CommanderTestLabor DE
Price
€192.12of €200.00
Overall win rate
30%76 wins in 254 scored games
Games
261 (7)played in 26 tournaments, 7 not scored (time limit)
Rank
18in the rankings up to €200 · Elo 1582 (start 1500)
Cards
100incl. commander · 36 lands, 17 of them basic
Game Changer
0of at most 3 allowed
Combos
1complete in the deck
Rules check
Passed100 cards, colors, banlist

At most €200 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (14)

Instants (7)

Sorceries (7)

Artifacts (14)

Enchantments (21)

Lands (36)

Bello, Bard of the Brambles
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (1)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Aggravated Assault + … → Infinite combat phases, Infinite combat damage, Infinite mana creatures you control can produce
    2 versions, each with one of: Nature's Will · Sanctum Weaver

Commander Spellbook lists 2 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 2 entries
  • Aggravated Assault + Nature's Will → Infinite combat damage, Infinite combat phases, Infinite mana creatures you control can produce
  • Sanctum Weaver + Aggravated Assault → Infinite colored mana, Infinite combat phases, Infinite untap of creatures you control

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Beast Within: AI can't play it
  • Greater Good: AI can't play it
  • Gruul Signet: AI can't play it
  • Mossfire Valley: AI can't play it
Played instead in the tournament
  • Force of Vigor: replacement
  • Harmonize: replacement
  • Rampaging Baloths: replacement

What the games show

From 254 analysed games in 26 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 94% of the damage to opponents is combat damage

Strengths

  • Applies a lot of pressure: avg 41 damage to opponents per game (all-deck avg: 30) logged (254 games)
  • Wins fast: wins on average already on its 10th own turn (all-deck avg: 12th) logged (76 wins)
  • Clears the table: eliminates 0.87 opponents per game on average (all-deck avg: 0.63) logged (254 games)

Weaknesses

  • Vulnerable to graveyard hate: 9% wins when opponents played graveyard hate (e.g. Bojuka Bog, Rest in Peace), 32% without it (all-deck avg: 24% vs 25%) indication (23 / 230 games)
  • Often eliminated first: in 34% of games (all-deck avg: 25%) logged (86 of 254 games)
  • Drops out early: in losses on average already on its 9th own turn (all-deck avg: 10th) logged (178 losses)
  • Weak against board wipes: 21% wins when opponents cast a board wipe, 39% without one (all-deck avg: 23% vs 28%) indication (134 / 119 games)

Damage per game all games

Total damage to opponents ÷ all 254 games – what the card contributes over the whole test

  1. Bello, Bard of the Brambles avg 5.2hit in 171 of 254 games
  2. Pyreswipe Hawk avg 3.1hit in 52 of 254 games
  3. Gratuitous Violence avg 2.6hit in 32 of 254 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Fiery Emancipation avg 21.3hit in 29 of 254 games
  2. Gratuitous Violence avg 20.5hit in 32 of 254 games
  3. Rampaging Baloths avg 19.5hit in 18 of 254 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Pyreswipe Hawk 23×254 games in deck
  2. Fiery Emancipation 16×254 games in deck
  3. Rolling Hamsphere 14×254 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Decimate 91×avg 0.4 per game · 254 games in deck
  2. Collective Resistance 46×avg 0.2 per game · 254 games in deck
  3. Abrade 22×avg 0.1 per game · 254 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 21% of 2496 attackers blocked in total, 13% of those by flyers or reach

  1. Goblin Token 15×blocked in 7 games
  2. Squirrel Token 15×blocked in 4 games
  3. Plant Token 13×blocked in 3 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Rain of Riches 8%cast in 19 of 245 games
  2. Tamiyo's Safekeeping 8%cast in 21 of 254 games
  3. Gilded Lotus 10%cast in 25 of 254 games

Wins by turn speed

On which own turn the 76 wins came

  • by turn 74%
  • turns 8–928%
  • turns 10–1147%
  • turns 12–1316%
  • turn 14+5%

Combos in play logged Aggravated Assault + Nature's Will: all pieces cast in 11 games, 5 won · Sanctum Weaver + Aggravated Assault: all pieces cast in 12 games, 10 won

Mana curve without lands

Average 3.56

0
4
1
21
2
6
3
12
4
12
5
6
6
2
7+

Roles in the deck

Ramp
25 / 20
Card draw
8 / 8
Removal
7 / 7
Board wipe
2 / 2
Protection
4 / 3
Strategy
17 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 63 non-land cards in total.

Card types

Creatures
14
Instants
7
Sorceries
7
Artifacts
14
Enchantments
21
Lands
36

Most expensive cards

Wooded Foothills
€16.74
Fanatic of Rhonas
€14.92
Aggravated Assault
€14.57
Guardian Project
€14.21
Molten Echoes
€11.43
Heroic Intervention
€10.37
Chimil, the Inner Sun
€7.44
Stomping Ground
€7.08

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

  • no clear difference Ghalta, Primal Hunger instead of Collective Inferno · win rate 22% with, 31% without (40 / 214 games)
  • no clear difference Elvish Mystic instead of Nature's Lore · win rate 29% with, 30% without (41 / 213 games)

6 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €192.12 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

930257321434297137516152025113517302884735722

Best place 2 · average place 24.5 · 1× top 3 · 7× top 10 out of 26 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?