CommanderTestLabor DE
Price
€199.60of €200.00
Overall win rate
27%66 wins in 247 scored games
Games
260 (13)played in 26 tournaments, 13 not scored (time limit)
Rank
26in the rankings up to €200 · Elo 1553 (start 1500)
Cards
100incl. commander · 34 lands, 18 of them basic
Game Changer
1of at most 3 allowed
Combos
2complete in the deck
Rules check
Passed100 cards, colors, banlist

AI note: the Forge AI can't play 5 cards of this deck (replaced with similar cards in the Forge games) and plays 7 more only partially well. This result is therefore somewhat less meaningful. Affected cards

At most €200 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

The shopping list was rebuilt with current prices on Oct 26, 2026: the tested version had risen to €200.10, above €200.00. Win rate and placement come from the tested version.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (44)

Planeswalkers (1)

Instants (6)

Sorceries (4)

Artifacts (6)

Enchantments (4)

Lands (34)

Lathril, Blade of the Elves
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (2)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Umbral Mantle + Priest of Titania → Infinitely large creature until end of turn, Infinite card draw, Infinite draw triggers
    Example – 11 versions with these cards: Umbral Mantle · Staff of Domination · Priest of Titania · Elvish Archdruid · Marwyn, the Nurturer · Circle of Dreams Druid · Wirewood Channeler · Llanowar Tribe
  • Elvish Guidance + Arbor Elf + … → Infinite green mana, Infinite card draw, Infinite draw triggers
    2 versions, each with one of: Staff of Domination · Umbral Mantle

Commander Spellbook lists 13 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 13 entries
  • Staff of Domination + Priest of Titania → Infinite card draw, Infinite draw triggers, Infinite lifegain
  • Staff of Domination + Elvish Archdruid → Infinite card draw, Infinite draw triggers, Infinite lifegain
  • Staff of Domination + Marwyn, the Nurturer → Infinite card draw, Infinite draw triggers, Infinite lifegain
  • Staff of Domination + Circle of Dreams Druid → Infinite card draw, Infinite draw triggers, Infinite lifegain
  • Umbral Mantle + Priest of Titania → Infinite green mana, Infinitely large creature until end of turn, Infinite untap of creatures you control
  • Umbral Mantle + Elvish Archdruid → Infinite green mana, Infinitely large creature until end of turn, Infinite untap of creatures you control
  • Umbral Mantle + Marwyn, the Nurturer → Infinite green mana, Infinitely large creature until end of turn, Infinite untap of creatures you control
  • Umbral Mantle + Circle of Dreams Druid → Infinite green mana, Infinitely large creature until end of turn, Infinite untap of creatures you control
  • Staff of Domination + Wirewood Channeler → Infinite card draw, Infinite colored mana, Infinite draw triggers
  • Umbral Mantle + Wirewood Channeler → Infinite colored mana, Infinitely large creature until end of turn, Infinite untap of creatures you control
  • Umbral Mantle + Llanowar Tribe → Infinitely large creature until end of turn
  • Elvish Guidance + Arbor Elf + Staff of Domination → Infinite card draw, Infinite draw triggers, Infinite green mana
  • Elvish Guidance + Arbor Elf + Umbral Mantle → Infinite green mana, Infinitely large creature until end of turn, Infinite untap of creatures you control

What the games show

From 247 analysed games in 26 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 100% of the damage to opponents is combat damage

Strengths

No clear strength in the logs.

Weaknesses

  • Depends on its commander: only 6% wins without it, 30% with it indication (31 games without, 216 with commander)
  • Often eliminated first: in 33% of games (all-deck avg: 25%) logged (81 of 247 games)

Damage per game all games

Total damage to opponents ÷ all 247 games – what the card contributes over the whole test

  1. Elf Warrior Token avg 4.7hit in 69 of 247 games
  2. Lathril, Blade of the Elves avg 3.7hit in 111 of 247 games
  3. Abomination of Llanowar avg 2.7hit in 33 of 247 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Abomination of Llanowar avg 20.3hit in 33 of 247 games
  2. Elf Warrior Token avg 16.7hit in 69 of 247 games
  3. Jagged-Scar Archers avg 16.5hit in 15 of 247 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Elf Warrior Token 59×247 games in deck
  2. Lathril, Blade of the Elves 19×247 games in deck
  3. Abomination of Llanowar 17×247 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Kindred Dominance 88×avg 0.4 per game · 247 games in deck
  2. Assassin's Trophy 38×avg 0.2 per game · 247 games in deck
  3. Putrefy 37×avg 0.1 per game · 247 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 15% of 2976 attackers blocked in total, 15% of those by flyers or reach

  1. Bird Token 7×blocked in 4 games
  2. Human Soldier Token 6×blocked in 5 games
  3. Soldier Token 6×blocked in 5 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Kindred Dominance 5%cast in 12 of 247 games
  2. Shamanic Revelation 6%cast in 14 of 247 games
  3. Elderfang Venom 7%cast in 17 of 247 games

Wins by turn speed

On which own turn the 66 wins came

  • by turn 70%
  • turns 8–917%
  • turns 10–1150%
  • turns 12–1321%
  • turn 14+12%

Combos in play logged Staff of Domination + Priest of Titania: all pieces cast in 1 games, 0 won · Staff of Domination + Elvish Archdruid: all pieces cast in 8 games, 1 won · Staff of Domination + Marwyn, the Nurturer: all pieces cast in 6 games, 3 won · Staff of Domination + Circle of Dreams Druid: all pieces cast in 2 games, 0 won

Mana curve without lands

Average 3.05

0
7
1
13
2
23
3
17
4
3
5
1
6
1
7+

Roles in the deck

Ramp
17 / 14
Card draw
10 / 9
Removal
6 / 6
Board wipe
2 / 2
Protection
3 / 3
Strategy
27 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 65 non-land cards in total.

Card types

Creatures
44
Planeswalkers
1
Instants
6
Sorceries
4
Artifacts
6
Enchantments
4
Lands
34

Most expensive cards

Wolverine Riders
€16.84
Circle of Dreams Druid
€15.47
Ezuri, Renegade Leader
€11.67
Heroic Intervention
€10.37
Seedborn Muse
€10.06
Staff of Domination
€9.94
Overgrown Tomb
€8.64
Elven Ambush
€6.95

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

  • no clear difference Trystan's Command instead of Abrupt Decay · win rate 27% with, 27% without (150 / 97 games) · from an earlier version, not in the deck now

1 more tested card is still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €199.60 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

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Best place 4 · average place 27.4 · 0× top 3 · 3× top 10 out of 26 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?