- Price
- €199.37of €200.00
- Overall win rate
- 10%24 wins in 240 scored games
- Games
- 260 (20)played in 26 tournaments, 20 not scored (time limit)
- Rank
- 58in the rankings up to €200 · Elo 1314 (start 1500)
- Cards
- 100incl. commander · 35 lands, 9 of them basic
- Game Changer
- 3of at most 3 allowed
- Combos
- 4complete in the deck
- Rules check
- Passed100 cards, colors, banlist
At most €200 including the commander. If prices rise above that, the shopping list is rebuilt automatically.
The shopping list was rebuilt with current prices on Oct 25, 2026: the tested version had risen to €200.13, above €200.00. Win rate and placement come from the tested version.
Commander (1)
Creatures (21)
- Bloom Tender RampCombo€13.11
- Emiel the BlessedCombo€10.49
- Seedborn MuseGame Changer€10.06
- Noble Hierarch Ramp€8.02
- Selvala, Heart of the Wilds RampCombo€4.64
- Birds of Paradise Ramp€3.00
- Agatha of the Vile CauldronCombo€2.74
- Derevi, Empyrial TacticianCombo€2.08
- Incubation Druid RampCombo€1.38
- Simian Spirit Guide Ramp€1.35
- Elvish Spirit Guide Ramp€1.21
- Ignoble Hierarch Ramp€1.16
- Biomancer's FamiliarCombo€1.04
- Eternal Witness€0.69
- Zirda, the DawnwakerCombo€0.68
- Faeburrow Elder RampCombo€0.66
- Gluntch, the Bestower Ramp€0.32
- Kwain, Itinerant Meddler Card draw€0.23
- Selvala, Explorer Returned RampAI can't play€0.21
- Cloud of Faeries Card drawCombo€0.11
- Humble Defector Card draw€0.09
Instants (18)
- Swan Song RemovalAI can't play€10.68
- Heroic Intervention Protection€10.37
- Mental Misstep Removal€6.23
- Flusterstorm Removal€3.53
- Crop Rotation RampGame ChangerAI limited€3.43
- An Offer You Can't Refuse Removal€3.03
- Veil of Summer ProtectionAI limited€3.00
- Borne Upon a Wind Card draw€2.58
- Arcane Denial Removal€1.82
- Abrupt Decay Removal€1.67
- Into the Flood Maw Removal€1.41
- Dark Ritual€1.26
- Assassin's Trophy Removal€1.15
- Swords to Plowshares Removal€1.03
- Counterspell Removal€1.02
- Path to Exile Removal€0.83
- Generous Gift Removal€0.56
- Beast Within RemovalAI can't play€0.45
Sorceries (9)
- Farewell Board wipeGame Changer€4.11
- Nature's Lore Ramp€2.05
- Tempt with Discovery Ramp€1.45
- Culling Ritual Board wipe€0.87
- NeoformAI limited€0.81
- Farseek RampAI limited€0.56
- Sevinne's ReclamationAI limited€0.39
- Cultivate Ramp€0.21
- Rampant Growth Ramp€0.17
Artifacts (9)
- Lightning Greaves ProtectionCombo€3.08
- Basalt Monolith RampComboAI limited€3.00
- Wishclaw Talisman€1.97
- Howling Mine Card draw€1.77
- Sol Ring Ramp€0.74
- Fellwar Stone Ramp€0.73
- Arcane Signet Ramp€0.39
- Chromatic Lantern Ramp€0.36
- Wayfarer's Bauble Ramp€0.21
Enchantments (7)
- Mystic Remora Card drawAI limited€9.37
- Pemmin's Aura ProtectionCombo€5.17
- Training GroundsCombo€4.12
- Freed from the RealComboAI can't play€3.97
- Propaganda€2.29
- Wilderness Reclamation€1.37
- Rites of Flourishing Ramp€0.34
Lands (35)
- Windswept Heath€10.30
- City of Brass€8.61
- Temple Garden€7.09
- Reliquary Tower€1.61
- Arcane Sanctum€0.31
- Rogue's Passage€0.29
- Sunken Hollow€0.29
- Battlefield Forge€0.25
- Smoldering Marsh€0.25
- Seaside Citadel€0.23
- Canopy Vista€0.21
- Cinder Glade€0.20
- Command Tower€0.19
- Jungle Shrine€0.19
- Opulent Palace€0.19
- Prairie Stream€0.19
- Nomad Outpost€0.18
- Sandsteppe Citadel€0.17
- Frontier Bivouac€0.16
- Exotic Orchard€0.14
- Mystic Monastery€0.12
- Path of Ancestry€0.10
- Ash Barrens€0.09
- Gateway Plaza€0.07
- Terramorphic Expanse€0.06
- Evolving Wilds€0.03
- 1× Swamp
- 4× Forest
- 2× Island
- 2× Plains
Combos in the deck (4)
Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.
