- Price
- €299.47of €300.00
- Overall win rate
- 6%4 wins in 68 scored games
- Games
- 70 (2)played in 7 tournaments, 2 not scored (time limit)
- Rank
- 60in the rankings up to €300 · Elo 1228 (start 1500)
- Cards
- 100incl. commander · 35 lands, 9 of them basic
- Game Changer
- 3of at most 3 allowed
- Combos
- 3complete in the deck
- Rules check
- Passed100 cards, colors, banlist
AI note: the Forge AI can't play 5 cards of this deck (replaced with similar cards in the Forge games) and plays 7 more only partially well. This result is therefore somewhat less meaningful. Affected cards
At most €300 including the commander. If prices rise above that, the shopping list is rebuilt automatically.
Commander (1)
Creatures (20)
- Bloom Tender RampCombo€13.11
- Kinnan, Bonder Prodigy RampCombo€11.61
- Emiel the BlessedCombo€10.49
- Seedborn MuseGame Changer€10.06
- Noble Hierarch Ramp€8.02
- Deathrite Shaman Removal€6.23
- Birds of Paradise Ramp€3.00
- Agatha of the Vile CauldronCombo€2.74
- Derevi, Empyrial TacticianCombo€2.08
- Incubation Druid RampCombo€1.38
- Simian Spirit Guide Ramp€1.35
- Elvish Spirit Guide Ramp€1.21
- Ignoble Hierarch Ramp€1.16
- Biomancer's FamiliarCombo€1.04
- Eternal Witness€0.69
- Zirda, the DawnwakerCombo€0.68
- Faeburrow Elder RampCombo€0.66
- Gluntch, the Bestower Ramp€0.32
- Cloud of Faeries Card drawCombo€0.11
- Humble Defector Card draw€0.09
Instants (17)
- Swan Song RemovalAI can't play€10.68
- Heroic Intervention Protection€10.37
- Silence€6.89
- Mental Misstep Removal€6.23
- Flusterstorm Removal€3.53
- Crop Rotation RampGame ChangerAI limited€3.43
- An Offer You Can't Refuse Removal€3.03
- Veil of Summer ProtectionAI limited€3.00
- Borne Upon a Wind Card draw€2.58
- Arcane Denial Removal€1.82
- Abrupt Decay Removal€1.67
- Into the Flood Maw Removal€1.41
- Dark Ritual€1.26
- Swords to Plowshares Removal€1.03
- Counterspell Removal€1.02
- Path to Exile Removal€0.83
- Beast Within RemovalAI can't play€0.45
Sorceries (10)
- Windfall Card drawAI can't play€3.99
- Nature's Lore Ramp€2.05
- Tempt with Discovery Ramp€1.45
- Blasphemous Act Board wipe€1.21
- Culling Ritual Board wipe€0.87
- NeoformAI limited€0.81
- Farseek RampAI limited€0.56
- Sevinne's ReclamationAI limited€0.39
- Cultivate Ramp€0.21
- Rampant Growth Ramp€0.17
Artifacts (9)
- Lightning Greaves ProtectionCombo€3.08
- Basalt Monolith RampComboAI limited€3.00
- Wishclaw Talisman€1.97
- Howling Mine Card draw€1.77
- Sol Ring Ramp€0.74
- Fellwar Stone Ramp€0.73
- Arcane Signet Ramp€0.39
- Chromatic Lantern Ramp€0.36
- Wayfarer's Bauble Ramp€0.21
Enchantments (8)
- Mystic Remora Card drawAI limited€9.37
- Underworld BreachGame Changer€6.61
- Pemmin's Aura ProtectionCombo€5.17
- Training GroundsCombo€4.12
- Freed from the RealComboAI can't play€3.97
- Propaganda€2.29
- Carpet of Flowers RampAI can't play€2.13
- Wilderness Reclamation€1.37
Lands (35)
- Wooded Foothills€16.74
- Flooded Strand€14.94
- Windswept Heath€10.30
- Watery Grave€9.82
- Godless Shrine€8.76
- City of Brass€8.61
- Hallowed Fountain€8.01
- Temple Garden€7.09
- Stomping Ground€7.08
- Forbidden Orchard€5.82
- Tarnished Citadel€3.11
- Reliquary Tower€1.61
- Sunken Hollow€0.29
- Seaside Citadel€0.23
- Canopy Vista€0.21
- Cinder Glade€0.20
- Command Tower€0.19
- Jungle Shrine€0.19
- Prairie Stream€0.19
- Nomad Outpost€0.18
- Sandsteppe Citadel€0.17
- Exotic Orchard€0.14
- Mystic Monastery€0.12
- Path of Ancestry€0.10
- Terramorphic Expanse€0.06
- Evolving Wilds€0.03
- 4× Forest
- 1× Mountain
- 3× Island
- 1× Plains
Combos in the deck (3)
Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.
