- Price
- €497.72of €500.00
- Overall win rate
- 8%14 wins in 176 scored games
- Games
- 260 (84)played in 26 tournaments, 84 not scored (time limit)
- Rank
- 59in the rankings up to €500 · Elo 1285 (start 1500)
- Cards
- 100incl. commander · 36 lands, 16 of them basic
- Game Changer
- 3of at most 3 allowed
- Combos
- 3complete in the deck
- Rules check
- Passed100 cards, colors, banlist
Time limit note: 32% of this deck's games hit the time limit without a winner even on the third try (all decks in this price class: 17%). Usually the Forge AI is stuck in a loop then, e.g. with lots of tokens. These games don't count – so the win rate is somewhat less meaningful.
AI note: the Forge AI can't play 11 cards of this deck (replaced with similar cards in the Forge games) and plays 8 more only partially well. This result is therefore much less meaningful – the deck probably plays stronger in human hands. Affected cards
At most €500 including the commander. If prices rise above that, the shopping list is rebuilt automatically.
The shopping list was rebuilt with current prices on Oct 25, 2026: the tested version had risen to €504.78, above €500.00. Win rate and placement come from the tested version.
Commander (1)
- Kinnan, Bonder ProdigyCombo€11.61
Creatures (28)
- Consecrated Sphinx Card drawGame Changer€25.65
- Delighted Halfling RampCombo€20.71
- Nyxbloom AncientCombo€18.02
- Thrasios, Triton Hero Card draw€15.39
- Bloom Tender RampCombo€13.11
- Faerie Mastermind Card draw€10.57
- Seedborn MuseGame Changer€10.06
- Enduring Vitality Ramp€9.36
- Nezahal, Primal Tide Card draw€8.67
- Wandering Archaic // Explore the Vastlands€7.20
- Spellskite€6.13
- Hullbreaker Horror RemovalCombo€5.14
- Endurance€5.08
- Valley FloodcallerCombo€4.42
- Mockingbird€3.13
- Birds of Paradise Ramp€3.00
- Fyndhorn Elves Ramp€2.78
- Phyrexian Metamorph€2.36
- Clever Impersonator€2.32
- Incubation Druid RampCombo€1.38
- Elvish Spirit Guide Ramp€1.21
- Tidespout Tyrant RemovalCombo€1.20
- Trophy Mage€0.54
- Colossal Skyturtle Removal€0.43
- Elvish Mystic Ramp€0.42
- Drift of Phantasms€0.21
- Gyre Engineer RampCombo€0.17
- Llanowar Elves Ramp€0.15
Battles (1)
Instants (16)
- Pact of Negation RemovalAI can't play€13.98
- Swan Song RemovalAI can't play€10.68
- Chain of Vapor Removal€8.63
- Sink into Stupor // Soporific Springs€7.06
- Mindbreak TrapAI can't play€6.51
- Mental Misstep Removal€6.23
- Force of Vigor Removal€4.70
- Chord of Calling€4.17
- Flusterstorm Removal€3.53
- Crop Rotation RampGame ChangerAI limited€3.43
- An Offer You Can't Refuse Removal€3.03
- Veil of Summer ProtectionAI limited€3.00
- Into the Flood Maw Removal€1.41
- Dramatic Reversal€0.53
- Dispel Removal€0.48
- Retraction Helix RemovalComboAI can't play€0.19
Sorceries (4)
- Finale of Devastation€24.24
- Green Sun's Zenith€14.03
- Nature's Rhythm€5.44
- FabricateAI limited€4.07
Artifacts (10)
- Lotus Petal RampAI limited€25.96
- Basalt Monolith RampComboAI limited€3.00
- Moonsilver KeyAI limited€0.99
- Sol Ring RampCombo€0.74
- Fellwar Stone Ramp€0.73
- Springleaf Drum RampAI can't play€0.41
- Arcane Signet Ramp€0.39
- Talisman of Curiosity Ramp€0.33
- Mirage MirrorAI can't play€0.29
- Simic Signet RampAI can't play€0.20
Enchantments (4)
- Sylvan Library Card drawAI can't play€23.59
- Mystic Remora Card drawAI limited€9.37
- Pemmin's Aura ProtectionCombo€5.17
- Freed from the RealComboAI can't play€3.97
Lands (36)
- Polluted Delta€19.12
- Wooded Foothills€16.74
- Flooded Strand€14.94
- Windswept Heath€10.30
- Breeding Pool€9.89
