- Price
- €399.57of €400.00
- Overall win rate
- 8%3 wins in 40 scored games
- Games
- 40played in 4 tournaments
- Rank
- 63in the rankings up to €400 · Elo 1268 (start 1500)
- Cards
- 100incl. commander · 36 lands, 16 of them basic
- Game Changer
- 3of at most 3 allowed
- Combos
- 3complete in the deck
- Rules check
- Passed100 cards, colors, banlist
AI note: the Forge AI can't play 11 cards of this deck (replaced with similar cards in the Forge games) and plays 7 more only partially well. This result is therefore much less meaningful – the deck probably plays stronger in human hands. Affected cards
At most €400 including the commander. If prices rise above that, the shopping list is rebuilt automatically.
Commander (1)
- Kinnan, Bonder ProdigyCombo€11.35
Creatures (27)
- Consecrated Sphinx Card drawGame Changer€25.14
- Delighted Halfling RampCombo€20.43
- Nyxbloom AncientCombo€17.83
- Thrasios, Triton Hero Card draw€16.11
- Bloom Tender RampCombo€13.56
- Faerie Mastermind Card draw€11.14
- Seedborn MuseGame Changer€10.50
- Enduring Vitality Ramp€9.74
- Nezahal, Primal Tide Card draw€8.76
- Hullbreaker Horror RemovalCombo€5.02
- Endurance€4.92
- Valley FloodcallerCombo€4.41
- Birds of Paradise Ramp€3.00
- Fyndhorn Elves Ramp€2.71
- Phyrexian Metamorph€2.46
- Clever Impersonator€2.19
- Incubation Druid RampCombo€1.32
- Elvish Spirit Guide Ramp€1.22
- Tidespout Tyrant RemovalCombo€1.04
- Hydroelectric Specimen // Hydroelectric Laboratory€1.03
- Trophy Mage€0.54
- Elvish Mystic Ramp€0.48
- Colossal Skyturtle Removal€0.41
- Drift of Phantasms€0.23
- Llanowar Elves Ramp€0.20
- Gyre Engineer RampCombo€0.18
- Gene Pollinator Ramp€0.13
Battles (1)
Instants (18)
- Pact of Negation RemovalAI can't play€14.26
- Swan Song RemovalAI can't play€10.91
- Chain of Vapor Removal€8.88
- Sink into Stupor // Soporific Springs€6.98
- Mindbreak TrapAI can't play€6.70
- Mental Misstep Removal€6.23
- Force of Vigor Removal€4.74
- Chord of Calling€3.93
- Crop Rotation RampGame ChangerAI limited€3.65
- Flusterstorm Removal€3.65
- Veil of Summer ProtectionAI limited€3.25
- An Offer You Can't Refuse Removal€3.07
- Borne Upon a Wind Card draw€2.27
- Into the Flood Maw Removal€1.50
- Dramatic Reversal€0.53
- Dispel Removal€0.44
- Retraction Helix RemovalComboAI can't play€0.22
- Mana Leak Removal€0.15
Sorceries (3)
- Green Sun's Zenith€14.03
- Nature's Rhythm€5.25
- FabricateAI limited€3.85
Artifacts (9)
- Basalt Monolith RampComboAI limited€3.13
- Moonsilver KeyAI limited€0.91
- Fellwar Stone Ramp€0.73
- Sol Ring RampCombo€0.71
- Springleaf Drum RampAI can't play€0.40
- Arcane Signet Ramp€0.37
- Talisman of Curiosity Ramp€0.31
- Mirage MirrorAI can't play€0.26
- Simic Signet RampAI can't play€0.20
Enchantments (5)
- Sylvan Library Card drawAI can't play€23.63
- Mystic Remora Card drawAI limited€9.69
- Pemmin's Aura ProtectionCombo€4.98
- Freed from the RealComboAI can't play€4.02
- Mirrormade€1.77
Lands (36)
- Flooded Strand€14.68
- Windswept Heath€10.20
- Breeding Pool€9.62
- City of Brass€8.68
- Barkchannel Pathway // Tidechannel Pathway€4.36
- Rejuvenating Springs€3.91
- Emergence ZoneAI can't play€2.38
- Treasure Vault€1.90
- Botanical Sanctum€1.39
- Dreamroot Cascade€0.86
- Waterlogged Grove€0.51
- Yavimaya Coast€0.41
- Flooded GroveAI can't play€0.31
- Hinterland Harbor€0.31
- Buried Ruin€0.28
- Cephalid ColiseumAI limited€0.21
- Command Tower€0.19
- Exotic Orchard€0.15
- Ash Barrens€0.09
- Evolving Wilds€0.03
- 7× Forest
- 9× Island
Combos in the deck (3)
Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.