- Kinnan, Bonder Prodigy + Freed from the Real → Infinite non-blue mana of colors among permanents you control, Infinite mana of colors among permanents you control, Infinite colorless mana
Example – 10 versions with these cards: Freed from the Real · Pemmin's Aura · Kinnan, Bonder Prodigy · Basalt Monolith · Bloom Tender · Incubation Druid · Faeburrow Elder · Zirda, the Dawnwaker - Emiel the Blessed + Derevi, Empyrial Tactician + … → Infinite creature LTB, Infinite creature ETB, Infinite untap of permanents you control
5 versions, each with one of: Faeburrow Elder · Bloom Tender · Basalt Monolith · Lightning Greaves · Incubation Druid - Cloud of Faeries + Emiel the Blessed + … → Infinite creature LTB, Infinite creature ETB, Infinite mana lands you control can produce
4 versions, each with one of: Training Grounds · Biomancer's Familiar · Zirda, the Dawnwaker · Agatha of the Vile Cauldron
Commander Spellbook lists 19 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.
Show all 19 entries
- Kinnan, Bonder Prodigy + Basalt Monolith → Infinite colorless mana
- Bloom Tender + Freed from the Real → Infinite non-blue mana of colors among permanents you control, Infinite mana of colors among permanents you control
- Kinnan, Bonder Prodigy + Freed from the Real → Infinite blue mana, Infinite mana a specific creature can produce, Put most creature cards from your library onto the battlefield
- Derevi, Empyrial Tactician + Emiel the Blessed + Bloom Tender → Infinite untap of permanents you control, Infinite creature LTB, Infinite creature ETB
- Bloom Tender + Pemmin's Aura → Infinite non-blue mana of colors among permanents you control, Infinite mana of colors among permanents you control
- Derevi, Empyrial Tactician + Emiel the Blessed + Faeburrow Elder → Infinite untap of permanents you control, Infinite creature LTB, Infinite creature ETB
- Incubation Druid + Freed from the Real → Infinite mana lands you control can produce
- Kinnan, Bonder Prodigy + Pemmin's Aura → Infinite blue mana, Infinite mana a specific creature can produce, Put most creature cards from your library onto the battlefield
- Zirda, the Dawnwaker + Basalt Monolith → Infinite colorless mana
- Faeburrow Elder + Freed from the Real → Infinite non-blue mana of colors among permanents you control, Infinite mana of colors among permanents you control
- Incubation Druid + Pemmin's Aura → Infinite mana lands you control can produce
- Faeburrow Elder + Pemmin's Aura → Infinite non-blue mana of colors among permanents you control, Infinite mana of colors among permanents you control
- Cloud of Faeries + Emiel the Blessed + Training Grounds → Infinite creature LTB, Infinite creature ETB, Infinite mana lands you control can produce
- Cloud of Faeries + Emiel the Blessed + Biomancer's Familiar → Infinite creature LTB, Infinite creature ETB, Infinite mana lands you control can produce
- Derevi, Empyrial Tactician + Emiel the Blessed + Basalt Monolith → Infinite creature LTB, Infinite creature ETB
- Emiel the Blessed + Faeburrow Elder + Lightning Greaves → Infinite blinking, Infinite creature ETB, Infinite creature LTB
- Cloud of Faeries + Emiel the Blessed + Zirda, the Dawnwaker → Infinite creature LTB, Infinite creature ETB, Infinite mana lands you control can produce
- Derevi, Empyrial Tactician + Emiel the Blessed + Incubation Druid → Infinite creature LTB, Infinite creature ETB
- Cloud of Faeries + Emiel the Blessed + Agatha of the Vile Cauldron → Infinite creature LTB, Infinite creature ETB, Infinite mana lands you control can produce
Adjusted for the Forge AI
The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.
