- Price
- €299.92of €300.00
- Overall win rate
- 8%5 wins in 65 scored games
- Games
- 70 (5)played in 7 tournaments, 5 not scored (time limit)
- Rank
- 58in the rankings up to €300 · Elo 1294 (start 1500)
- Cards
- 100incl. commander · 36 lands, 17 of them basic
- Game Changer
- 2of at most 3 allowed
- Combos
- 2complete in the deck
- Rules check
- Passed100 cards, colors, banlist
Time limit note: 7% of this deck's games hit the time limit without a winner even on the third try (all decks in this price class: 1%). Usually the Forge AI is stuck in a loop then, e.g. with lots of tokens. These games don't count – so the win rate is somewhat less meaningful.
AI note: the Forge AI can't play 13 cards of this deck (replaced with similar cards in the Forge games) and plays 8 more only partially well. This result is therefore much less meaningful – the deck probably plays stronger in human hands. Affected cards
At most €300 including the commander. If prices rise above that, the shopping list is rebuilt automatically.
Commander (1)
- Kinnan, Bonder ProdigyCombo€11.61
Creatures (28)
- Thrasios, Triton Hero Card draw€15.39
- Faerie Mastermind Card draw€10.57
- Seedborn MuseGame Changer€10.06
- Enduring Vitality Ramp€9.36
- Nezahal, Primal Tide Card draw€8.67
- Hullbreaker Horror RemovalCombo€5.14
- Endurance€5.08
- Valley FloodcallerCombo€4.42
- Birds of Paradise Ramp€3.00
- Fyndhorn Elves Ramp€2.78
- Phyrexian Metamorph€2.36
- Clever Impersonator€2.32
- Incubation Druid RampCombo€1.38
- Elvish Spirit Guide Ramp€1.21
- Tidespout Tyrant RemovalCombo€1.20
- Hydroelectric Specimen // Hydroelectric Laboratory€1.07
- Devoted Druid RampAI can't play€0.75
- Pia, Aether AsceticNot in Forge€0.63
- Trophy Mage€0.54
- Colossal Skyturtle Removal€0.43
- Elvish Mystic Ramp€0.42
- Drift of Phantasms€0.21
- Gyre Engineer RampCombo€0.17
- Llanowar Elves Ramp€0.15
- Gene Pollinator Ramp€0.13
- Paradise Druid Ramp€0.13
- Reclamation Sage Removal€0.10
- Spectral Sailor Card draw€0.10
Instants (18)
- Pact of Negation RemovalAI can't play€13.98
- Swan Song RemovalAI can't play€10.68
- Sink into Stupor // Soporific Springs€7.06
- Mindbreak TrapAI can't play€6.51
- Mental Misstep Removal€6.23
- Chord of Calling€4.17
- Flusterstorm Removal€3.53
- Crop Rotation RampGame ChangerAI limited€3.43
- An Offer You Can't Refuse Removal€3.03
- Veil of Summer ProtectionAI limited€3.00
- Into the Flood Maw Removal€1.41
- Muddle the Mixture Removal€1.15
- Counterspell Removal€1.02
- Dramatic Reversal€0.53
- Dispel Removal€0.48
- Snapback Removal€0.29
- Retraction Helix RemovalComboAI can't play€0.19
- Mana Leak Removal€0.10
Sorceries (3)
- Green Sun's Zenith€14.03
- Nature's Rhythm€5.44
- FabricateAI limited€4.07
Artifacts (10)
- Mox Amber RampCombo€64.27
- Basalt Monolith RampComboAI limited€3.00
- Moonsilver KeyAI limited€0.99
- Sol Ring RampCombo€0.74
- Fellwar Stone Ramp€0.73
- Springleaf Drum RampAI can't play€0.41
- Arcane Signet Ramp€0.39
- Talisman of Curiosity Ramp€0.33
- Mirage MirrorAI can't play€0.29
- Simic Signet RampAI can't play€0.20
Enchantments (4)
- Mystic Remora Card drawAI limited€9.37
- Freed from the RealComboAI can't play€3.97
- Intruder AlarmComboAI limited€2.26
- Mirrormade€1.68
Lands (36)
- City of Brass€8.61
- Rejuvenating Springs€3.92
- Emergence ZoneAI can't play€2.20
- Treasure Vault€1.79
- Botanical Sanctum€1.43
- Dreamroot Cascade€0.76
- Waterlogged Grove€0.55
- Yavimaya Coast€0.43
- Sodden Verdure€0.33
- Hinterland Harbor€0.32
- Flooded GroveAI can't play€0.27
- Cephalid ColiseumAI limited€0.23
- Command Tower€0.19
- Overflowing BasinAI can't play€0.18
- Exotic Orchard€0.14
- Ash Barrens€0.09
- Terramorphic Expanse€0.06
- Thornwood Falls€0.05
- Evolving Wilds€0.03
- 7× Forest
- 10× Island
Combos in the deck (2)
Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.