- Kinnan, Bonder Prodigy + Freed from the Real → Infinite blue mana, Infinite colorless mana, Infinite non-blue mana of colors among permanents you control
Example – 14 versions with these cards: Freed from the Real · Pemmin's Aura · Kinnan, Bonder Prodigy · Nyxbloom Ancient · Basalt Monolith · Bloom Tender · Incubation Druid · Delighted Halfling and 1 more - Hullbreaker Horror + Sol Ring + … → Infinite storm count, Infinite colorless mana, Infinite creature LTB
3 versions, each with one of: Tidespout Tyrant - Valley Floodcaller + Retraction Helix + … → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
3 versions, each with one of: Sol Ring · Basalt Monolith
Commander Spellbook lists 20 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.
Show all 20 entries
- Hullbreaker Horror + Sol Ring → Infinite colorless mana, Infinite storm count
- Kinnan, Bonder Prodigy + Basalt Monolith → Infinite colorless mana
- Tidespout Tyrant + Sol Ring → Infinite colorless mana, Infinite storm count
- Valley Floodcaller + Retraction Helix → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
- Valley Floodcaller + Retraction Helix + Sol Ring → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
- Bloom Tender + Freed from the Real → Infinite non-blue mana of colors among permanents you control, Infinite mana of colors among permanents you control
- Kinnan, Bonder Prodigy + Freed from the Real → Infinite blue mana, Infinite mana a specific creature can produce, Put most creature cards from your library onto the battlefield
- Basalt Monolith + Nyxbloom Ancient → Infinite colorless mana
- Bloom Tender + Pemmin's Aura → Infinite non-blue mana of colors among permanents you control, Infinite mana of colors among permanents you control
- Incubation Druid + Freed from the Real → Infinite mana lands you control can produce
- Kinnan, Bonder Prodigy + Pemmin's Aura → Infinite blue mana, Infinite mana a specific creature can produce, Put most creature cards from your library onto the battlefield
- Kinnan, Bonder Prodigy + Delighted Halfling + Freed from the Real → Infinite colored mana that can only be spent to cast legendary spells
- Incubation Druid + Pemmin's Aura → Infinite mana lands you control can produce
- Nyxbloom Ancient + Freed from the Real → Infinite blue mana, Infinite mana creatures you control can produce
- Valley Floodcaller + Retraction Helix + Basalt Monolith → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
- Nyxbloom Ancient + Pemmin's Aura → Infinite blue mana, Infinite mana creatures you control can produce
- Kinnan, Bonder Prodigy + Delighted Halfling + Pemmin's Aura → Infinite colored mana that can only be spent to cast legendary spells
- Freed from the Real + Gyre Engineer → Infinite green mana
- Pemmin's Aura + Gyre Engineer → Infinite green mana
- Hullbreaker Horror → Infinite creature LTB, Infinite creature ETB, Infinite storm count
Adjusted for the Forge AI
The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.
