CommanderTestLabor DE
C

Below average

The deck wins 10% of its games – the average at a four-player table is 25%. #36 of 64 in the rankings up to €400.

Tier · Elo
C 1468
#36 of 64 in the rankings up to €400
Win rate
10%
1 wins in 10 games, 90% certain between 2 and 35%
Placements
1st: 10 %2nd: 30 %3rd: 40 %4th: 20 %2.7avg. place
  • 110%1×
  • 230%3×
  • 340%4×
  • 420%2×
in the last 10 games
Price
€398.83of €400.00
Games
10in 1 tournament
Cards
10035 lands, 9 basic
Game Changer
1at most 3 allowed
Combos
2complete in the deck
Rules check
Passed100 cards, colors, banlist

At most €400 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

Strengths and weaknesses

Only 10 analysed games so far – these findings are still uncertain.

Play style: wins through combat – 100% of the damage to opponents is combat damage

Strengths

  • Resilient: even in losses it lasts until its 11th own turn on average (all-deck avg: 10th) logged (9 losses)

Weaknesses

No clear weakness in the logs.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Instants (14)

Sorceries (5)

Artifacts (8)

Avatar Aang // Aang, Master of Elements
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (2)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown in the “Games” tab.

  • Appa, Steadfast Guardian + … → Infinite creature ETB, Infinite creature LTB, Infinite storm count
    9 versions, each with one of: Urza's Incubator · Avatar Aang // Aang, Master of Elements · Aang, Airbending Master · Aang, the Last Airbender · Aang, Swift Savior // Aang and La, Ocean's Fury · Appa, Loyal Sky Bison
  • Monk Gyatso + Lightning Greaves + … → Infinite creature LTB, Infinite creature ETB, Infinite storm count
    2 versions, each with one of: Urza's Incubator

Commander Spellbook lists 11 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 11 entries
  • Appa, Steadfast Guardian + Avatar Aang // Aang, Master of Elements + Aang, Swift Savior // Aang and La, Ocean's Fury → Infinite creature ETB, Infinite creature LTB, Infinite creature tokens
  • Appa, Steadfast Guardian + Avatar Aang // Aang, Master of Elements + Aang, Airbending Master → Infinite creature ETB, Infinite creature LTB, Infinite creature tokens
  • Appa, Steadfast Guardian + Avatar Aang // Aang, Master of Elements + Aang, the Last Airbender → Infinite creature ETB, Infinite creature LTB, Infinite creature tokens
  • Appa, Steadfast Guardian + Avatar Aang // Aang, Master of Elements + Appa, Loyal Sky Bison → Infinite creature ETB, Infinite creature LTB, Infinite creature tokens
  • Appa, Steadfast Guardian + Urza's Incubator + Aang, Airbending Master → Infinite creature LTB, Infinite creature ETB, Infinite storm count
  • Appa, Steadfast Guardian + Urza's Incubator + Aang, Swift Savior // Aang and La, Ocean's Fury → Infinite creature LTB, Infinite creature ETB, Infinite storm count
  • Appa, Steadfast Guardian + Urza's Incubator + Aang, the Last Airbender → Infinite creature LTB, Infinite creature ETB, Infinite storm count
  • Monk Gyatso + Lightning Greaves + Urza's Incubator → Infinite creature LTB, Infinite creature ETB, Infinite storm count
  • Aang, Airbending Master + Aang, the Last Airbender + Urza's Incubator → Infinite creature LTB, Infinite creature ETB, Infinite storm count
  • Appa, Steadfast Guardian + Urza's Incubator + Appa, Loyal Sky Bison → Infinite creature LTB, Infinite creature ETB, Infinite storm count
  • Monk Gyatso + Lightning Greaves → Infinite creature LTB, Infinite creature ETB, Infinite storm count

