CommanderTestLabor DE
Price
€199.97of €200.00
Overall win rate
14%34 wins in 247 scored games
Games
261 (14)played in 26 tournaments, 14 not scored (time limit)
Rank
52in the rankings up to €200 · Elo 1368 (start 1500)
Cards
100incl. commander · 36 lands, 14 of them basic
Game Changer
2of at most 3 allowed
Combos
1complete in the deck
Rules check
Passed100 cards, colors, banlist

At most €200 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

The shopping list was rebuilt with current prices on Oct 26, 2026: the tested version had risen to €200.34, above €200.00. Win rate and placement come from the tested version.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (19)

Instants (12)

Sorceries (14)

Artifacts (12)

Enchantments (6)

Sauron, the Dark Lord
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (1)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Fall of Cair Andros + Blasphemous Act → Infinite +1/+1 counters on a creature, Near-infinite damage to creatures

What the games show

From 247 analysed games in 26 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 93% of the damage to opponents is combat damage

Strengths

No clear strength in the logs.

Weaknesses

  • Often eliminated first: in 38% of games (all-deck avg: 25%) logged (95 of 247 games)
  • Slow to win: wins on average only on its 13th own turn (all-deck avg: 12th) logged (34 wins)
  • Attacks often get blocked: 22% of attackers blocked (all-deck avg: 17%) logged (1867 attackers in 247 games)
  • Depends on its commander: only 0% wins without it, 15% with it indication (27 games without, 220 with commander)

Damage per game all games

Total damage to opponents ÷ all 247 games – what the card contributes over the whole test

  1. Orc Army Token avg 9.0hit in 144 of 247 games
  2. Sauron, the Dark Lord avg 6.3hit in 117 of 247 games
  3. The Balrog of Moria avg 1.4hit in 27 of 247 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Orc Army Token avg 15.5hit in 144 of 247 games
  2. Sauron, the Dark Lord avg 13.3hit in 117 of 247 games
  3. The Balrog of Moria avg 13.0hit in 27 of 247 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Orc Army Token 47×247 games in deck
  2. Sauron, the Dark Lord 21×247 games in deck
  3. Orcish Siegemaster 9×247 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Sauron, the Dark Lord 335×avg 1.4 per game · 247 games in deck
  2. Living Death 116×avg 0.5 per game · 247 games in deck
  3. One Ring to Rule Them All 57×avg 0.2 per game · 247 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 22% of 1867 attackers blocked in total, 13% of those by flyers or reach

  1. Thopter Token 10×blocked in 6 games
  2. Glarb, Calamity's Augur 6×blocked in 6 games
  3. Zombie Druid Token 6×blocked in 3 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Foray of Orcs 0%cast in 0 of 247 games
  2. My Precious // Allure of Power 0%cast in 0 of 247 games
  3. Sauron's Ransom 0%cast in 0 of 247 games

Wins by turn speed

On which own turn the 34 wins came

  • by turn 70%
  • turns 8–93%
  • turns 10–1126%
  • turns 12–1341%
  • turn 14+29%

Combos in play logged Fall of Cair Andros + Blasphemous Act: all pieces cast in 4 games, 0 won

Mana curve without lands

Average 3.06

0
7
1
21
2
16
3
8
4
8
5
6
3
7+

Roles in the deck

Ramp
11 / 9
Card draw
9 / 6
Removal
13 / 10
Board wipe
3 / 3
Protection
3 / 3
Strategy
24 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 63 non-land cards in total.

Card types

Creatures
19
Instants
12
Sorceries
14
Artifacts
12
Enchantments
6
Lands
36

Most expensive cards

Orcish Bowmasters
€35.30
Swan Song
€10.68
The Black Gate
€10.53
Relic of Sauron
€10.11
Blood Crypt
€10.03
Witch-king of Angmar
€9.95
Steam Vents
€9.90
Watery Grave
€9.82

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

  • no clear difference Bilbo, Retired Burglar instead of Worn Powerstone · win rate 10% with, 16% without (98 / 149 games) · from an earlier version, not in the deck now
  • no clear difference Nasty End instead of Consider · win rate 10% with, 15% without (78 / 169 games) · from an earlier version, not in the deck now

5 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €199.97 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

6357365249645542603747555734575830413741485219362237

Best place 19 · average place 45.6 · 0× top 3 · 0× top 10 out of 26 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?