CommanderTestLabor DE
Price
€299.30of €300.00
Overall win rate
13%9 wins in 70 scored games
Games
70played in 7 tournaments
Rank
51in the rankings up to €300 · Elo 1378 (start 1500)
Cards
100incl. commander · 36 lands, 14 of them basic
Game Changer
3of at most 3 allowed
Combos
1complete in the deck
Rules check
Passed100 cards, colors, banlist

At most €300 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (20)

Instants (11)

Sorceries (14)

Artifacts (12)

Enchantments (6)

Lands (36)

Sauron, the Dark Lord
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (1)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Fall of Cair Andros + Blasphemous Act → Infinite +1/+1 counters on a creature, Near-infinite damage to creatures

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Choked Estuary: adjusted to make room for another replacement
  • Dimir Signet: AI can't play it
  • Faithless Looting: AI can't play it
  • Swan Song: AI can't play it
  • Toxic Deluge: AI can't play it
  • Windfall: AI can't play it
Played instead in the tournament
  • Animate Dead: replacement
  • Consider: replacement
  • Glorious Gale: replacement
  • Gollum, Patient Plotter: test
  • Luxury Suite: replacement
  • Worn Powerstone: replacement

What the games show

From 70 analysed games in 7 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 93% of the damage to opponents is combat damage

Strengths

No clear strength in the logs.

Weaknesses

  • Often eliminated first: in 39% of games (all-deck avg: 25%) logged (27 of 70 games)
  • Slow to win: wins on average only on its 13th own turn (all-deck avg: 12th) logged (9 wins)
  • Rarely eliminates opponents: 0.44 per game on average (all-deck avg: 0.62) logged (70 games)
  • Attacks often get blocked: 25% of attackers blocked (all-deck avg: 18%) logged (551 attackers in 70 games)

Damage per game all games

Total damage to opponents ÷ all 70 games – what the card contributes over the whole test

  1. Orc Army Token avg 6.8hit in 38 of 70 games
  2. Sauron, the Dark Lord avg 5.7hit in 31 of 70 games
  3. The Balrog of Moria avg 1.5hit in 8 of 70 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. The Balrog of Moria avg 13.0hit in 8 of 70 games
  2. Sauron, the Dark Lord avg 12.8hit in 31 of 70 games
  3. Orc Army Token avg 12.6hit in 38 of 70 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Orc Army Token 5×70 games in deck
  2. Zombie Army Token 4×70 games in deck
  3. Sauron, the Dark Lord 3×70 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Sauron, the Dark Lord 82×avg 1.2 per game · 70 games in deck
  2. Living Death 49×avg 0.7 per game · 70 games in deck
  3. One Ring to Rule Them All 27×avg 0.4 per game · 70 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 25% of 551 attackers blocked in total, 12% of those by flyers or reach

  1. Birds of Paradise 3×blocked in 3 games
  2. Vivi Ornitier 3×blocked in 3 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Foray of Orcs 0%cast in 0 of 70 games
  2. My Precious // Allure of Power 0%cast in 0 of 70 games
  3. Orcish Medicine 0%cast in 0 of 70 games

Wins by turn speed

On which own turn the 9 wins came

  • by turn 70%
  • turns 8–911%
  • turns 10–1122%
  • turns 12–1344%
  • turn 14+22%

Combos in play logged Fall of Cair Andros + Blasphemous Act: all pieces cast in 3 games, 0 won

Mana curve without lands

Average 3.06

0
8
1
19
2
17
3
8
4
8
5
6
3
7+

Roles in the deck

Ramp
11 / 9
Card draw
10 / 6
Removal
12 / 10
Board wipe
4 / 3
Protection
3 / 3
Strategy
23 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 63 non-land cards in total.

Card types

Creatures
20
Instants
11
Sorceries
14
Artifacts
12
Enchantments
6
Lands
36

Most expensive cards

Orcish Bowmasters
€35.30
Cyclonic Rift
€23.77
Nazgûl
€20.25
Polluted Delta
€19.12
Bloodstained Mire
€17.32
Swan Song
€10.68
The Black Gate
€10.53
Xander's Lounge
€10.51

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

7 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €299.30 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

13636223556354

Best place 13 · average place 47.6 · 0× top 3 · 0× top 10 out of 7 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?