CommanderTestLabor DE
Price
€99.67of €100.00
Overall win rate
22%56 wins in 255 scored games
Games
270 (15)played in 27 tournaments, 15 not scored (time limit)
Rank
36in the rankings up to €100 · Elo 1493 (start 1500)
Cards
100incl. commander · 36 lands, 14 of them basic
Game Changer
1of at most 3 allowed
Combos
0complete in the deck
Rules check
Passed100 cards, colors, banlist

At most €100 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Instants (10)

Sorceries (4)

Artifacts (14)

Enchantments (7)

Lands (36)

Isshin, Two Heavens as One
Card image: © Wizards of the Coast, via Scryfall

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Boros Signet: AI can't play it
  • Farewell: adjusted to make room for another replacement
  • Fetid Heath: AI can't play it
  • Firebender Ascension: adjusted to make room for another replacement
  • Flawless Maneuver: adjusted to make room for another replacement
  • Hammers of Moradin: adjusted to make room for another replacement
  • Hanweir Battlements: adjusted to make room for another replacement
  • Haunted Ridge: adjusted to make room for another replacement
  • Hellrider: adjusted to make room for another replacement
  • Orzhov Signet: AI can't play it
  • Rakdos Signet: AI can't play it
  • Rugged Prairie: AI can't play it
  • Shattered Sanctum: adjusted to make room for another replacement
  • Sundown Pass: adjusted to make room for another replacement
  • Vault of the Archangel: adjusted to make room for another replacement
Played instead in the tournament
  • Ash Barrens: replacement
  • Austere Command: replacement
  • Commissar Severina Raine: replacement
  • Dalkovan Encampment: replacement
  • Godo, Bandit Warlord: replacement
  • Helm of the Host: replacement
  • Kazuul, Tyrant of the Cliffs: replacement
  • Kellogg, Dangerous Mind: replacement
  • Myriad Landscape: replacement
  • Raiyuu, Storm's Edge: replacement
  • Secluded Courtyard: replacement
  • Temple of Triumph: replacement
  • Thundering Raiju: replacement
  • Wind-Scarred Crag: replacement
  • Windbrisk Heights: replacement

What the games show

From 255 analysed games in 27 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 85% of the damage to opponents is combat damage

Strengths

  • Attacks get through: 13% of attackers blocked (all-deck avg: 19%) logged (2190 attackers in 212 games)

Weaknesses

  • Rarely eliminates opponents: 0.39 per game on average (all-deck avg: 0.63) logged (255 games)
  • Little pressure: only avg 25 damage to opponents per game (all-deck avg: 31) logged (255 games)

Damage per game all games

Total damage to opponents ÷ all 255 games – what the card contributes over the whole test

  1. Isshin, Two Heavens as One avg 4.2hit in 132 of 255 games
  2. Aurelia, the Law Above avg 3.3hit in 40 of 255 games
  3. Aurelia, the Warleader avg 2.3hit in 32 of 255 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Aurelia, the Law Above avg 20.9hit in 40 of 255 games
  2. Aurelia, the Warleader avg 18.2hit in 32 of 255 games
  3. Thundering Raiju avg 16.1hit in 25 of 255 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Aurelia, the Law Above 17×255 games in deck
  2. Aurelia, the Warleader 10×255 games in deck
  3. Isshin, Two Heavens as One 9×255 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Ruinous Ultimatum 339×avg 1.3 per game · 255 games in deck
  2. Austere Command 181×avg 0.7 per game · 245 games in deck
  3. Damn 72×avg 0.3 per game · 255 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 13% of 2190 attackers blocked in total, 11% of those by flyers or reach

  1. Squirrel Token 10×blocked in 3 games
  2. Wizard Token 7×blocked in 3 games
  3. Ms. Bumbleflower 6×blocked in 3 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Mardu Siegebreaker 0%cast in 0 of 255 games
  2. Unbreakable Formation 0%cast in 0 of 255 games
  3. Within Range 8%cast in 20 of 255 games

Wins by turn speed

On which own turn the 56 wins came

  • by turn 72%
  • turns 8–918%
  • turns 10–1129%
  • turns 12–1330%
  • turn 14+21%

Mana curve without lands

Average 3.06

0
7
1
19
2
19
3
9
4
3
5
4
6
2
7+

Roles in the deck

Ramp
13 / 11
Card draw
8 / 8
Removal
7 / 7
Board wipe
4 / 4
Protection
5 / 4
Strategy
26 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 63 non-land cards in total.

Card types

Creatures
28
Instants
10
Sorceries
4
Artifacts
14
Enchantments
7
Lands
36

Most expensive cards

Flawless Maneuver
€8.11
Karazikar, the Eye Tyrant
€4.72
Skullclamp
€4.63
Anim Pakal, Thousandth Moon
€4.30
Boros Charm
€4.21
Farewell
€4.11
Aurelia, the Warleader
€3.87
Sword of the Animist
€3.22

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

  • no clear difference Hellrider instead of Firebender Ascension · win rate 26% with, 19% without (100 / 155 games)

4 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €99.67 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

242752621361233242352833433217381441353023294739272662

Best place 13 · average place 34.6 · 0× top 3 · 0× top 10 out of 27 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?