CommanderTestLabor DE
Price
€99.65of €100.00
Overall win rate
6%15 wins in 248 scored games
Games
270 (22)played in 27 tournaments, 22 not scored (time limit)
Rank
63in the rankings up to €100 · Elo 1214 (start 1500)
Cards
100incl. commander · 34 lands, 12 of them basic
Game Changer
1of at most 3 allowed
Combos
2complete in the deck
Rules check
Passed100 cards, colors, banlist

At most €100 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Instants (34)

Sorceries (1)

Artifacts (9)

Enchantments (5)

Lands (34)

Fire Lord Azula
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (2)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Fire Lord Azula + Narset's Reversal + Frantic Search → Infinite self-discard triggers, Infinite draw triggers, Infinite looting
    Example – 7 versions with these cards: Narset's Reversal · Frantic Search · Thousand-Year Storm · Fire Lord Azula · Underworld Breach · Storm-Kiln Artist · Dragon's Rage Channeler · Invoke Calamity
  • Fire Lord Azula + Snap + Dualcaster Mage → Infinite untap of lands you control, Infinite creature ETB, Infinite creature LTB

Commander Spellbook lists 8 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 8 entries
  • Storm-Kiln Artist + Thousand-Year Storm + Narset's Reversal → Infinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers
  • Fire Lord Azula + Narset's Reversal + Frantic Search → Infinite self-discard triggers, Infinite draw triggers, Infinite looting
  • Fire Lord Azula + Narset's Reversal + Storm-Kiln Artist → Infinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers
  • Underworld Breach + Frantic Search + Dragon's Rage Channeler → Near-infinite looting, Near-infinite magecraft triggers, Near-infinite self-discard triggers
  • Fire Lord Azula + Snap + Dualcaster Mage → Infinite untap of lands you control, Infinite creature ETB, Infinite creature LTB
  • Frantic Search + Underworld Breach + Thousand-Year Storm → Infinite draw triggers, Infinite looting, Infinite self-discard triggers
  • Fire Lord Azula + Underworld Breach + Frantic Search → Infinite draw triggers, Infinite looting, Infinite self-discard triggers
  • Invoke Calamity + Narset's Reversal + Thousand-Year Storm → Infinite copies of all instants and sorceries with mana value 6 or less in your hand and graveyard, Infinite magecraft triggers, Infinite storm count

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Cascade Bluffs: AI can't play it
  • Darkwater Catacombs: AI can't play it
  • Dualcaster Mage: AI can't play it
  • Izzet Signet: AI can't play it
  • Shadowblood Ridge: AI can't play it
Played instead in the tournament
  • Electro, Assaulting Battery: replacement
  • Path of Ancestry: replacement
  • Rumble Arena: replacement
  • Thriving Moor: replacement
  • Unleash Fury: replacement

What the games show

From 248 analysed games in 27 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 81% of the damage to opponents is combat damage

Strengths

  • Unfazed by artifact/enchantment removal: 10% wins when opponents cast 2+ artifact or enchantment removal spells, 2% without them (all-deck avg: 22% vs 27%) indication (67 / 85 games)
  • Resilient: even in losses it lasts until its 11th own turn on average (all-deck avg: 10th) logged (233 losses)

Weaknesses

  • Little pressure: only avg 15 damage to opponents per game (all-deck avg: 31) logged (248 games)
  • Rarely eliminates opponents: 0.21 per game on average (all-deck avg: 0.63) logged (248 games)
  • Slow to win: wins on average only on its 13th own turn (all-deck avg: 12th) logged (15 wins)

Damage per game all games

Total damage to opponents ÷ all 248 games – what the card contributes over the whole test

  1. Fire Lord Azula avg 4.7hit in 137 of 248 games
  2. Guttersnipe avg 2.2hit in 26 of 248 games
  3. Ozai, the Phoenix King avg 1.6hit in 29 of 248 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Guttersnipe avg 20.6hit in 26 of 248 games
  2. Ozai, the Phoenix King avg 13.3hit in 29 of 248 games
  3. High Fae Trickster avg 9.3hit in 24 of 248 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Fire Lord Azula 9×248 games in deck
  2. Guttersnipe 8×199 games in deck
  3. Lightning Strike 5×248 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. The Rise of Sozin 121×avg 0.8 per game · 147 games in deck
  2. Heartless Act 44×avg 0.2 per game · 248 games in deck
  3. Azula, Cunning Usurper 30×avg 0.1 per game · 248 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 19% of 908 attackers blocked in total, 14% of those by flyers or reach

  1. Beast Token 5×blocked in 3 games
  2. Human Soldier Token 4×blocked in 3 games
  3. Arcades, the Strategist 3×blocked in 3 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. The Rise of Sozin // Fire Lord Sozin 0%cast in 0 of 147 games
  2. Borne Upon a Wind 0%cast in 0 of 248 games
  3. Redirect Lightning 0%cast in 0 of 248 games

Wins by turn speed

On which own turn the 15 wins came

  • by turn 70%
  • turns 8–913%
  • turns 10–117%
  • turns 12–1340%
  • turn 14+40%

Combos in play logged Storm-Kiln Artist + Thousand-Year Storm + Narset's Reversal: all pieces cast in 1 games, 0 won · Fire Lord Azula + Narset's Reversal + Frantic Search: all pieces cast in 3 games, 0 won · Fire Lord Azula + Narset's Reversal + Storm-Kiln Artist: all pieces cast in 3 games, 0 won · Underworld Breach + Frantic Search + Dragon's Rage Channeler: all pieces cast in 3 games, 0 won

Mana curve without lands

Average 2.77

0
9
1
32
2
7
3
8
4
3
5
5
6
1
7+

Roles in the deck

Ramp
11 / 11
Card draw
12 / 11
Removal
12 / 9
Board wipe
2 / 2
Protection
2 / 2
Strategy
26 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 65 non-land cards in total.

Card types

Creatures
16
Instants
34
Sorceries
1
Artifacts
9
Enchantments
5
Lands
34

Most expensive cards

Redirect Lightning
€11.60
Underworld Breach
€6.61
High Fae Trickster
€5.98
Leyline of Anticipation
€4.05
Seething Song
€3.64
Ozai, the Phoenix King
€3.53
Veyran, Voice of Duality
€3.48
Snap
€3.15

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

  • no clear difference Vindictive Warden instead of Zuko, Exiled Prince · win rate 4% with, 7% without (50 / 198 games) · from an earlier version, not in the deck now
  • no clear difference Guttersnipe instead of Unleash Fury · win rate 7% with, 4% without (199 / 49 games)

3 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €99.65 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

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Best place 35 · average place 55.5 · 0× top 3 · 0× top 10 out of 27 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?