CommanderTestLabor DE
Price
€399.59of €400.00
Overall win rate
10%4 wins in 39 scored games
Games
40 (1)played in 4 tournaments, 1 not scored (time limit)
Rank
54in the rankings up to €400 · Elo 1337 (start 1500)
Cards
100incl. commander · 35 lands, 9 of them basic
Game Changer
3of at most 3 allowed
Combos
3complete in the deck
Rules check
Passed100 cards, colors, banlist

At most €400 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (23)

Instants (16)

Sorceries (9)

Artifacts (9)

Enchantments (7)

Lands (35)

Kenrith, the Returned King
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (3)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Kinnan, Bonder Prodigy + Freed from the Real → Infinite non-blue mana of colors among permanents you control, Infinite mana of colors among permanents you control, Infinite colorless mana
    Example – 12 versions with these cards: Freed from the Real · Pemmin's Aura · Kinnan, Bonder Prodigy · Basalt Monolith · Bloom Tender · Incubation Druid · Selvala, Heart of the Wilds · Faeburrow Elder and 1 more
  • Emiel the Blessed + Derevi, Empyrial Tactician + … → Infinite creature LTB, Infinite creature ETB, Infinite untap of permanents you control
    6 versions, each with one of: Faeburrow Elder · Bloom Tender · Selvala, Heart of the Wilds · Basalt Monolith · Lightning Greaves · Incubation Druid
  • Cloud of Faeries + Emiel the Blessed + … → Infinite creature LTB, Infinite creature ETB, Infinite mana lands you control can produce
    4 versions, each with one of: Training Grounds · Biomancer's Familiar · Zirda, the Dawnwaker · Agatha of the Vile Cauldron

Commander Spellbook lists 22 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 22 entries
  • Kinnan, Bonder Prodigy + Basalt Monolith → Infinite colorless mana
  • Bloom Tender + Freed from the Real → Infinite non-blue mana of colors among permanents you control, Infinite mana of colors among permanents you control
  • Kinnan, Bonder Prodigy + Freed from the Real → Infinite blue mana, Infinite mana a specific creature can produce, Put most creature cards from your library onto the battlefield
  • Derevi, Empyrial Tactician + Emiel the Blessed + Bloom Tender → Infinite untap of permanents you control, Infinite creature LTB, Infinite creature ETB
  • Bloom Tender + Pemmin's Aura → Infinite non-blue mana of colors among permanents you control, Infinite mana of colors among permanents you control
  • Derevi, Empyrial Tactician + Emiel the Blessed + Faeburrow Elder → Infinite untap of permanents you control, Infinite creature LTB, Infinite creature ETB
  • Incubation Druid + Freed from the Real → Infinite mana lands you control can produce
  • Kinnan, Bonder Prodigy + Pemmin's Aura → Infinite blue mana, Infinite mana a specific creature can produce, Put most creature cards from your library onto the battlefield
  • Selvala, Heart of the Wilds + Freed from the Real → Infinite colored mana
  • Zirda, the Dawnwaker + Basalt Monolith → Infinite colorless mana
  • Faeburrow Elder + Freed from the Real → Infinite non-blue mana of colors among permanents you control, Infinite mana of colors among permanents you control
  • Derevi, Empyrial Tactician + Emiel the Blessed + Selvala, Heart of the Wilds → Infinite untap of permanents you control, Infinite creature LTB, Infinite creature ETB
  • Incubation Druid + Pemmin's Aura → Infinite mana lands you control can produce
  • Selvala, Heart of the Wilds + Pemmin's Aura → Infinite colored mana
  • Faeburrow Elder + Pemmin's Aura → Infinite non-blue mana of colors among permanents you control, Infinite mana of colors among permanents you control
  • Cloud of Faeries + Emiel the Blessed + Training Grounds → Infinite creature LTB, Infinite creature ETB, Infinite mana lands you control can produce
  • Cloud of Faeries + Emiel the Blessed + Biomancer's Familiar → Infinite creature LTB, Infinite creature ETB, Infinite mana lands you control can produce
  • Derevi, Empyrial Tactician + Emiel the Blessed + Basalt Monolith → Infinite creature LTB, Infinite creature ETB
  • Emiel the Blessed + Faeburrow Elder + Lightning Greaves → Infinite blinking, Infinite creature ETB, Infinite creature LTB
  • Cloud of Faeries + Emiel the Blessed + Zirda, the Dawnwaker → Infinite creature LTB, Infinite creature ETB, Infinite mana lands you control can produce
  • Derevi, Empyrial Tactician + Emiel the Blessed + Incubation Druid → Infinite creature LTB, Infinite creature ETB
  • Cloud of Faeries + Emiel the Blessed + Agatha of the Vile Cauldron → Infinite creature LTB, Infinite creature ETB, Infinite mana lands you control can produce

