Below average
The deck wins 10% of its games – the average at a four-player table is 25%. #41 of 64 in the rankings up to €100.
- Tier · Elo
- C 1440 #41 of 64 in the rankings up to €100
- Win rate
- 10% 1 wins in 10 games, 90% certain between 2 and 35%
- Placements
- 110%1×
- 230%3×
- 320%2×
- 440%4×
- Price
- €99.99of €100.00
- Games
- 10in 1 tournament
- Cards
- 10035 lands, 9 basic
- Game Changer
- 0at most 3 allowed
- Combos
- 1complete in the deck
- Rules check
- Passed100 cards, colors, banlist
At most €100 including the commander. If prices rise above that, the shopping list is rebuilt automatically.
Strengths and weaknesses
Only 10 analysed games so far – these findings are still uncertain.
Play style: wins through combat – 100% of the damage to opponents is combat damage
Strengths
- Resilient: even in losses it lasts until its 11th own turn on average (all-deck avg: 10th) logged (9 losses)
Weaknesses
No clear weakness in the logs.
Commander (1)
- Avatar Aang // Aang, Master of ElementsCombo€3.35
Creatures (28)
- Appa, Steadfast GuardianCombo€7.20
- Monk Gyatso€6.89
- Bumi, Unleashed€3.95
- Birds of Paradise Ramp€3.00
- Aang, Swift Savior // Aang and La, Ocean's FuryCombo€2.92
- The Earth King€1.06
- Great Divide Guide Ramp€0.90
- Toph, the First Metalbender€0.78
- Toph, Hardheaded Teacher€0.67
- Aang, at the Crossroads // Aang, Destined Savior€0.64
- Katara, the Fearless€0.49
- Sokka, Tenacious Tactician€0.36
- Earth King's Lieutenant€0.33
- Iroh, Grand Lotus€0.29
- South Pole Voyager Card draw€0.29
- Yue, the Moon Spirit€0.28
- Katara, Water Tribe's Hope€0.27
- Fire Lord Zuko€0.26
- Hakoda, Selfless Commander Protection€0.26
- Hermitic Herbalist Ramp€0.14
- Appa, Loyal Sky BisonCombo€0.12
- Haru, Hidden Talent€0.12
- Toph, the Blind Bandit€0.12
- North Pole Patrol€0.11
- Earth Kingdom General€0.10
- Katara, Bending Prodigy Card draw€0.10
- Aang, the Last AirbenderCombo€0.09
- Sun Warriors€0.09
Instants (13)
- Redirect Lightning€11.20
- Earthshape Protection€6.00
- MoonmistAI can't play€1.72
- Swords to Plowshares Removal€1.08
- Abandon Attachments Card draw€0.34
- Enter the Avatar State€0.28
- Energybending Card draw€0.24
- Airbender's Reversal Removal€0.18
- Origin of Metalbending Removal€0.17
- Firebending Lesson Removal€0.11
- It'll Quench Ya! Removal€0.11
- Airbending Lesson Card draw€0.10
- Cycle of Renewal Ramp€0.10
Sorceries (7)
- Avatar's Wrath€4.07
- Farseek RampAI limited€0.62
- Spirit Water Revival Card draw€0.53
- Shared Roots Ramp€0.26
- Crashing Wave€0.14
- Waterbending Lesson Card draw€0.09
- Earthbending Lesson€0.06
Artifacts (6)
- Bender's Waterskin Ramp€1.04
- Swiftfoot Boots Protection€0.96
- Sol Ring Ramp€0.81
- Fellwar Stone Ramp€0.69
- Arcane Signet Ramp€0.33
- Glider Staff€0.10
Enchantments (10)
- The Legend of Kyoshi // Avatar Kyoshi Card draw€5.56
- The Legend of Yangchen // Avatar Yangchen Card draw€3.46
- The Legend of Kuruk // Avatar Kuruk Card draw€3.10
- Earthbender Ascension Ramp€2.78
- The Rise of Sozin // Fire Lord Sozin Board wipe€2.11
- Airbender Ascension€1.49
- Firebender Ascension€1.10
- Waterbender Ascension Card draw€0.59
- Aang's Iceberg€0.36
- Bitter Work Card draw€0.21
Lands (35)
- Ba Sing Se€5.69
- Secret Tunnel€2.01
- Fire Nation Palace€1.38
- Fabled Passage€0.82