- City of Brass€8.61
- Barkchannel Pathway // Tidechannel Pathway€4.44
- Rejuvenating Springs€3.92
- Tarnished Citadel€3.11
- Emergence ZoneAI can't play€2.20
- Treasure Vault€1.79
- Botanical Sanctum€1.43
- Waterlogged Grove€0.55
- Yavimaya Coast€0.43
- Buried Ruin€0.35
- Hinterland Harbor€0.32
- Flooded GroveAI can't play€0.27
- Cephalid ColiseumAI limited€0.23
- Command Tower€0.19
- Exotic Orchard€0.14
- 8× Forest
- 8× Island
Combos in the deck (3)
Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.
- Kinnan, Bonder Prodigy + Freed from the Real → Infinite blue mana, Infinite colorless mana, Infinite non-blue mana of colors among permanents you control
Example – 14 versions with these cards: Freed from the Real · Pemmin's Aura · Kinnan, Bonder Prodigy · Nyxbloom Ancient · Basalt Monolith · Bloom Tender · Incubation Druid · Delighted Halfling and 1 more - Hullbreaker Horror + Sol Ring + … → Infinite storm count, Infinite colorless mana, Infinite creature LTB
3 versions, each with one of: Tidespout Tyrant - Valley Floodcaller + Retraction Helix + … → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
3 versions, each with one of: Sol Ring · Basalt Monolith
Commander Spellbook lists 20 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.
Show all 20 entries
- Hullbreaker Horror + Sol Ring → Infinite colorless mana, Infinite storm count
- Kinnan, Bonder Prodigy + Basalt Monolith → Infinite colorless mana
- Tidespout Tyrant + Sol Ring → Infinite colorless mana, Infinite storm count
- Valley Floodcaller + Retraction Helix → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
- Valley Floodcaller + Retraction Helix + Sol Ring → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
- Bloom Tender + Freed from the Real → Infinite non-blue mana of colors among permanents you control, Infinite mana of colors among permanents you control
- Kinnan, Bonder Prodigy + Freed from the Real → Infinite blue mana, Infinite mana a specific creature can produce, Put most creature cards from your library onto the battlefield
- Basalt Monolith + Nyxbloom Ancient → Infinite colorless mana
- Bloom Tender + Pemmin's Aura → Infinite non-blue mana of colors among permanents you control, Infinite mana of colors among permanents you control
- Incubation Druid + Freed from the Real → Infinite mana lands you control can produce
- Kinnan, Bonder Prodigy + Pemmin's Aura → Infinite blue mana, Infinite mana a specific creature can produce, Put most creature cards from your library onto the battlefield
- Kinnan, Bonder Prodigy + Delighted Halfling + Freed from the Real → Infinite colored mana that can only be spent to cast legendary spells
- Incubation Druid + Pemmin's Aura → Infinite mana lands you control can produce
- Nyxbloom Ancient + Freed from the Real → Infinite blue mana, Infinite mana creatures you control can produce
- Valley Floodcaller + Retraction Helix + Basalt Monolith → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
- Nyxbloom Ancient + Pemmin's Aura → Infinite blue mana, Infinite mana creatures you control can produce
- Kinnan, Bonder Prodigy + Delighted Halfling + Pemmin's Aura → Infinite colored mana that can only be spent to cast legendary spells
- Freed from the Real + Gyre Engineer → Infinite green mana
- Pemmin's Aura + Gyre Engineer → Infinite green mana
- Hullbreaker Horror → Infinite creature LTB, Infinite creature ETB, Infinite storm count
What the games show
From 176 analysed games in 26 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.
