CommanderTestLabor DE
Price
€399.59of €400.00
Overall win rate
22%9 wins in 40 scored games
Games
40played in 4 tournaments
Rank
37in the rankings up to €400 · Elo 1477 (start 1500)
Cards
100incl. commander · 36 lands, 14 of them basic
Game Changer
3of at most 3 allowed
Combos
1complete in the deck
Rules check
Passed100 cards, colors, banlist

At most €400 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (18)

Instants (10)

Sorceries (14)

Artifacts (14)

Enchantments (7)

Lands (36)

Sauron, the Dark Lord
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (1)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Fall of Cair Andros + Blasphemous Act → Infinite +1/+1 counters on a creature, Near-infinite damage to creatures

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Dimir Signet: AI can't play it
  • Faithless Looting: AI can't play it
  • Swan Song: AI can't play it
  • Toxic Deluge: AI can't play it
  • Windfall: AI can't play it
Played instead in the tournament
  • Cavern-Hoard Dragon: replacement
  • Sauron, the Necromancer: replacement
  • Smaug, Wicked Worm: replacement
  • Thrill of Possibility: replacement
  • Worn Powerstone: replacement

What the games show

From 40 analysed games in 4 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 94% of the damage to opponents is combat damage

Strengths

No clear strength in the logs.

Weaknesses

  • Often eliminated first: in 42% of games (all-deck avg: 25%) logged (17 of 40 games)
  • Drops out early: in losses on average already on its 8th own turn (all-deck avg: 10th) logged (31 losses)
  • Little pressure: only avg 24 damage to opponents per game (all-deck avg: 28) logged (40 games)

Damage per game all games

Total damage to opponents ÷ all 40 games – what the card contributes over the whole test

  1. Orc Army Token avg 8.8hit in 20 of 40 games
  2. Sauron, the Dark Lord avg 4.3hit in 20 of 40 games
  3. Witch-king of Angmar avg 1.6hit in 6 of 40 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Orc Army Token avg 17.5hit in 20 of 40 games
  2. Cavern-Hoard Dragon avg 11.2hit in 4 of 40 games
  3. Witch-king of Angmar avg 10.5hit in 6 of 40 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Orc Army Token 14×40 games in deck
  2. Sauron, Lord of the Rings 3×40 games in deck
  3. Sauron, the Dark Lord 3×40 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Living Death 10×avg 0.2 per game · 40 games in deck
  2. Sauron, the Dark Lord 7×avg 0.2 per game · 40 games in deck
  3. One Ring to Rule Them All 7×avg 0.2 per game · 40 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 22% of 275 attackers blocked in total, 13% of those by flyers or reach

Not enough blocks logged yet.

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Foray of Orcs 0%cast in 0 of 40 games
  2. My Precious // Allure of Power 0%cast in 0 of 40 games
  3. Orcish Medicine 0%cast in 0 of 40 games

Wins by turn speed

On which own turn the 9 wins came

  • by turn 70%
  • turns 8–90%
  • turns 10–1156%
  • turns 12–1322%
  • turn 14+22%

Combos in play logged Fall of Cair Andros + Blasphemous Act: all pieces cast in 0 games, 0 won

Mana curve without lands

Average 2.97

0
9
1
19
2
18
3
8
4
6
5
6
3
7+

Roles in the deck

Ramp
11 / 9
Card draw
9 / 6
Removal
11 / 10
Board wipe
4 / 3
Protection
3 / 3
Strategy
25 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 63 non-land cards in total.

Card types

Creatures
18
Instants
10
Sorceries
14
Artifacts
14
Enchantments
7
Lands
36

Most expensive cards

Orcish Bowmasters
€35.95
Scalding Tarn
€28.21
Morphic Pool
€27.94
Cyclonic Rift
€23.47
Nazgûl
€20.32
Palantír of Orthanc
€19.20
Polluted Delta
€18.45
Shadowspear
€18.42

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €399.59 Cardmarket average as of Oct 29, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

23493031

Best place 23 · average place 33.2 · 0× top 3 · 0× top 10 out of 4 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?