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Bloodstained Mire: adjusted to make room for another replacement
  • Earth King's Lieutenant: swapped for a test
  • Moonmist: AI can't play it
  • Omashu City: adjusted to make room for another replacement
  • Redirect Lightning: AI can't play it
Played instead in the tournament
  • City of Brass: replacement
  • Glider Staff: test
  • Mystical Tutor: replacement
  • North Pole Patrol: replacement
  • Swamp: replacement
  • Watery Grave: replacement

The games in numbers

Commander cast
100%of games, by turn 4 in 10%
Damage per game
14average: 29
Wins on average
turn 12own turn, average: 11.8
First one out
50%5 of 10 games, average: 25%
Too few lands
0%of games, 0 of them won, average: 10%
Mulligans
20%2 in 10 games, average: 5%

What the games show

Only 10 analysed games so far – these findings are still uncertain. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Damage per game all games

Total damage to opponents ÷ all 10 games – what the card contributes over the whole test

  1. Avatar Aang avg 5.6hit in 6 of 10 games
  2. Avatar Roku avg 1.8hit in 1 of 10 games
  3. Plains avg 0.8hit in 1 of 10 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Avatar Aang avg 9.3hit in 6 of 10 games
  2. Island avg 2.3hit in 3 of 10 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Avatar Aang 1×10 games in deck
  2. Avatar Roku 1×10 games in deck
  3. Fire Lord Zuko 1×10 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Avatar's Wrath 7×avg 0.7 per game · 10 games in deck
  2. The Rise of Sozin 5×avg 0.5 per game · 10 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 13% of 53 attackers blocked in total, 0% of those by flyers or reach

Not enough blocks logged yet.

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Aang's Iceberg 0%cast in 0 of 10 games
  2. Aang, the Last Airbender 0%cast in 0 of 10 games
  3. Arcane Signet 0%cast in 0 of 10 games

Wins by turn speed

On which own turn the 1 wins came

  • by turn 70%
  • turns 8–90%
  • turns 10–110%
  • turns 12–13100%
  • turn 14+0%

Combos in play logged Appa, Steadfast Guardian + Avatar Aang + Aang, Swift Savior: all pieces cast in 0 games, 0 won · Appa, Steadfast Guardian + Avatar Aang + Aang, Airbending Master: all pieces cast in 1 games, 0 won · Appa, Steadfast Guardian + Avatar Aang + Aang, the Last Airbender: all pieces cast in 0 games, 0 won · Appa, Steadfast Guardian + Avatar Aang + Appa, Loyal Sky Bison: all pieces cast in 1 games, 0 won

Elo history

Elo after every tournament, oldest on the left. Dashed: tier limits S, A, B, C.

A 1600B 150011/07: Elo 146811/07

Now 1468, highest 1468 (11/07), lowest 1468 – from 1 tournament.

Recent games

Place in every 4-player game, oldest on the left: gold = win, silver = 2nd, bronze = 3rd, red = 4th, ring = draw.

3323123442

In the last 10 games 1× win, 3× 2nd, 4× 3rd and 2× 4th.

Mana curve without lands

Average 3.06

0
7
1
19
2
14
3
15
4
5
5
4
6
7+

Roles in the deck

Ramp
13 / 13
Card draw
9 / 9
Removal
6 / 6
Board wipe
2 / 2
Protection
5 / 4
Strategy
29 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.

Card types

Creatures: 26 %Instants: 14 %Sorceries: 5 %Artifacts: 8 %Enchantments: 11 %Lands: 35 %99w/o commander
  • Creatures26%26
  • Instants14%14
  • Sorceries5%5
  • Artifacts8%8
  • Enchantments11%11
  • Lands35%35

Most expensive cards

Badgermole Cub
€51.85
Misty Rainforest
€25.66
Cyclonic Rift
€23.35
Polluted Delta
€18.50
Bloodstained Mire
€17.38
Wooded Foothills
€16.60
Urza's Incubator
€16.44
Aang, Airbending Master
€14.47

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

1 more tested card is still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €398.83 Cardmarket average as of Nov 7, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?