CommanderTestLabor DE
Price
€199.02of €200.00
Overall win rate
28%65 wins in 234 scored games
Games
261 (27)played in 26 tournaments, 27 not scored (time limit)
Rank
27in the rankings up to €200 · Elo 1550 (start 1500)
Cards
100incl. commander · 36 lands, 10 of them basic
Game Changer
1of at most 3 allowed
Combos
2complete in the deck
Rules check
Passed100 cards, colors, banlist

Time limit note: 10% of this deck's games hit the time limit without a winner even on the third try (all decks in this price class: 7%). Usually the Forge AI is stuck in a loop then, e.g. with lots of tokens. These games don't count – so the win rate is somewhat less meaningful.

At most €200 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

The shopping list was rebuilt with current prices on Oct 26, 2026: the tested version had risen to €200.67, above €200.00. Win rate and placement come from the tested version.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Instants (4)

Sorceries (5)

Artifacts (4)

Lands (36)

Tom Bombadil
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (2)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • There and Back Again + Clockspinning → Infinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers
  • Terra, Magical Adept // Esper Terra + Estrid's Invocation → Infinite creature LTB, Infinite creature ETB, Infinite colored mana

What the games show

From 234 analysed games in 26 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 88% of the damage to opponents is combat damage

Strengths

No clear strength in the logs.

Weaknesses

  • Depends on its commander: only 4% wins without it, 34% with it indication (48 games without, 186 with commander)
  • Slow to win: wins on average only on its 13th own turn (all-deck avg: 12th) logged (65 wins)
  • Vulnerable to direct damage: only 44% of losses to combat, the rest to spells, drain or abilities (all-deck avg: 60% combat) logged (74 of 169 losses)

Damage per game all games

Total damage to opponents ÷ all 234 games – what the card contributes over the whole test

  1. Summon: Bahamut avg 4.5hit in 29 of 234 games
  2. Tom Bombadil avg 4.2hit in 90 of 234 games
  3. Kraken Token avg 2.1hit in 31 of 234 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Summon: Bahamut avg 36.0hit in 29 of 234 games
  2. O-Kagachi Made Manifest avg 17.2hit in 17 of 234 games
  3. Kraken Token avg 15.5hit in 31 of 234 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Summon: Bahamut 36×234 games in deck
  2. Knight Token 16×234 games in deck
  3. O-Kagachi Made Manifest 11×234 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Summon: Bahamut 98×avg 0.4 per game · 234 games in deck
  2. One Ring to Rule Them All 96×avg 0.4 per game · 234 games in deck
  3. The Eldest Reborn 87×avg 0.4 per game · 234 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 18% of 2520 attackers blocked in total, 14% of those by flyers or reach

  1. Thopter Token 20×blocked in 4 games
  2. Elemental Token 16×blocked in 3 games
  3. Elf Warrior Token 14×blocked in 3 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Azusa's Many Journeys // Likeness of the Seeker 0%cast in 0 of 234 games
  2. Inventive Iteration // Living Breakthrough 0%cast in 0 of 234 games
  3. Jugan Defends the Temple // Remnant of the Rising Star 0%cast in 0 of 234 games

Wins by turn speed

On which own turn the 65 wins came

  • by turn 70%
  • turns 8–90%
  • turns 10–1120%
  • turns 12–1342%
  • turn 14+38%

Combos in play logged There and Back Again + Clockspinning: all pieces cast in 0 games, 0 won · Terra, Magical Adept + Estrid's Invocation: all pieces cast in 6 games, 4 won

Mana curve without lands

Average 3.35

1
0
4
1
18
2
15
3
11
4
8
5
3
6
3
7+

Roles in the deck

Ramp
17 / 16
Card draw
9 / 9
Removal
10 / 10
Board wipe
2 / 2
Protection
2 / 2
Strategy
23 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 63 non-land cards in total.

Card types

Creatures
25
Instants
4
Sorceries
5
Artifacts
4
Enchantments
25
Lands
36

Most expensive cards

Teferi's Protection
€28.06
Summon: Bahamut
€28.02
Narci, Fable Singer
€11.56
Summon: Knights of Round
€11.50
Heroic Intervention
€10.37
Hallowed Fountain
€8.01
Hall of Heliod's Generosity
€7.39
Temple Garden
€7.09

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €199.02 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

2513442226382141404945203511293219191024431111263121

Best place 10 · average place 27.2 · 0× top 3 · 1× top 10 out of 26 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?