- Emergence Zone: AI can't play it
- Flooded Grove: AI can't play it
- Flooded Strand: adjusted to make room for another replacement
- Freed from the Real: AI can't play it
- Green Sun's Zenith: adjusted to make room for another replacement
- Mindbreak Trap: AI can't play it
- Mirage Mirror: AI can't play it
- Nyxbloom Ancient: adjusted to make room for another replacement
- Pact of Negation: AI can't play it
- Retraction Helix: AI can't play it
- Simic Signet: AI can't play it
- Springleaf Drum: AI can't play it
- Swan Song: AI can't play it
- Sylvan Library: AI can't play it
- Windswept Heath: adjusted to make room for another replacement
- Counterspell: replacement
- Eternal Witness: replacement
- Finale of Devastation: replacement
- Force of Negation: replacement
- Lotus Petal: replacement
- Paradise Druid: replacement
- Pongify: replacement
- Shang-Chi, Master of Kung Fu: replacement
- Snapback: replacement
- Sodden Verdure: replacement
- Spectral Sailor: replacement
- Terramorphic Expanse: replacement
- Thornwood Falls: replacement
- Wandering Archaic // Explore the Vastlands: replacement
What the games show
From 40 analysed games in 4 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.
Play style: wins through combat – 100% of the damage to opponents is combat damage
Strengths
- Attacks get through: 8% of attackers blocked (all-deck avg: 18%) logged (432 attackers in 40 games)
Weaknesses
- Mana problems: fewer than 3 lands after its 3rd own turn in 22% of games (all-deck avg: 10%), then only 0% wins logged (9 of 40 games)
- Rarely eliminates opponents: 0.30 per game on average (all-deck avg: 0.62) logged (40 games)
- Little pressure: only avg 20 damage to opponents per game (all-deck avg: 28) logged (40 games)
- Often eliminated first: in 32% of games (all-deck avg: 25%) logged (13 of 40 games)
Damage per game all games
Total damage to opponents ÷ all 40 games – what the card contributes over the whole test
- Colossal Skyturtle avg 2.8hit in 7 of 40 games
- Nezahal, Primal Tide avg 2.6hit in 7 of 40 games
- Hullbreaker Horror avg 2.5hit in 6 of 40 games
Damage when used when it hits
Total damage ÷ games in which the card dealt damage – its strength when used
- Hullbreaker Horror avg 16.3hit in 6 of 40 games
- Colossal Skyturtle avg 16.0hit in 7 of 40 games
- Nezahal, Primal Tide avg 15.0hit in 7 of 40 games
Top finishers eliminates opponents
Cards that most often knocked an opposing commander out of the game
- Hullbreaker Horror 4×40 games in deck
- Colossal Skyturtle 2×40 games in deck
- Consecrated Sphinx 1×40 games in deck
Best interaction answers threats
Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)
- Mystic Remora 20×avg 0.5 per game · 40 games in deck
- Force of Vigor 13×avg 0.3 per game · 40 games in deck
- Mana Leak 9×avg 0.2 per game · 40 games in deck
Biggest walls blocks the most
Opposing cards that blocked this deck's attackers most often – 8% of 432 attackers blocked in total, 17% of those by flyers or reach
Not enough blocks logged yet.
Rarely cast candidates to cut
Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)
- Borne Upon a Wind 0%cast in 0 of 40 games
- Chain of Vapor 0%cast in 0 of 40 games
- Dramatic Reversal 0%cast in 0 of 40 games
Wins by turn speed
On which own turn the 3 wins came
- by turn 70%
- turns 8–90%
- turns 10–1167%
- turns 12–1333%
- turn 14+0%
Combos in play logged Hullbreaker Horror + Sol Ring: all pieces cast in 2 games, 1 won · Kinnan, Bonder Prodigy + Basalt Monolith: all pieces cast in 15 games, 2 won · Tidespout Tyrant + Sol Ring: all pieces cast in 0 games, 0 won · Valley Floodcaller + Retraction Helix: all pieces cast in 0 games, 0 won
Mana curve without lands
Average 2.56
Roles in the deck
Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 63 non-land cards in total.
Card types
Most expensive cards
Shopping list for Cardmarket
Copy the list, create a new list under “Wants” on Cardmarket and paste it.
Total €399.57 Cardmarket average as of Oct 29, 2026
Open Cardmarket WantsPrices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.
Placement in every tournament
Oldest on the left. Green: top 3, blue: top 10.
Best place 50 · average place 54.2 · 0× top 3 · 0× top 10 out of 4 tournaments
Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?
