CommanderTestLabor DE
D

Weak

The deck wins 5% of its games – the average at a four-player table is 25%. #54 of 64 in the rankings up to €200.

Tier · Elo
D 1356
#54 of 64 in the rankings up to €200
Win rate
5%
1 wins in 21 games, 90% certain between 1 and 19%
Placements
1st: 5 %2nd: 29 %3rd: 29 %4th: 38 %3.0avg. place
  • 15%1×
  • 229%6×
  • 329%6×
  • 438%8×
in the last 21 games
Price
€198.66of €200.00
Games
21in 2 tournaments
Cards
10035 lands, 9 basic
Game Changer
1at most 3 allowed
Combos
1complete in the deck
Rules check
Passed100 cards, colors, banlist

At most €200 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

Strengths and weaknesses

From 21 analysed games in 2 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class.

Play style: wins through combat – 98% of the damage to opponents is combat damage

Strengths

  • Resilient: even in losses it lasts until its 12th own turn on average (all-deck avg: 10th) logged (20 losses)

Weaknesses

  • Little pressure: only avg 11 damage to opponents per game (all-deck avg: 30) logged (21 games)
  • Leaves a lot of mana unused: 44% of lands went unused in a turn (all-deck avg: 25%) – usually the hand was empty or the cards didn't fit logged (measured on own turns 3–8, 21 games)
  • Rarely eliminates opponents: 0.14 per game on average (all-deck avg: 0.63) logged (21 games)
  • Often eliminated first: in 43% of games (all-deck avg: 25%) logged (9 of 21 games)
grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Instants (14)

Sorceries (6)

Artifacts (7)

Lands (35)

Avatar Aang // Aang, Master of Elements
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (1)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown in the “Games” tab.

  • Appa, Steadfast Guardian + Avatar Aang // Aang, Master of Elements + … → Infinite creature ETB, Infinite creature LTB, Infinite creature tokens
    4 versions, each with one of: Aang, Swift Savior // Aang and La, Ocean's Fury · Aang, Airbending Master · Aang, the Last Airbender · Appa, Loyal Sky Bison

Commander Spellbook lists 4 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 4 entries
  • Appa, Steadfast Guardian + Avatar Aang // Aang, Master of Elements + Aang, Swift Savior // Aang and La, Ocean's Fury → Infinite creature ETB, Infinite creature LTB, Infinite creature tokens
  • Appa, Steadfast Guardian + Avatar Aang // Aang, Master of Elements + Aang, Airbending Master → Infinite creature ETB, Infinite creature LTB, Infinite creature tokens
  • Appa, Steadfast Guardian + Avatar Aang // Aang, Master of Elements + Aang, the Last Airbender → Infinite creature ETB, Infinite creature LTB, Infinite creature tokens
  • Appa, Steadfast Guardian + Avatar Aang // Aang, Master of Elements + Appa, Loyal Sky Bison → Infinite creature ETB, Infinite creature LTB, Infinite creature tokens

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Chromatic Lantern: swapped for a test
  • Heroic Intervention: adjusted to make room for another replacement
  • Moonmist: AI can't play it
  • Redirect Lightning: AI can't play it
  • Temple Garden: adjusted to make room for another replacement
Played instead in the tournament
  • Glider Staff: replacement
  • Lightning Greaves: replacement
  • Nature's Lore: test
  • Urza's Incubator: replacement
  • Windswept Heath: replacement

The games in numbers

Commander cast
100%of games, by turn 4 in 19%
Damage per game
11average: 30
Wins on average
turn 16own turn, average: 11.8
First one out
43%9 of 21 games, average: 25%
Too few lands
10%of games, 0 of them won, average: 10%
Mulligans
0%0 in 21 games, average: 6%

What the games show

From 21 analysed games in 2 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Damage per game all games

Total damage to opponents ÷ all 21 games – what the card contributes over the whole test

  1. Avatar Aang avg 2.1hit in 6 of 21 games
  2. Ally Encampment avg 1.9hit in 3 of 21 games
  3. Hakoda, Selfless Commander avg 1.4hit in 1 of 21 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Ally Encampment avg 13.3hit in 3 of 21 games
  2. Avatar Aang avg 7.3hit in 6 of 21 games
  3. Aang, Swift Savior avg 4.7hit in 3 of 21 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Ally Encampment 2×21 games in deck
  2. Aang and La, Ocean's Fury 1×21 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. The Rise of Sozin 16×avg 0.8 per game · 21 games in deck
  2. Avatar's Wrath 15×avg 0.7 per game · 21 games in deck
  3. Aang's Iceberg 6×avg 0.3 per game · 21 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 12% of 100 attackers blocked in total, 8% of those by flyers or reach

Not enough blocks logged yet.

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Chromatic Lantern 0%cast in 0 of 10 games
  2. Heroic Intervention 0%cast in 0 of 10 games
  3. Redirect Lightning 0%cast in 0 of 10 games

Wins by turn speed

On which own turn the 1 wins came

  • by turn 70%
  • turns 8–90%
  • turns 10–110%
  • turns 12–130%
  • turn 14+100%

Combos in play logged Appa, Steadfast Guardian + Avatar Aang + Aang, Swift Savior: all pieces cast in 1 games, 1 won · Appa, Steadfast Guardian + Avatar Aang + Aang, Airbending Master: all pieces cast in 0 games, 0 won · Appa, Steadfast Guardian + Avatar Aang + Aang, the Last Airbender: all pieces cast in 0 games, 0 won · Appa, Steadfast Guardian + Avatar Aang + Appa, Loyal Sky Bison: all pieces cast in 1 games, 1 won

Elo history

Elo after every tournament, oldest on the left. Dashed: tier limits S, A, B, C.

A 1600B 1500C 140011/06: Elo 143211/07: Elo 135611/0611/07

Now 1356, highest 1432 (11/06), lowest 1356 – from 2 tournaments.

Recent games

Place in every 4-player game, oldest on the left: gold = win, silver = 2nd, bronze = 3rd, red = 4th, ring = draw.

313422444422343324342

In the last 21 games 1× win, 6× 2nd, 6× 3rd and 8× 4th.

Mana curve without lands

Average 3.05

0
7
1
19
2
15
3
14
4
5
5
4
6
7+

Roles in the deck

Ramp
13 / 13
Card draw
10 / 9
Removal
6 / 6
Board wipe
2 / 2
Protection
4 / 4
Strategy
29 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.

Card types

Creatures: 27 %Instants: 14 %Sorceries: 6 %Artifacts: 7 %Enchantments: 10 %Lands: 35 %99w/o commander
  • Creatures27%27
  • Instants14%14
  • Sorceries6%6
  • Artifacts7%7
  • Enchantments10%10
  • Lands35%35

Most expensive cards

Cyclonic Rift
€23.35
Aang, Airbending Master
€14.47
Redirect Lightning
€11.20
Heroic Intervention
€10.96
Breeding Pool
€8.98
Hallowed Fountain
€8.17
Abandoned Air Temple
€8.05
Appa, Steadfast Guardian
€7.19

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

2 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €198.66 Cardmarket average as of Nov 7, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?