CommanderTestLabor DE
Price
€199.93of €200.00
Overall win rate
17%41 wins in 243 scored games
Games
260 (17)played in 26 tournaments, 17 not scored (time limit)
Rank
46in the rankings up to €200 · Elo 1425 (start 1500)
Cards
100incl. commander · 35 lands, 13 of them basic
Game Changer
0of at most 3 allowed
Combos
0complete in the deck
Rules check
Passed100 cards, colors, banlist

AI note: the Forge AI can't play 6 cards of this deck (replaced with similar cards in the Forge games) and plays 4 more only partially well. This result is therefore somewhat less meaningful. Affected cards

At most €200 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

The shopping list was rebuilt with current prices on Oct 25, 2026: the tested version had risen to €203.99, above €200.00. Win rate and placement come from the tested version.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Instants (10)

Sorceries (10)

Artifacts (20)

Enchantments (2)

Lands (35)

Cloud, Ex-SOLDIER
Card image: © Wizards of the Coast, via Scryfall

What the games show

From 243 analysed games in 26 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 97% of the damage to opponents is combat damage

Strengths

  • Recovers from board wipes: 20% wins when opponents cast a board wipe, 12% without one (all-deck avg: 23% vs 28%) indication (157 / 86 games)

Weaknesses

  • Attacks often get blocked: 25% of attackers blocked (all-deck avg: 17%) logged (1632 attackers in 243 games)
  • Often eliminated first: in 35% of games (all-deck avg: 25%) logged (85 of 243 games)
  • Vulnerable to attacks: 77% of losses to combat damage (all-deck avg: 60%) logged (156 of 202 losses)
  • Depends on its commander: only 4% wins without it, 18% with it indication (26 games without, 217 with commander)

Damage per game all games

Total damage to opponents ÷ all 243 games – what the card contributes over the whole test

  1. Cloud, Ex-SOLDIER avg 14.7hit in 179 of 243 games
  2. Vincent, Vengeful Atoner avg 1.9hit in 21 of 243 games
  3. Tifa, Martial Artist avg 1.5hit in 22 of 243 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Vincent, Vengeful Atoner avg 21.7hit in 21 of 243 games
  2. Cloud, Ex-SOLDIER avg 19.9hit in 179 of 243 games
  3. Tifa, Martial Artist avg 16.8hit in 22 of 243 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Cloud, Ex-SOLDIER 46×243 games in deck
  2. Sephiroth, Fallen Hero 7×243 games in deck
  3. Vincent, Vengeful Atoner 7×243 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Vanquish the Horde 178×avg 0.7 per game · 243 games in deck
  2. Austere Command 136×avg 0.6 per game · 243 games in deck
  3. Vandalblast 68×avg 0.3 per game · 243 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 25% of 1632 attackers blocked in total, 15% of those by flyers or reach

  1. Squirrel Token 10×blocked in 5 games
  2. Zombie Token 8×blocked in 4 games
  3. Human Soldier Token 7×blocked in 5 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Clever Concealment 0%cast in 0 of 243 games
  2. Lifestream's Blessing 0%cast in 0 of 243 games
  3. Unfinished Business 0%cast in 0 of 243 games

Wins by turn speed

On which own turn the 41 wins came

  • by turn 72%
  • turns 8–92%
  • turns 10–1129%
  • turns 12–1334%
  • turn 14+32%

Mana curve without lands

Average 2.67

0
10
1
23
2
20
3
5
4
3
5
2
6
1
7+

Roles in the deck

Ramp
11 / 10
Card draw
7 / 6
Removal
6 / 6
Board wipe
3 / 3
Protection
9 / 6
Strategy
28 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.

Card types

Creatures
22
Instants
10
Sorceries
10
Artifacts
20
Enchantments
2
Lands
35

Most expensive cards

Buster Sword
€34.17
Cloud, Midgar Mercenary
€22.99
The Reaver Cleaver
€19.43
Stoneforge Mystic
€16.07
Sigarda's Aid
€14.83
Heroic Intervention
€10.37
Genji Glove
€6.15
Hammer of Nazahn
€4.91

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

  • no clear difference Decimate instead of Stroke of Midnight · win rate 17% with, 17% without (165 / 78 games)

3 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €199.93 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

5347514929373761525818103138524145482854243434604951

Best place 10 · average place 42.0 · 0× top 3 · 1× top 10 out of 26 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?