- Price
- €327.28of €400.00
- Overall win rate
- 22%11 wins in 50 scored games
- Games
- 50played in 5 tournaments
- Rank
- 30in the rankings up to €400 · Elo 1499 (start 1500)
- Cards
- 100incl. commander · 37 lands, 18 of them basic
- Game Changer
- 1of at most 3 allowed
- Combos
- 1complete in the deck
- Rules check
- Passed100 cards, colors, banlist
At most €400 including the commander. If prices rise above that, the shopping list is rebuilt automatically.
Commander (1)
Creatures (13)
- Fanatic of Rhonas Ramp€15.05
- Giggling Skitterspike€13.83
- Sanctum Weaver RampCombo€3.97
- Kodama of the East Tree€3.36
- Birds of Paradise Ramp€3.00
- Eidolon of Blossoms Card draw€2.21
- Wildsear, Scouring Maw€0.73
- Trailtracker Scout Ramp€0.62
- Sakura-Tribe Elder Ramp€0.32
- Llanowar Elves Ramp€0.20
- Pyreswipe Hawk€0.20
- Garruk's Packleader Card draw€0.13
- Wandertale Mentor Ramp€0.12
Instants (7)
- Deflecting Swat€64.03
- Heroic Intervention Protection€10.44
- Collective Resistance Removal€1.50
- Beast Within RemovalAI can't play€0.45
- Chaos Warp Removal€0.37
- Starstorm Board wipe€0.19
- Abrade Removal€0.08
Sorceries (8)
- Jeska's Will Card drawGame Changer€32.46
- Nature's Lore Ramp€2.16
- Blasphemous Act Board wipe€1.21
- Farseek RampAI limited€0.55
- Cultivate Ramp€0.30
- Explore Card draw€0.18
- Rampant Growth Ramp€0.17
- Decimate Removal€0.16
Artifacts (14)
- Chimil, the Inner Sun€7.82
- Lightning Greaves Protection€3.37
- Thran Dynamo Ramp€2.18
- Thought Vessel Ramp€1.30
- Fellwar Stone Ramp€0.73
- Sol Ring Ramp€0.71
- Esika's Chariot€0.70
- Gilded Lotus Ramp€0.54
- Rolling Hamsphere Removal€0.45
- Arcane Signet Ramp€0.37
- Talisman of Impulse Ramp€0.32
- Gruul Signet RampAI can't play€0.23
- Mind Stone Ramp€0.14
- Hedron Archive Ramp€0.13
Enchantments (20)
- Aggravated AssaultCombo€14.37
- Guardian Project Card draw€13.53
- Molten Echoes€10.27
- Fiery Emancipation€5.40
- Asceticism Protection€5.21
- Rain of Riches Ramp€5.06
- Nature's WillCombo€3.71
- Case of the Locked Hothouse Ramp€2.71
- Greater Good Card drawAI can't play€2.11
- Unnatural Growth€1.50
- Glorious Sunrise Ramp€1.34
- Gratuitous Violence€0.75
- Warstorm Surge Removal€0.51
- Garruk's Uprising Card draw€0.48
- Sunbird's Invocation€0.40
- Primeval Bounty€0.36
- Thickest in the Thicket Card draw€0.35
- Berserkers' Onslaught€0.25
- Path of Discovery€0.18
- Gruul War Chant€0.14
Lands (37)
- Boseiju, Who Endures€44.10
- Wooded Foothills€16.85
- Stomping Ground€6.95
- Spire Garden€4.78
- Reliquary Tower€1.60
- Copperline Gorge€0.84
- Karplusan Forest€0.83
- Rootbound Crag€0.36
- Mosswort Bridge€0.28
- Cinder Glade€0.21
- Game Trail€0.21
- Command Tower€0.19
- Mossfire ValleyAI can't play€0.17
- Exotic Orchard€0.15
- Temple of Abandon€0.15
- Gruul Turf€0.12
- Raging Ravine€0.12
- Path of Ancestry€0.11
- Sheltered Thicket€0.11
- 11× Forest
- 7× Mountain
Combos in the deck (1)
Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.