- Bloom Tender + Freed from the Real → Infinite non-blue mana of colors among permanents you control, Infinite mana of colors among permanents you control, Infinite mana lands you control can produce
Example – 8 versions with these cards: Freed from the Real · Pemmin's Aura · Bloom Tender · Incubation Druid · Selvala, Heart of the Wilds · Faeburrow Elder - Emiel the Blessed + Derevi, Empyrial Tactician + … → Infinite creature LTB, Infinite creature ETB, Infinite untap of permanents you control
6 versions, each with one of: Faeburrow Elder · Bloom Tender · Selvala, Heart of the Wilds · Basalt Monolith · Lightning Greaves · Incubation Druid - Cloud of Faeries + Emiel the Blessed + … → Infinite creature LTB, Infinite creature ETB, Infinite mana lands you control can produce
4 versions, each with one of: Training Grounds · Biomancer's Familiar · Zirda, the Dawnwaker · Agatha of the Vile Cauldron - Zirda, the Dawnwaker + Basalt Monolith → Infinite colorless mana
Commander Spellbook lists 19 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.
Show all 19 entries
- Bloom Tender + Freed from the Real → Infinite non-blue mana of colors among permanents you control, Infinite mana of colors among permanents you control
- Derevi, Empyrial Tactician + Emiel the Blessed + Bloom Tender → Infinite untap of permanents you control, Infinite creature LTB, Infinite creature ETB
- Bloom Tender + Pemmin's Aura → Infinite non-blue mana of colors among permanents you control, Infinite mana of colors among permanents you control
- Derevi, Empyrial Tactician + Emiel the Blessed + Faeburrow Elder → Infinite untap of permanents you control, Infinite creature LTB, Infinite creature ETB
- Incubation Druid + Freed from the Real → Infinite mana lands you control can produce
- Selvala, Heart of the Wilds + Freed from the Real → Infinite colored mana
- Zirda, the Dawnwaker + Basalt Monolith → Infinite colorless mana
- Faeburrow Elder + Freed from the Real → Infinite non-blue mana of colors among permanents you control, Infinite mana of colors among permanents you control
- Derevi, Empyrial Tactician + Emiel the Blessed + Selvala, Heart of the Wilds → Infinite untap of permanents you control, Infinite creature LTB, Infinite creature ETB
- Incubation Druid + Pemmin's Aura → Infinite mana lands you control can produce
- Selvala, Heart of the Wilds + Pemmin's Aura → Infinite colored mana
- Faeburrow Elder + Pemmin's Aura → Infinite non-blue mana of colors among permanents you control, Infinite mana of colors among permanents you control
- Cloud of Faeries + Emiel the Blessed + Training Grounds → Infinite creature LTB, Infinite creature ETB, Infinite mana lands you control can produce
- Cloud of Faeries + Emiel the Blessed + Biomancer's Familiar → Infinite creature LTB, Infinite creature ETB, Infinite mana lands you control can produce
- Derevi, Empyrial Tactician + Emiel the Blessed + Basalt Monolith → Infinite creature LTB, Infinite creature ETB
- Emiel the Blessed + Faeburrow Elder + Lightning Greaves → Infinite blinking, Infinite creature ETB, Infinite creature LTB
- Cloud of Faeries + Emiel the Blessed + Zirda, the Dawnwaker → Infinite creature LTB, Infinite creature ETB, Infinite mana lands you control can produce
- Derevi, Empyrial Tactician + Emiel the Blessed + Incubation Druid → Infinite creature LTB, Infinite creature ETB
- Cloud of Faeries + Emiel the Blessed + Agatha of the Vile Cauldron → Infinite creature LTB, Infinite creature ETB, Infinite mana lands you control can produce
What the games show
From 240 analysed games in 26 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.
