- Price
- €99.11of €100.00
- Overall win rate
- 8%19 wins in 239 scored games
- Games
- 270 (31)played in 27 tournaments, 31 not scored (time limit)
- Rank
- 60in the rankings up to €100 · Elo 1280 (start 1500)
- Cards
- 100incl. commander · 35 lands, 9 of them basic
- Game Changer
- 1of at most 3 allowed
- Combos
- 2complete in the deck
- Rules check
- Passed100 cards, colors, banlist
Time limit note: 11% of this deck's games hit the time limit without a winner even on the third try (all decks in this price class: 6%). Usually the Forge AI is stuck in a loop then, e.g. with lots of tokens. These games don't count – so the win rate is somewhat less meaningful.
AI note: the Forge AI can't play 5 cards of this deck (replaced with similar cards in the Forge games) and plays 6 more only partially well. This result is therefore somewhat less meaningful. Affected cards
At most €100 including the commander. If prices rise above that, the shopping list is rebuilt automatically.
Commander (1)
- Kenrith, the Returned KingCombo€1.03
Creatures (19)
- Birds of Paradise Ramp€3.00
- Incubation Druid RampCombo€1.38
- Simian Spirit Guide Ramp€1.35
- Elvish Spirit Guide Ramp€1.21
- Ignoble Hierarch Ramp€1.16
- Biomancer's Familiar€1.04
- Eternal Witness€0.69
- Zirda, the Dawnwaker€0.68
- Faeburrow Elder RampCombo€0.66
- Gluntch, the Bestower Ramp€0.32
- Sakura-Tribe Elder Ramp€0.28
- Spore Frog€0.28
- Fathom Mage Card draw€0.27
- Kwain, Itinerant Meddler Card draw€0.23
- Selvala, Explorer Returned RampAI can't play€0.21
- Llanowar Elves Ramp€0.15
- Composite Golem RampComboAI can't play€0.13
- Cloud of Faeries Card draw€0.11
- Humble Defector Card draw€0.09
Instants (19)
- Heroic Intervention Protection€10.37
- Flusterstorm Removal€3.53
- Snap Removal€3.15
- An Offer You Can't Refuse Removal€3.03
- Veil of Summer ProtectionAI limited€3.00
- Borne Upon a Wind Card draw€2.58
- Arcane Denial Removal€1.82
- Abrupt Decay Removal€1.67
- Dovin's Veto Removal€1.57
- Into the Flood Maw Removal€1.41
- Dark Ritual€1.26
- Assassin's Trophy Removal€1.15
- Brainstorm Card draw€1.04
- Swords to Plowshares Removal€1.03
- Counterspell Removal€1.02
- Path to Exile Removal€0.83
- Generous Gift Removal€0.56
- Beast Within RemovalAI can't play€0.45
- Negate Removal€0.09
Sorceries (10)
- Farewell Board wipeGame Changer€4.11
- Nature's Lore Ramp€2.05
- Tempt with Discovery Ramp€1.45
- Culling Ritual Board wipe€0.87
- Kodama's Reach Ramp€0.85
- NeoformAI limited€0.81
- Farseek RampAI limited€0.56
- Sevinne's ReclamationAI limited€0.39
- Cultivate Ramp€0.21
- Rampant Growth Ramp€0.17
Artifacts (10)
- Lightning Greaves Protection€3.08
- Wishclaw Talisman€1.97
- Howling Mine Card draw€1.77
- Thought Vessel Ramp€1.18
- Sol Ring Ramp€0.74
- Fellwar Stone Ramp€0.73
- Arcane Signet Ramp€0.39
- Chromatic Lantern Ramp€0.36
- Wayfarer's Bauble Ramp€0.21
- Commander's Sphere Ramp€0.06
Enchantments (6)
- Mystic Remora Card drawAI limited€9.37
- Freed from the RealComboAI can't play€3.97
- Carpet of Flowers RampAI can't play€2.13
- Wilderness Reclamation€1.37
- Rites of Flourishing Ramp€0.34
- Happily Ever After Card draw€0.19
Lands (35)
- Reliquary Tower€1.61
- Arcane Sanctum€0.31
- Rogue's Passage€0.29
- Sunken Hollow€0.29
- Battlefield Forge€0.25
- Smoldering Marsh€0.25
- Seaside Citadel€0.23
- Crumbling Necropolis€0.22
- Canopy Vista€0.21
- Cinder Glade€0.20
- Command Tower€0.19
- Jungle Shrine€0.19
- Opulent Palace€0.19
- Prairie Stream€0.19
- Nomad Outpost€0.18
- Sandsteppe Citadel€0.17
- Frontier Bivouac€0.16
- Exotic Orchard€0.14
- Mystic Monastery€0.12
- Myriad Landscape€0.11
- Path of Ancestry€0.10
- Temple of the False GodAI limited€0.10
- Ash Barrens€0.09
- Gateway Plaza€0.07
- Terramorphic Expanse€0.06
- Evolving Wilds€0.03
- 1× Swamp
- 4× Forest
- 2× Island
- 2× Plains
Combos in the deck (2)
Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.
