CommanderTestLabor DE
Price
€295.69of €300.00
Overall win rate
24%17 wins in 70 scored games
Games
70played in 7 tournaments
Rank
23in the rankings up to €300 · Elo 1541 (start 1500)
Cards
100incl. commander · 34 lands, 18 of them basic
Game Changer
1of at most 3 allowed
Combos
1complete in the deck
Rules check
Passed100 cards, colors, banlist

AI note: the Forge AI can't play 4 cards of this deck (replaced with similar cards in the Forge games) and plays 10 more only partially well. This result is therefore somewhat less meaningful. Affected cards

At most €300 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (45)

Planeswalkers (1)

Instants (7)

Sorceries (3)

Artifacts (7)

Enchantments (2)

Lands (34)

Lathril, Blade of the Elves
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (1)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Umbral Mantle + Priest of Titania → Infinitely large creature until end of turn, Infinite card draw, Infinite draw triggers
    Example – 11 versions with these cards: Umbral Mantle · Staff of Domination · Priest of Titania · Elvish Archdruid · Marwyn, the Nurturer · Circle of Dreams Druid · Wirewood Channeler · Llanowar Tribe

Commander Spellbook lists 11 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 11 entries
  • Staff of Domination + Priest of Titania → Infinite card draw, Infinite draw triggers, Infinite lifegain
  • Staff of Domination + Elvish Archdruid → Infinite card draw, Infinite draw triggers, Infinite lifegain
  • Staff of Domination + Marwyn, the Nurturer → Infinite card draw, Infinite draw triggers, Infinite lifegain
  • Staff of Domination + Circle of Dreams Druid → Infinite card draw, Infinite draw triggers, Infinite lifegain
  • Umbral Mantle + Priest of Titania → Infinite green mana, Infinitely large creature until end of turn, Infinite untap of creatures you control
  • Umbral Mantle + Elvish Archdruid → Infinite green mana, Infinitely large creature until end of turn, Infinite untap of creatures you control
  • Umbral Mantle + Marwyn, the Nurturer → Infinite green mana, Infinitely large creature until end of turn, Infinite untap of creatures you control
  • Umbral Mantle + Circle of Dreams Druid → Infinite green mana, Infinitely large creature until end of turn, Infinite untap of creatures you control
  • Staff of Domination + Wirewood Channeler → Infinite card draw, Infinite colored mana, Infinite draw triggers
  • Umbral Mantle + Wirewood Channeler → Infinite colored mana, Infinitely large creature until end of turn, Infinite untap of creatures you control
  • Umbral Mantle + Llanowar Tribe → Infinitely large creature until end of turn

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Beast Within: AI can't play it
  • Heritage Druid: AI can't play it
  • Joraga Warcaller: AI plays it poorly
  • Pact of the Serpent: AI can't play it
  • Twilight Mire: AI can't play it
  • Tyvar the Bellicose: adjusted to make room for another replacement
Played instead in the tournament
  • Arbor Elf: replacement
  • Eclipsed Realms: replacement
  • Elvish Guidance: replacement
  • Freyalise, Llanowar's Fury: replacement
  • Guardian Project: replacement
  • Wood Elves: replacement

What the games show

From 70 analysed games in 7 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 100% of the damage to opponents is combat damage

Strengths

No clear strength in the logs.

Weaknesses

  • Rarely eliminates opponents: 0.43 per game on average (all-deck avg: 0.62) logged (70 games)
  • Depends on its commander: only 0% wins without it, 28% with it indication (9 games without, 61 with commander)

Damage per game all games

Total damage to opponents ÷ all 70 games – what the card contributes over the whole test

  1. Elf Warrior Token avg 5.6hit in 24 of 70 games
  2. Lathril, Blade of the Elves avg 4.2hit in 34 of 70 games
  3. Abomination of Llanowar avg 1.5hit in 6 of 70 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Elf Warrior Token avg 16.5hit in 24 of 70 games
  2. High Perfect Morcant avg 11.2hit in 8 of 70 games
  3. Champions of the Perfect avg 10.1hit in 10 of 70 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Elf Warrior Token 17×70 games in deck
  2. Lathril, Blade of the Elves 4×70 games in deck
  3. Abomination of Llanowar 2×70 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Ruthless Winnower 60×avg 0.9 per game · 70 games in deck
  2. Kindred Dominance 53×avg 0.8 per game · 70 games in deck
  3. Assassin's Trophy 12×avg 0.2 per game · 70 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 16% of 844 attackers blocked in total, 12% of those by flyers or reach

  1. Eidolon of Blossoms 4×blocked in 3 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Craterhoof Behemoth 4%cast in 3 of 70 games
  2. Elven Ambush 4%cast in 3 of 70 games
  3. Galadhrim Ambush 6%cast in 4 of 70 games

Wins by turn speed

On which own turn the 17 wins came

  • by turn 70%
  • turns 8–924%
  • turns 10–1141%
  • turns 12–136%
  • turn 14+29%

Combos in play logged Staff of Domination + Priest of Titania: all pieces cast in 1 games, 0 won · Staff of Domination + Elvish Archdruid: all pieces cast in 3 games, 1 won · Staff of Domination + Marwyn, the Nurturer: all pieces cast in 1 games, 0 won · Staff of Domination + Circle of Dreams Druid: all pieces cast in 2 games, 1 won

Mana curve without lands

Average 3.05

0
9
1
13
2
20
3
18
4
2
5
1
6
2
7+

Roles in the deck

Ramp
15 / 14
Card draw
10 / 9
Removal
6 / 6
Board wipe
2 / 2
Protection
3 / 3
Strategy
29 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 65 non-land cards in total.

Card types

Creatures
45
Planeswalkers
1
Instants
7
Sorceries
3
Artifacts
7
Enchantments
2
Lands
34

Most expensive cards

Craterhoof Behemoth
€19.48
Wolverine Riders
€16.84
Circle of Dreams Druid
€15.47
Dionus, Elvish Archdruid
€14.95
Yavimaya, Cradle of Growth
€12.75
Ezuri, Renegade Leader
€11.67
Heroic Intervention
€10.37
Galadhrim Brigade
€10.13

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

1 more tested card is still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €295.69 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

5291621401657

Best place 9 · average place 30.1 · 0× top 3 · 1× top 10 out of 7 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?