- Aggravated Assault + … → Infinite combat phases, Infinite combat damage, Infinite mana creatures you control can produce
2 versions, each with one of: Nature's Will · Sanctum Weaver
Commander Spellbook lists 2 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.
Show all 2 entries
- Aggravated Assault + Nature's Will → Infinite combat damage, Infinite combat phases, Infinite mana creatures you control can produce
- Sanctum Weaver + Aggravated Assault → Infinite colored mana, Infinite combat phases, Infinite untap of creatures you control
Adjusted for the Forge AI
The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.
- Beast Within: AI can't play it
- Greater Good: AI can't play it
- Gruul Signet: AI can't play it
- Mossfire Valley: AI can't play it
- Nature's Lore: swapped for a test
- Harmonize: replacement
- Lotus Cobra: test
- Overlord of the Boilerbilges: replacement
- Rampaging Baloths: replacement
What the games show
From 50 analysed games in 5 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.
Play style: wins through combat – 81% of the damage to opponents is combat damage
Strengths
- Applies a lot of pressure: avg 41 damage to opponents per game (all-deck avg: 28) logged (50 games)
- Wins fast: wins on average already on its 11th own turn (all-deck avg: 12th) logged (11 wins)
- Clears the table: eliminates 0.82 opponents per game on average (all-deck avg: 0.62) logged (50 games)
- Stable mana: fewer than 3 lands after turn 3 in only 4% of games (all-deck avg: 10%) logged (2 of 50 games)
Weaknesses
- Drops out early: in losses on average already on its 9th own turn (all-deck avg: 10th) logged (39 losses)
Damage per game all games
Total damage to opponents ÷ all 50 games – what the card contributes over the whole test
- Giggling Skitterspike avg 6.6hit in 6 of 50 games
- Unnatural Growth avg 4.9hit in 10 of 50 games
- Bello, Bard of the Brambles avg 4.9hit in 31 of 50 games
Damage when used when it hits
Total damage ÷ games in which the card dealt damage – its strength when used
- Giggling Skitterspike avg 54.7hit in 6 of 50 games
- Unnatural Growth avg 24.7hit in 10 of 50 games
- Berserkers' Onslaught avg 14.2hit in 8 of 50 games
Top finishers eliminates opponents
Cards that most often knocked an opposing commander out of the game
- Unnatural Growth 6×50 games in deck
- Giggling Skitterspike 4×50 games in deck
- Berserkers' Onslaught 3×50 games in deck
Best interaction answers threats
Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)
- Decimate 25×avg 0.5 per game · 50 games in deck
- Collective Resistance 8×avg 0.2 per game · 50 games in deck
- Abrade 7×avg 0.1 per game · 50 games in deck
Biggest walls blocks the most
Opposing cards that blocked this deck's attackers most often – 20% of 426 attackers blocked in total, 10% of those by flyers or reach
Not enough blocks logged yet.
Rarely cast candidates to cut
Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)
- Deflecting Swat 0%cast in 0 of 50 games
- Thran Dynamo 4%cast in 2 of 50 games
- Chimil, the Inner Sun 10%cast in 5 of 50 games
Wins by turn speed
On which own turn the 11 wins came
- by turn 70%
- turns 8–936%
- turns 10–1136%
- turns 12–1318%
- turn 14+9%
Combos in play logged Aggravated Assault + Nature's Will: all pieces cast in 1 games, 1 won · Sanctum Weaver + Aggravated Assault: all pieces cast in 1 games, 1 won
Mana curve without lands
Average 3.60
Roles in the deck
Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 62 non-land cards in total.
Card types
Most expensive cards
What the program has learned
Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.
No swap has enough games for a verdict yet.
3 more tested cards are still collecting games.
Shopping list for Cardmarket
Copy the list, create a new list under “Wants” on Cardmarket and paste it.
Total €327.28 Cardmarket average as of Oct 29, 2026
Open Cardmarket WantsPrices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.
Placement in every tournament
Oldest on the left. Green: top 3, blue: top 10.
Best place 20 · average place 32.2 · 0× top 3 · 0× top 10 out of 5 tournaments
Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?
