CommanderTestLabor DE
Price
€487.35of €500.00
Overall win rate
22%51 wins in 230 scored games
Games
260 (30)played in 26 tournaments, 30 not scored (time limit)
Rank
33in the rankings up to €500 · Elo 1496 (start 1500)
Cards
100incl. commander · 36 lands, 14 of them basic
Game Changer
2of at most 3 allowed
Combos
1complete in the deck
Rules check
Passed100 cards, colors, banlist

At most €500 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Instants (11)

Sorceries (4)

Artifacts (13)

Enchantments (7)

Lands (36)

Isshin, Two Heavens as One
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (1)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Combat Celebrant + … → Infinite combat phases, Infinite creature ETB, Infinite creature tokens with haste
    6 versions, each with one of: Helm of the Host · Fable of the Mirror-Breaker // Reflection of Kiki-Jiki · Aurelia, the Warleader · Godo, Bandit Warlord · Goldspan Dragon · Captain Lannery Storm

Commander Spellbook lists 6 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 6 entries
  • Aurelia, the Warleader + Helm of the Host → Infinite combat phases, Infinite creature tokens with haste, Infinite creature ETB
  • Combat Celebrant + Helm of the Host → Infinite combat phases, Infinite creature ETB, Infinite mana creatures you control can produce
  • Godo, Bandit Warlord + Helm of the Host → Infinite combat phases, Infinite death triggers, Infinite creature ETB
  • Fable of the Mirror-Breaker // Reflection of Kiki-Jiki + Combat Celebrant → Infinite combat phases, Infinite creature ETB, Infinite creature LTB
  • Fable of the Mirror-Breaker // Reflection of Kiki-Jiki + Combat Celebrant + Goldspan Dragon → Infinite Treasure tokens, Infinite artifact ETB, Infinite artifact LTB
  • Fable of the Mirror-Breaker // Reflection of Kiki-Jiki + Combat Celebrant + Captain Lannery Storm → Infinite combat phases, Infinite creature tokens with haste, Infinite death triggers

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Ainok Strike Leader: adjusted to make room for another replacement
  • Boros Signet: AI can't play it
  • Deadly Rollick: adjusted to make room for another replacement
  • Mishra, Claimed by Gix: adjusted to make room for another replacement
  • Reconnaissance: AI can't play it
Played instead in the tournament
  • Akki Battle Squad: replacement
  • Rising of the Day: replacement
  • Smothering Tithe: replacement
  • Sword of Hearth and Home: replacement
  • Terminate: replacement

What the games show

From 230 analysed games in 26 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 98% of the damage to opponents is combat damage

Strengths

No clear strength in the logs.

Weaknesses

  • Rarely eliminates opponents: 0.42 per game on average (all-deck avg: 0.62) logged (230 games)
  • Struggles against flyers: 7% wins when at least 40% of opposing creatures have flying or reach, 35% at most 15% (all-deck avg: 17% vs 27%) indication (29 / 110 games)
  • Often eliminated first: in 32% of games (all-deck avg: 25%) logged (74 of 230 games)

Damage per game all games

Total damage to opponents ÷ all 230 games – what the card contributes over the whole test

  1. Isshin, Two Heavens as One avg 5.5hit in 131 of 230 games
  2. Aurelia, the Warleader avg 1.8hit in 31 of 230 games
  3. Aurelia, the Law Above avg 1.7hit in 31 of 230 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Rebel Token avg 21.8hit in 12 of 230 games
  2. Iroas, God of Victory avg 15.0hit in 17 of 230 games
  3. Breena, the Demagogue avg 15.0hit in 11 of 230 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Isshin, Two Heavens as One 14×230 games in deck
  2. Rebel Token 12×230 games in deck
  3. Adeline, Resplendent Cathar 10×230 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Farewell 183×avg 0.8 per game · 230 games in deck
  2. Ruinous Ultimatum 167×avg 0.7 per game · 230 games in deck
  3. Damn 64×avg 0.3 per game · 230 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 14% of 2804 attackers blocked in total, 11% of those by flyers or reach

  1. Wizard Token 11×blocked in 4 games
  2. Zombie Token 10×blocked in 3 games
  3. Soldier Token 8×blocked in 3 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Fable of the Mirror-Breaker // Reflection of Kiki-Jiki 0%cast in 0 of 230 games
  2. Teferi's Protection 0%cast in 0 of 230 games
  3. Ruinous Ultimatum 9%cast in 20 of 230 games

Wins by turn speed

On which own turn the 51 wins came

  • by turn 70%
  • turns 8–929%
  • turns 10–1135%
  • turns 12–1316%
  • turn 14+20%

Combos in play logged Aurelia, the Warleader + Helm of the Host: all pieces cast in 3 games, 3 won · Combat Celebrant + Helm of the Host: all pieces cast in 5 games, 1 won · Godo, Bandit Warlord + Helm of the Host: all pieces cast in 2 games, 0 won · Fable of the Mirror-Breaker + Combat Celebrant: all pieces cast in 4 games, 3 won

Mana curve without lands

Average 3.17

0
8
1
16
2
18
3
10
4
4
5
5
6
2
7+

Roles in the deck

Ramp
12 / 11
Card draw
8 / 8
Removal
7 / 7
Board wipe
4 / 4
Protection
6 / 4
Strategy
26 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 63 non-land cards in total.

Card types

Creatures
28
Instants
11
Sorceries
4
Artifacts
13
Enchantments
7
Lands
36

Most expensive cards

Esper Sentinel
€39.56
Teferi's Protection
€28.06
Arid Mesa
€27.18
Marsh Flats
€24.98
Deadly Rollick
€22.29
Voice of Victory
€19.76
Karlach, Fury of Avernus
€18.38
Bloodstained Mire
€17.32

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

  • no clear difference Ainok Strike Leader instead of Sun Titan · win rate 18% with, 24% without (71 / 159 games)
  • no clear difference Terminate instead of Generous Gift · win rate 23% with, 20% without (184 / 46 games)
  • no clear difference Fellwar Stone instead of Kellogg, Dangerous Mind · win rate 22% with, 22% without (100 / 130 games)

3 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €487.35 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

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Best place 9 · average place 35.5 · 0× top 3 · 2× top 10 out of 26 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?