 0 of 40 games
  3. Inventive Iteration // Living Breakthrough 0%cast in 0 of 40 games

Wins by turn speed

On which own turn the 9 wins came

  • by turn 70%
  • turns 8–90%
  • turns 10–1122%
  • turns 12–1322%
  • turn 14+56%

Combos in play logged There and Back Again + Clockspinning: all pieces cast in 0 games, 0 won · Terra, Magical Adept + Estrid's Invocation: all pieces cast in 0 games, 0 won

Mana curve without lands

Average 3.33

1
0
5
1
18
2
14
3
10
4
9
5
3
6
3
7+

Roles in the deck

Ramp
16 / 16
Card draw
9 / 9
Removal
10 / 10
Board wipe
2 / 2
Protection
2 / 2
Strategy
24 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 63 non-land cards in total.

Card types

Creatures
25
Instants
5
Sorceries
3
Artifacts
4
Enchantments
26
Lands
36

Most expensive cards

Teferi's Protection
€28.17
Summon: Bahamut
€28.16
Enlightened Tutor
€25.57
Misty Rainforest
€24.90
Indatha Triome
€16.85
Wooded Foothills
€16.85
Flooded Strand
€14.68
Bloom Tender
€13.56

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

1 more tested card is still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €396.97 Cardmarket average as of Oct 29, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

32312751

Best place 27 · average place 35.2 · 0× top 3 · 0× top 10 out of 4 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?