- Hullbreaker Horror → Infinite storm count, Infinite creature ETB, Infinite creature LTB
Example – 10 versions with these cards: Hullbreaker Horror · Retraction Helix · Sol Ring · Valley Floodcaller · Mox Amber · Tidespout Tyrant · Intruder Alarm · Basalt Monolith - Freed from the Real + … → Infinite colorless mana, Infinite blue mana, Infinite mana a specific creature can produce
4 versions, each with one of: Kinnan, Bonder Prodigy · Basalt Monolith · Incubation Druid · Gyre Engineer
Commander Spellbook lists 14 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.
Show all 14 entries
- Hullbreaker Horror + Sol Ring → Infinite colorless mana, Infinite storm count
- Hullbreaker Horror + Mox Amber → Infinite creature ETB, Infinite creature LTB, Infinite colored mana
- Kinnan, Bonder Prodigy + Basalt Monolith → Infinite colorless mana
- Tidespout Tyrant + Sol Ring → Infinite colorless mana, Infinite storm count
- Valley Floodcaller + Retraction Helix → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
- Valley Floodcaller + Retraction Helix + Sol Ring → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
- Kinnan, Bonder Prodigy + Freed from the Real → Infinite blue mana, Infinite mana a specific creature can produce, Put most creature cards from your library onto the battlefield
- Incubation Druid + Freed from the Real → Infinite mana lands you control can produce
- Tidespout Tyrant + Mox Amber → Infinite storm count
- Hullbreaker Horror + Intruder Alarm → Infinite mana creatures you control can produce, Infinite storm count, Infinite untap of creatures
- Valley Floodcaller + Retraction Helix + Basalt Monolith → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
- Freed from the Real + Gyre Engineer → Infinite green mana
- Intruder Alarm + Retraction Helix → Infinite creature ETB, Infinite creature LTB, Infinite mana creatures you control can produce
- Hullbreaker Horror → Infinite creature LTB, Infinite creature ETB, Infinite storm count
Adjusted for the Forge AI
The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.
- Devoted Druid: AI can't play it
- Emergence Zone: AI can't play it
- Flooded Grove: AI can't play it
- Freed from the Real: AI can't play it
- Intruder Alarm: AI plays it poorly
- Mindbreak Trap: AI can't play it
- Mirage Mirror: AI can't play it
- Mox Amber: adjusted to make room for another replacement
- Overflowing Basin: AI can't play it
- Pact of Negation: AI can't play it
- Pia, Aether Ascetic: not in Forge
- Retraction Helix: AI can't play it
- Simic Signet: AI can't play it
- Springleaf Drum: AI can't play it
- Swan Song: AI can't play it
- Bloom Tender: replacement
- Borne Upon a Wind: replacement
- Breeding Pool: replacement
- Buried Ruin: replacement
- Chain of Vapor: replacement
- Consecrated Sphinx: replacement
- Delighted Halfling: replacement
- Eternal Witness: replacement
- Force of Vigor: replacement
- Manglehorn: replacement
- Mockingbird: replacement
- Pemmin's Aura: replacement
- Pongify: replacement
- Shang-Chi, Master of Kung Fu: replacement
What the games show
From 65 analysed games in 7 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.