Play style: wins through combat – 99% of the damage to opponents is combat damage
Strengths
- Often wins by combo: in 11 of 14 wins all pieces of a combo were in play indication
- Attacks get through: 9% of attackers blocked (all-deck avg: 16%) logged (1177 attackers in 176 games)
Weaknesses
- Little pressure: only avg 14 damage to opponents per game (all-deck avg: 29) logged (176 games)
- Often eliminated first: in 47% of games (all-deck avg: 25%) logged (82 of 176 games)
- Rarely eliminates opponents: 0.24 per game on average (all-deck avg: 0.62) logged (176 games)
- Slow to win: wins on average only on its 12th own turn (all-deck avg: 11th) logged (14 wins)
Damage per game all games
Total damage to opponents ÷ all 176 games – what the card contributes over the whole test
- Colossal Skyturtle avg 2.0hit in 21 of 176 games
- Tidespout Tyrant avg 1.8hit in 20 of 176 games
- Kinnan, Bonder Prodigy avg 1.6hit in 84 of 176 games
Damage when used when it hits
Total damage ÷ games in which the card dealt damage – its strength when used
- Wan Shi Tong, Librarian avg 17.5hit in 11 of 176 games
- Colossal Skyturtle avg 16.8hit in 21 of 176 games
- Tidespout Tyrant avg 16.2hit in 20 of 176 games
Top finishers eliminates opponents
Cards that most often knocked an opposing commander out of the game
- Tidespout Tyrant 14×176 games in deck
- Colossal Skyturtle 7×176 games in deck
- Wan Shi Tong, Librarian 5×142 games in deck
Best interaction answers threats
Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)
- Mystic Remora 76×avg 0.4 per game · 176 games in deck
- Nezahal, Primal Tide 51×avg 0.3 per game · 176 games in deck
- Force of Vigor 30×avg 0.2 per game · 176 games in deck
Biggest walls blocks the most
Opposing cards that blocked this deck's attackers most often – 9% of 1177 attackers blocked in total, 8% of those by flyers or reach
- Esper Sentinel 5×blocked in 5 games
- Zombie Token 4×blocked in 3 games
Rarely cast candidates to cut
Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)
- Wandering Archaic // Explore the Vastlands 0%cast in 0 of 34 games
- Invasion of Ikoria // Zilortha, Apex of Ikoria 0%cast in 0 of 55 games
- Chain of Vapor 0%cast in 0 of 176 games
Wins by turn speed
On which own turn the 14 wins came
- by turn 70%
- turns 8–921%
- turns 10–1129%
- turns 12–1329%
- turn 14+21%
Combos in play logged Hullbreaker Horror + Sol Ring: all pieces cast in 7 games, 2 won · Kinnan, Bonder Prodigy + Basalt Monolith: all pieces cast in 47 games, 7 won · Tidespout Tyrant + Sol Ring: all pieces cast in 6 games, 1 won · Valley Floodcaller + Retraction Helix: all pieces cast in 0 games, 0 won
Mana curve without lands
Average 2.54
Roles in the deck
Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 63 non-land cards in total.
Card types
Most expensive cards
What the program has learned
Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.
- no clear difference Reclamation Sage instead of Snapback · win rate 11% with, 6% without (75 / 101 games) · from an earlier version, not in the deck now
3 more tested cards are still collecting games.
Shopping list for Cardmarket
Copy the list, create a new list under “Wants” on Cardmarket and paste it.
Total €497.72 Cardmarket average as of Oct 27, 2026
Open Cardmarket WantsPrices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.
Placement in every tournament
Oldest on the left. Green: top 3, blue: top 10.
Best place 28 · average place 48.6 · 0× top 3 · 0× top 10 out of 26 tournaments
Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?