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Canopy Vista: adjusted to make room for another replacement
  • Carpet of Flowers: AI can't play it
  • Farewell: adjusted to make room for another replacement
  • Freed from the Real: AI can't play it
  • Into the Flood Maw: swapped for a test
  • Swan Song: AI can't play it
  • The World Tree: adjusted to make room for another replacement
Played instead in the tournament
  • Blasphemous Act: replacement
  • Blood Crypt: replacement
  • Crop Rotation: replacement
  • Kami of Whispered Hopes: replacement
  • Llanowar Elves: replacement
  • Steam Vents: replacement
  • Wilderness Reclamation: replacement

What the games show

From 39 analysed games in 4 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 100% of the damage to opponents is combat damage

Strengths

No clear strength in the logs.

Weaknesses

  • Little pressure: only avg 15 damage to opponents per game (all-deck avg: 28) logged (39 games)
  • Rarely eliminates opponents: 0.28 per game on average (all-deck avg: 0.62) logged (39 games)
  • Often eliminated first: in 36% of games (all-deck avg: 25%) logged (14 of 39 games)

Damage per game all games

Total damage to opponents ÷ all 39 games – what the card contributes over the whole test

  1. Kenrith, the Returned King avg 9.5hit in 23 of 39 games
  2. Seedborn Muse avg 1.2hit in 5 of 39 games
  3. Emiel the Blessed avg 1.1hit in 5 of 39 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Kenrith, the Returned King avg 16.1hit in 23 of 39 games
  2. Incubation Druid avg 11.0hit in 3 of 39 games
  3. Seedborn Muse avg 9.6hit in 5 of 39 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Kenrith, the Returned King 4×39 games in deck
  2. Seedborn Muse 2×39 games in deck
  3. Grand Abolisher 1×20 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Culling Ritual 15×avg 0.4 per game · 39 games in deck
  2. Abrupt Decay 9×avg 0.2 per game · 39 games in deck
  3. Flusterstorm 8×avg 0.2 per game · 39 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 20% of 172 attackers blocked in total, 14% of those by flyers or reach

Not enough blocks logged yet.

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Borne Upon a Wind 0%cast in 0 of 39 games
  2. Cloud of Faeries 0%cast in 0 of 39 games
  3. Elvish Spirit Guide 0%cast in 0 of 39 games

Wins by turn speed

On which own turn the 4 wins came

  • by turn 70%
  • turns 8–90%
  • turns 10–110%
  • turns 12–1325%
  • turn 14+75%

Combos in play logged Kinnan, Bonder Prodigy + Basalt Monolith: all pieces cast in 1 games, 0 won · Bloom Tender + Freed from the Real: all pieces cast in 0 games, 0 won · Kinnan, Bonder Prodigy + Freed from the Real: all pieces cast in 0 games, 0 won · Derevi, Empyrial Tactician + Emiel the Blessed + Bloom Tender: all pieces cast in 0 games, 0 won

Mana curve without lands

Average 2.14

0
19
1
25
2
15
3
3
4
1
5
1
6
7+

Roles in the deck

Ramp
24 / 20
Card draw
6 / 6
Removal
12 / 8
Board wipe
2 / 2
Protection
4 / 4
Strategy
16 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.

Card types

Creatures
23
Instants
16
Sorceries
9
Artifacts
9
Enchantments
7
Lands
35

Most expensive cards

Misty Rainforest
€24.90
Polluted Delta
€18.45
Bloodstained Mire
€16.96
Wooded Foothills
€16.85
Flooded Strand
€14.68
Bloom Tender
€13.56
Kinnan, Bonder Prodigy
€11.35
Swan Song
€10.91

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

2 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €399.59 Cardmarket average as of Oct 29, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

48525248

Best place 48 · average place 50.0 · 0× top 3 · 0× top 10 out of 4 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?