CommanderTestLabor DE
Price
€493.63of €500.00
Overall win rate
26%57 wins in 216 scored games
Games
260 (44)played in 26 tournaments, 44 not scored (time limit)
Rank
23in the rankings up to €500 · Elo 1549 (start 1500)
Cards
100incl. commander · 34 lands, 18 of them basic
Game Changer
3of at most 3 allowed
Combos
1complete in the deck
Rules check
Passed100 cards, colors, banlist

AI note: the Forge AI can't play 4 cards of this deck (replaced with similar cards in the Forge games) and plays 9 more only partially well. This result is therefore somewhat less meaningful. Affected cards

At most €500 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (41)

Planeswalkers (1)

Instants (8)

Sorceries (4)

Artifacts (7)

Enchantments (4)

Lands (34)

Lathril, Blade of the Elves
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (1)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Umbral Mantle + Priest of Titania → Infinitely large creature until end of turn, Infinite card draw, Infinite draw triggers
    Example – 11 versions with these cards: Umbral Mantle · Staff of Domination · Priest of Titania · Elvish Archdruid · Marwyn, the Nurturer · Circle of Dreams Druid · Wirewood Channeler · Llanowar Tribe

Commander Spellbook lists 11 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 11 entries
  • Staff of Domination + Priest of Titania → Infinite card draw, Infinite draw triggers, Infinite lifegain
  • Staff of Domination + Elvish Archdruid → Infinite card draw, Infinite draw triggers, Infinite lifegain
  • Staff of Domination + Marwyn, the Nurturer → Infinite card draw, Infinite draw triggers, Infinite lifegain
  • Staff of Domination + Circle of Dreams Druid → Infinite card draw, Infinite draw triggers, Infinite lifegain
  • Umbral Mantle + Priest of Titania → Infinite green mana, Infinitely large creature until end of turn, Infinite untap of creatures you control
  • Umbral Mantle + Elvish Archdruid → Infinite green mana, Infinitely large creature until end of turn, Infinite untap of creatures you control
  • Umbral Mantle + Marwyn, the Nurturer → Infinite green mana, Infinitely large creature until end of turn, Infinite untap of creatures you control
  • Umbral Mantle + Circle of Dreams Druid → Infinite green mana, Infinitely large creature until end of turn, Infinite untap of creatures you control
  • Staff of Domination + Wirewood Channeler → Infinite card draw, Infinite colored mana, Infinite draw triggers
  • Umbral Mantle + Wirewood Channeler → Infinite colored mana, Infinitely large creature until end of turn, Infinite untap of creatures you control
  • Umbral Mantle + Llanowar Tribe → Infinitely large creature until end of turn

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Beast Within: AI can't play it
  • Heritage Druid: AI can't play it
  • Pact of the Serpent: AI can't play it
  • Prowess of the Fair: AI plays it poorly
  • Sylvan Library: AI can't play it
Played instead in the tournament
  • Elvish Visionary: replacement
  • Finale of Devastation: replacement
  • Freyalise, Llanowar's Fury: replacement
  • Wardens of the Cycle: replacement
  • Wood Elves: replacement

What the games show

From 216 analysed games in 26 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 100% of the damage to opponents is combat damage

Strengths

No clear strength in the logs.

Weaknesses

  • Depends on its commander: only 7% wins without it, 29% with it indication (28 games without, 188 with commander)

Damage per game all games

Total damage to opponents ÷ all 216 games – what the card contributes over the whole test

  1. Elf Warrior Token avg 4.5hit in 58 of 216 games
  2. Lathril, Blade of the Elves avg 3.2hit in 97 of 216 games
  3. Abomination of Llanowar avg 3.0hit in 33 of 216 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Abomination of Llanowar avg 19.9hit in 33 of 216 games
  2. Elf Warrior Token avg 16.6hit in 58 of 216 games
  3. Champions of the Perfect avg 12.5hit in 33 of 216 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Elf Warrior Token 63×216 games in deck
  2. Abomination of Llanowar 15×216 games in deck
  3. Lathril, Blade of the Elves 13×216 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Kindred Dominance 108×avg 0.5 per game · 216 games in deck
  2. Assassin's Trophy 38×avg 0.2 per game · 216 games in deck
  3. Putrefy 35×avg 0.2 per game · 216 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 17% of 2549 attackers blocked in total, 11% of those by flyers or reach

  1. Goblin Token 13×blocked in 4 games
  2. Zombie Token 10×blocked in 4 games
  3. Dog Token 6×blocked in 3 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Galadhrim Ambush 7%cast in 16 of 216 games
  2. Elderfang Venom 8%cast in 17 of 216 games
  3. Immaculate Magistrate 8%cast in 18 of 216 games

Wins by turn speed

On which own turn the 57 wins came

  • by turn 72%
  • turns 8–921%
  • turns 10–1133%
  • turns 12–1325%
  • turn 14+19%

Combos in play logged Staff of Domination + Priest of Titania: all pieces cast in 6 games, 2 won · Staff of Domination + Elvish Archdruid: all pieces cast in 7 games, 5 won · Staff of Domination + Marwyn, the Nurturer: all pieces cast in 5 games, 3 won · Staff of Domination + Circle of Dreams Druid: all pieces cast in 10 games, 3 won

Mana curve without lands

Average 2.95

0
10
1
14
2
20
3
17
4
1
5
1
6
2
7+

Roles in the deck

Ramp
15 / 14
Card draw
10 / 9
Removal
6 / 6
Board wipe
2 / 2
Protection
3 / 3
Strategy
29 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 65 non-land cards in total.

Card types

Creatures
41
Planeswalkers
1
Instants
8
Sorceries
4
Artifacts
7
Enchantments
4
Lands
34

Most expensive cards

Allosaurus Shepherd
€40.00
Demonic Tutor
€36.81
Cavern of Souls
€33.95
Verdant Catacombs
€24.21
Sylvan Library
€23.59
Three Tree City
€21.00
Craterhoof Behemoth
€19.48
Worldly Tutor
€18.20

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

1 more tested card is still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €493.63 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

2659402013295626178138473033381917544404627173116

Best place 4 · average place 28.2 · 0× top 3 · 3× top 10 out of 26 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?