Play style: wins through combat – 100% of the damage to opponents is combat damage
Strengths
No clear strength in the logs.
Weaknesses
- Little pressure: only avg 14 damage to opponents per game (all-deck avg: 30) logged (240 games)
- Rarely eliminates opponents: 0.24 per game on average (all-deck avg: 0.63) logged (240 games)
- Slow to win: wins on average only on its 13th own turn (all-deck avg: 12th) logged (24 wins)
Damage per game all games
Total damage to opponents ÷ all 240 games – what the card contributes over the whole test
- Kenrith, the Returned King avg 8.9hit in 124 of 240 games
- Derevi, Empyrial Tactician avg 0.7hit in 23 of 240 games
- Emiel the Blessed avg 0.6hit in 22 of 240 games
Damage when used when it hits
Total damage ÷ games in which the card dealt damage – its strength when used
- Kenrith, the Returned King avg 17.2hit in 124 of 240 games
- Gluntch, the Bestower avg 9.7hit in 14 of 240 games
- Faeburrow Elder avg 8.8hit in 15 of 240 games
Top finishers eliminates opponents
Cards that most often knocked an opposing commander out of the game
- Kenrith, the Returned King 41×240 games in deck
- Agatha of the Vile Cauldron 2×240 games in deck
- Biomancer's Familiar 2×240 games in deck
Best interaction answers threats
Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)
- Culling Ritual 105×avg 0.4 per game · 240 games in deck
- Mystic Remora 104×avg 0.4 per game · 240 games in deck
- Generous Gift 51×avg 0.2 per game · 240 games in deck
Biggest walls blocks the most
Opposing cards that blocked this deck's attackers most often – 16% of 969 attackers blocked in total, 13% of those by flyers or reach
- Ashling, the Limitless 4×blocked in 3 games
- Elephant Token 3×blocked in 3 games
- Servo Token 3×blocked in 3 games
Rarely cast candidates to cut
Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)
- Neoform 0%cast in 0 of 233 games
- Borne Upon a Wind 0%cast in 0 of 240 games
- Cloud of Faeries 0%cast in 0 of 240 games
Wins by turn speed
On which own turn the 24 wins came
- by turn 74%
- turns 8–98%
- turns 10–1121%
- turns 12–1338%
- turn 14+29%
Combos in play logged Bloom Tender + Freed from the Real: all pieces cast in 0 games, 0 won · Derevi, Empyrial Tactician + Emiel the Blessed + Bloom Tender: all pieces cast in 3 games, 0 won · Bloom Tender + Pemmin's Aura: all pieces cast in 10 games, 1 won · Derevi, Empyrial Tactician + Emiel the Blessed + Faeburrow Elder: all pieces cast in 2 games, 1 won
Mana curve without lands
Average 2.27
Roles in the deck
Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.
Card types
Most expensive cards
What the program has learned
Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.
- no clear difference Commander's Sphere instead of Kodama's Reach · win rate 12% with, 10% without (52 / 188 games) · from an earlier version, not in the deck now
- no clear difference Kodama's Reach instead of Thought Vessel · win rate 10% with, 10% without (67 / 173 games) · from an earlier version, not in the deck now
- no clear difference Llanowar Elves instead of Thought Vessel · win rate 10% with, 10% without (112 / 128 games) · from an earlier version, not in the deck now
5 more tested cards are still collecting games.
Shopping list for Cardmarket
Copy the list, create a new list under “Wants” on Cardmarket and paste it.
Total €199.37 Cardmarket average as of Oct 27, 2026
Open Cardmarket WantsPrices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.
Placement in every tournament
Oldest on the left. Green: top 3, blue: top 10.
Best place 28 · average place 50.1 · 0× top 3 · 0× top 10 out of 26 tournaments
Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?