- Freed from the Real + … → Infinite mana lands you control can produce, Infinite non-blue mana of colors among permanents you control, Infinite mana of colors among permanents you control
2 versions, each with one of: Incubation Druid · Faeburrow Elder - Kenrith, the Returned King + Composite Golem → Infinite death triggers, Infinite creature ETB, Infinite creature LTB
Commander Spellbook lists 3 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.
Show all 3 entries
- Incubation Druid + Freed from the Real → Infinite mana lands you control can produce
- Faeburrow Elder + Freed from the Real → Infinite non-blue mana of colors among permanents you control, Infinite mana of colors among permanents you control
- Kenrith, the Returned King + Composite Golem → Infinite death triggers, Infinite creature ETB, Infinite creature LTB
Adjusted for the Forge AI
The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.
- Beast Within: AI can't play it
- Carpet of Flowers: AI can't play it
- Composite Golem: AI can't play it
- Crumbling Necropolis: adjusted to make room for another replacement
- Farewell: adjusted to make room for another replacement
- Freed from the Real: AI can't play it
- Mystic Remora: AI plays it poorly
- Selvala, Explorer Returned: AI can't play it
- Snap: adjusted to make room for another replacement
- Temple of the False God: AI plays it poorly
- Agatha of the Vile Cauldron: replacement
- Basilisk Gate: replacement
- Chaos Warp: replacement
- Crop Rotation: replacement
- Explore: replacement
- Gond Gate: replacement
- Mind Stone: replacement
- Mountain: replacement
- Noble Hierarch: replacement
- Propaganda: replacement
- Training Grounds: replacement
What the games show
From 239 analysed games in 27 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.
Play style: wins through combat – 100% of the damage to opponents is combat damage
Strengths
No clear strength in the logs.
Weaknesses
- Little pressure: only avg 12 damage to opponents per game (all-deck avg: 31) logged (239 games)
- Rarely eliminates opponents: 0.19 per game on average (all-deck avg: 0.63) logged (239 games)
- Slow to win: wins on average only on its 13th own turn (all-deck avg: 12th) logged (19 wins)
Damage per game all games
Total damage to opponents ÷ all 239 games – what the card contributes over the whole test
- Kenrith, the Returned King avg 8.6hit in 142 of 239 games
- Zirda, the Dawnwaker avg 0.5hit in 21 of 239 games
- Biomancer's Familiar avg 0.4hit in 17 of 239 games
Damage when used when it hits
Total damage ÷ games in which the card dealt damage – its strength when used
- Kenrith, the Returned King avg 14.4hit in 142 of 239 games
- Zirda, the Dawnwaker avg 6.2hit in 21 of 239 games
- Faeburrow Elder avg 5.7hit in 16 of 239 games
Top finishers eliminates opponents
Cards that most often knocked an opposing commander out of the game
- Kenrith, the Returned King 32×239 games in deck
- Biomancer's Familiar 3×239 games in deck
- Agatha of the Vile Cauldron 2×219 games in deck
Best interaction answers threats
Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)
- Culling Ritual 87×avg 0.4 per game · 239 games in deck
- Path to Exile 59×avg 0.2 per game · 239 games in deck
- Generous Gift 44×avg 0.2 per game · 239 games in deck
Biggest walls blocks the most
Opposing cards that blocked this deck's attackers most often – 20% of 620 attackers blocked in total, 16% of those by flyers or reach
- Goblin Token 4×blocked in 3 games
Rarely cast candidates to cut
Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)
- Borne Upon a Wind 0%cast in 0 of 239 games
- Cloud of Faeries 0%cast in 0 of 239 games
- Neoform 0%cast in 0 of 239 games
Wins by turn speed
On which own turn the 19 wins came
- by turn 70%
- turns 8–911%
- turns 10–1111%
- turns 12–1342%
- turn 14+37%
Combos in play logged Incubation Druid + Freed from the Real: all pieces cast in 0 games, 0 won · Faeburrow Elder + Freed from the Real: all pieces cast in 0 games, 0 won · Kenrith, the Returned King + Composite Golem: all pieces cast in 0 games, 0 won
Mana curve without lands
Average 2.27
Roles in the deck
Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.
Card types
Most expensive cards
What the program has learned
Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.
- no clear difference Explore instead of Fathom Mage · win rate 10% with, 6% without (133 / 106 games)
- no clear difference Sail into the West instead of Explore · win rate 6% with, 10% without (104 / 135 games) · from an earlier version, not in the deck now
- no clear difference Solemn Simulacrum instead of Commander's Sphere · win rate 9% with, 8% without (81 / 158 games)
- no clear difference Growth Spiral instead of Commander's Sphere · win rate 8% with, 8% without (168 / 71 games)
7 more tested cards are still collecting games.
Shopping list for Cardmarket
Copy the list, create a new list under “Wants” on Cardmarket and paste it.
Total €99.11 Cardmarket average as of Oct 27, 2026
Open Cardmarket WantsPrices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.
Placement in every tournament
Oldest on the left. Green: top 3, blue: top 10.
Best place 17 · average place 51.3 · 0× top 3 · 0× top 10 out of 27 tournaments
Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?