Play style: wins through combat – 99% of the damage to opponents is combat damage
Strengths
- Often wins by combo: in 3 of 5 wins all pieces of a combo were in play indication
- Recovers from board wipes: 12% wins when opponents cast a board wipe, 0% without one (all-deck avg: 23% vs 28%) indication (40 / 25 games)
Weaknesses
- Often eliminated first: in 58% of games (all-deck avg: 25%) logged (38 of 65 games)
- Slow to win: wins on average only on its 14th own turn (all-deck avg: 12th) logged (5 wins)
- Little pressure: only avg 13 damage to opponents per game (all-deck avg: 29) logged (65 games)
- Rarely eliminates opponents: 0.23 per game on average (all-deck avg: 0.62) logged (65 games)
Damage per game all games
Total damage to opponents ÷ all 65 games – what the card contributes over the whole test
- Nezahal, Primal Tide avg 1.8hit in 10 of 65 games
- Colossal Skyturtle avg 1.8hit in 11 of 65 games
- Kinnan, Bonder Prodigy avg 1.7hit in 36 of 65 games
Damage when used when it hits
Total damage ÷ games in which the card dealt damage – its strength when used
- Tidespout Tyrant avg 16.0hit in 6 of 65 games
- Nezahal, Primal Tide avg 11.8hit in 10 of 65 games
- Colossal Skyturtle avg 10.7hit in 11 of 65 games
Top finishers eliminates opponents
Cards that most often knocked an opposing commander out of the game
- Tidespout Tyrant 5×65 games in deck
- Colossal Skyturtle 3×65 games in deck
- Kinnan, Bonder Prodigy 3×65 games in deck
Best interaction answers threats
Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)
- Pongify 13×avg 0.2 per game · 65 games in deck
- Force of Vigor 13×avg 0.2 per game · 65 games in deck
- Reclamation Sage 12×avg 0.2 per game · 65 games in deck
Biggest walls blocks the most
Opposing cards that blocked this deck's attackers most often – 12% of 429 attackers blocked in total, 8% of those by flyers or reach
Not enough blocks logged yet.
Rarely cast candidates to cut
Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)
- Dramatic Reversal 0%cast in 0 of 65 games
- Hydroelectric Specimen // Hydroelectric Laboratory 0%cast in 0 of 65 games
- Sink into Stupor // Soporific Springs 0%cast in 0 of 65 games
Wins by turn speed
On which own turn the 5 wins came
- by turn 70%
- turns 8–90%
- turns 10–1120%
- turns 12–130%
- turn 14+80%
Combos in play logged Hullbreaker Horror + Sol Ring: all pieces cast in 2 games, 0 won · Hullbreaker Horror + Mox Amber: all pieces cast in 0 games, 0 won · Kinnan, Bonder Prodigy + Basalt Monolith: all pieces cast in 22 games, 2 won · Tidespout Tyrant + Sol Ring: all pieces cast in 4 games, 2 won
Mana curve without lands
Average 2.40
Roles in the deck
Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 63 non-land cards in total.
Card types
Most expensive cards
What the program has learned
Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.
No swap has enough games for a verdict yet.
1 more tested card is still collecting games.
Shopping list for Cardmarket
Copy the list, create a new list under “Wants” on Cardmarket and paste it.
Total €299.92 Cardmarket average as of Oct 27, 2026
Open Cardmarket WantsPrices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.
Placement in every tournament
Oldest on the left. Green: top 3, blue: top 10.
Best place 23 · average place 49.7 · 0× top 3 · 0× top 10 out of 7 tournaments
Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?