- Beast Within: AI can't play it
- Carpet of Flowers: AI can't play it
- Freed from the Real: AI can't play it
- Godless Shrine: adjusted to make room for another replacement
- Swan Song: AI can't play it
- Windfall: AI can't play it
- Breeding Pool: replacement
- Lotho, Corrupt Shirriff: replacement
- Mind Stone: test
- Rites of Flourishing: replacement
- Selvala, Heart of the Wilds: replacement
- Teferi, Time Raveler: replacement
What the games show
From 68 analysed games in 7 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.
Play style: wins through combat – 100% of the damage to opponents is combat damage
Strengths
No clear strength in the logs.
Weaknesses
- Little pressure: only avg 10 damage to opponents per game (all-deck avg: 29) logged (68 games)
- Rarely eliminates opponents: 0.13 per game on average (all-deck avg: 0.62) logged (68 games)
Damage per game all games
Total damage to opponents ÷ all 68 games – what the card contributes over the whole test
- Kenrith, the Returned King avg 6.3hit in 33 of 68 games
- Gluntch, the Bestower avg 0.6hit in 3 of 68 games
- Derevi, Empyrial Tactician avg 0.6hit in 8 of 68 games
Damage when used when it hits
Total damage ÷ games in which the card dealt damage – its strength when used
- Kenrith, the Returned King avg 12.9hit in 33 of 68 games
- Zirda, the Dawnwaker avg 5.1hit in 7 of 68 games
- Derevi, Empyrial Tactician avg 5.1hit in 8 of 68 games
Top finishers eliminates opponents
Cards that most often knocked an opposing commander out of the game
- Kenrith, the Returned King 4×68 games in deck
- Agatha of the Vile Cauldron 2×68 games in deck
- Eternal Witness 1×68 games in deck
Best interaction answers threats
Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)
- Culling Ritual 35×avg 0.5 per game · 68 games in deck
- Mystic Remora 27×avg 0.4 per game · 68 games in deck
- Path to Exile 20×avg 0.3 per game · 68 games in deck
Biggest walls blocks the most
Opposing cards that blocked this deck's attackers most often – 19% of 202 attackers blocked in total, 15% of those by flyers or reach
Not enough blocks logged yet.
Rarely cast candidates to cut
Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)
- Borne Upon a Wind 0%cast in 0 of 68 games
- Cloud of Faeries 0%cast in 0 of 68 games
- Neoform 0%cast in 0 of 68 games
Wins by turn speed
On which own turn the 4 wins came
- by turn 70%
- turns 8–90%
- turns 10–110%
- turns 12–1375%
- turn 14+25%
Combos in play logged Kinnan, Bonder Prodigy + Basalt Monolith: all pieces cast in 1 games, 0 won · Bloom Tender + Freed from the Real: all pieces cast in 0 games, 0 won · Kinnan, Bonder Prodigy + Freed from the Real: all pieces cast in 0 games, 0 won · Derevi, Empyrial Tactician + Emiel the Blessed + Bloom Tender: all pieces cast in 1 games, 0 won
Mana curve without lands
Average 2.22
Roles in the deck
Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.
Card types
Most expensive cards
What the program has learned
Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.
No swap has enough games for a verdict yet.
4 more tested cards are still collecting games.
Shopping list for Cardmarket
Copy the list, create a new list under “Wants” on Cardmarket and paste it.
Total €299.47 Cardmarket average as of Oct 27, 2026
Open Cardmarket WantsPrices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.
Placement in every tournament
Oldest on the left. Green: top 3, blue: top 10.
Best place 44 · average place 53.9 · 0× top 3 · 0× top 10 out of 7 tournaments
Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?
