CommanderTestLabor DE
Price
€99.11of €100.00
Overall win rate
8%19 wins in 239 scored games
Games
270 (31)played in 27 tournaments, 31 not scored (time limit)
Rank
60in the rankings up to €100 · Elo 1280 (start 1500)
Cards
100incl. commander · 35 lands, 9 of them basic
Game Changer
1of at most 3 allowed
Combos
2complete in the deck
Rules check
Passed100 cards, colors, banlist

Time limit note: 11% of this deck's games hit the time limit without a winner even on the third try (all decks in this price class: 6%). Usually the Forge AI is stuck in a loop then, e.g. with lots of tokens. These games don't count – so the win rate is somewhat less meaningful.

AI note: the Forge AI can't play 5 cards of this deck (replaced with similar cards in the Forge games) and plays 6 more only partially well. This result is therefore somewhat less meaningful. Affected cards

At most €100 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (19)

Instants (19)

Sorceries (10)

Artifacts (10)

Enchantments (6)

Kenrith, the Returned King
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (2)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Freed from the Real + … → Infinite mana lands you control can produce, Infinite non-blue mana of colors among permanents you control, Infinite mana of colors among permanents you control
    2 versions, each with one of: Incubation Druid · Faeburrow Elder
  • Kenrith, the Returned King + Composite Golem → Infinite death triggers, Infinite creature ETB, Infinite creature LTB

Commander Spellbook lists 3 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 3 entries
  • Incubation Druid + Freed from the Real → Infinite mana lands you control can produce
  • Faeburrow Elder + Freed from the Real → Infinite non-blue mana of colors among permanents you control, Infinite mana of colors among permanents you control
  • Kenrith, the Returned King + Composite Golem → Infinite death triggers, Infinite creature ETB, Infinite creature LTB

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Beast Within: AI can't play it
  • Carpet of Flowers: AI can't play it
  • Composite Golem: AI can't play it
  • Crumbling Necropolis: adjusted to make room for another replacement
  • Farewell: adjusted to make room for another replacement
  • Freed from the Real: AI can't play it
  • Mystic Remora: AI plays it poorly
  • Selvala, Explorer Returned: AI can't play it
  • Snap: adjusted to make room for another replacement
  • Temple of the False God: AI plays it poorly
Played instead in the tournament
  • Agatha of the Vile Cauldron: replacement
  • Basilisk Gate: replacement
  • Chaos Warp: replacement
  • Crop Rotation: replacement
  • Explore: replacement
  • Gond Gate: replacement
  • Mind Stone: replacement
  • Mountain: replacement
  • Noble Hierarch: replacement
  • Propaganda: replacement
  • Training Grounds: replacement

What the games show

From 239 analysed games in 27 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 100% of the damage to opponents is combat damage

Strengths

No clear strength in the logs.

Weaknesses

  • Little pressure: only avg 12 damage to opponents per game (all-deck avg: 31) logged (239 games)
  • Rarely eliminates opponents: 0.19 per game on average (all-deck avg: 0.63) logged (239 games)
  • Slow to win: wins on average only on its 13th own turn (all-deck avg: 12th) logged (19 wins)

Damage per game all games

Total damage to opponents ÷ all 239 games – what the card contributes over the whole test

  1. Kenrith, the Returned King avg 8.6hit in 142 of 239 games
  2. Zirda, the Dawnwaker avg 0.5hit in 21 of 239 games
  3. Biomancer's Familiar avg 0.4hit in 17 of 239 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Kenrith, the Returned King avg 14.4hit in 142 of 239 games
  2. Zirda, the Dawnwaker avg 6.2hit in 21 of 239 games
  3. Faeburrow Elder avg 5.7hit in 16 of 239 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Kenrith, the Returned King 32×239 games in deck
  2. Biomancer's Familiar 3×239 games in deck
  3. Agatha of the Vile Cauldron 2×219 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Culling Ritual 87×avg 0.4 per game · 239 games in deck
  2. Path to Exile 59×avg 0.2 per game · 239 games in deck
  3. Generous Gift 44×avg 0.2 per game · 239 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 20% of 620 attackers blocked in total, 16% of those by flyers or reach

  1. Goblin Token 4×blocked in 3 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Borne Upon a Wind 0%cast in 0 of 239 games
  2. Cloud of Faeries 0%cast in 0 of 239 games
  3. Neoform 0%cast in 0 of 239 games

Wins by turn speed

On which own turn the 19 wins came

  • by turn 70%
  • turns 8–911%
  • turns 10–1111%
  • turns 12–1342%
  • turn 14+37%

Combos in play logged Incubation Druid + Freed from the Real: all pieces cast in 0 games, 0 won · Faeburrow Elder + Freed from the Real: all pieces cast in 0 games, 0 won · Kenrith, the Returned King + Composite Golem: all pieces cast in 0 games, 0 won

Mana curve without lands

Average 2.27

0
16
1
25
2
17
3
4
4
5
2
6
7+

Roles in the deck

Ramp
26 / 20
Card draw
9 / 6
Removal
14 / 8
Board wipe
2 / 2
Protection
3 / 4
Strategy
10 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.

Card types

Creatures
19
Instants
19
Sorceries
10
Artifacts
10
Enchantments
6
Lands
35

Most expensive cards

Heroic Intervention
€10.37
Mystic Remora
€9.37
Farewell
€4.11
Freed from the Real
€3.97
Flusterstorm
€3.53
Snap
€3.15
Lightning Greaves
€3.08
An Offer You Can't Refuse
€3.03

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

  • no clear difference Explore instead of Fathom Mage · win rate 10% with, 6% without (133 / 106 games)
  • no clear difference Sail into the West instead of Explore · win rate 6% with, 10% without (104 / 135 games) · from an earlier version, not in the deck now
  • no clear difference Solemn Simulacrum instead of Commander's Sphere · win rate 9% with, 8% without (81 / 158 games)
  • no clear difference Growth Spiral instead of Commander's Sphere · win rate 8% with, 8% without (168 / 71 games)

7 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €99.11 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

574660256122175954625142516158635059455463585643565360

Best place 17 · average place 51.3 · 0× top 3 · 0× top 10 out of 27 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?