- Jasmine Dragon Tea Shop€0.39
- Ally EncampmentAI limited€0.38
- Secluded Courtyard€0.22
- Command Tower€0.17
- White Lotus Hideout€0.17
- Exotic Orchard€0.15
- Rumble Arena€0.12
- Boiling Rock Prison€0.11
- Meditation Pools€0.11
- Path of Ancestry€0.11
- Airship Engine Room€0.10
- Serpent's Pass€0.10
- Kyoshi Village€0.09
- North Pole Gates€0.09
- Omashu City€0.09
- Foggy Bottom Swamp€0.08
- Misty Palms Oasis€0.08
- Sun-Blessed Peak€0.07
- Thriving Isle€0.07
- Terramorphic Expanse€0.06
- Thriving Heath€0.04
- Evolving Wilds€0.02
- 3× Forest
- 1× Mountain
- 2× Island
- 3× Plains
Combos in the deck (1)
Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown in the “Games” tab.
- Appa, Steadfast Guardian + Avatar Aang // Aang, Master of Elements + … → Infinite creature ETB, Infinite creature LTB, Infinite creature tokens
3 versions, each with one of: Aang, Swift Savior // Aang and La, Ocean's Fury · Aang, the Last Airbender · Appa, Loyal Sky Bison
Commander Spellbook lists 3 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.
Show all 3 entries
- Appa, Steadfast Guardian + Avatar Aang // Aang, Master of Elements + Aang, Swift Savior // Aang and La, Ocean's Fury → Infinite creature ETB, Infinite creature LTB, Infinite creature tokens
- Appa, Steadfast Guardian + Avatar Aang // Aang, Master of Elements + Aang, the Last Airbender → Infinite creature ETB, Infinite creature LTB, Infinite creature tokens
- Appa, Steadfast Guardian + Avatar Aang // Aang, Master of Elements + Appa, Loyal Sky Bison → Infinite creature ETB, Infinite creature LTB, Infinite creature tokens
Adjusted for the Forge AI
The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.
- Energybending: swapped for a test
- Firebending Lesson: adjusted to make room for another replacement
- Moonmist: AI can't play it
- Chromatic Lantern: replacement
- Explore: test
- Searing Touch: replacement
The games in numbers
- Commander cast
- 100%of games, by turn 4 in 10%
- Damage per game
- 14average: 31
- Wins on average
- turn 10own turn, average: 12.2
- First one out
- 20%2 of 10 games, average: 25%
- Too few lands
- 20%of games, 0 of them won, average: 10%
- Mulligans
- 20%2 in 10 games, average: 5%
What the games show
Only 10 analysed games so far – these findings are still uncertain. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.
Damage per game all games
Total damage to opponents ÷ all 10 games – what the card contributes over the whole test
- Avatar Aang avg 7.9hit in 6 of 10 games
- Iroh, Grand Lotus avg 1.6hit in 2 of 10 games
- Sokka, Tenacious Tactician avg 1.2hit in 1 of 10 games
Damage when used when it hits
Total damage ÷ games in which the card dealt damage – its strength when used
- Avatar Aang avg 13.2hit in 6 of 10 games
Top finishers eliminates opponents
Cards that most often knocked an opposing commander out of the game
- Ally Token 1×10 games in deck
- Avatar Aang 1×10 games in deck
Best interaction answers threats
Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)
- Aang, Swift Savior 6×avg 0.6 per game · 10 games in deck
- Avatar's Wrath 5×avg 0.5 per game · 10 games in deck
- Swords to Plowshares 4×avg 0.4 per game · 10 games in deck
Biggest walls blocks the most
Opposing cards that blocked this deck's attackers most often – 20% of 44 attackers blocked in total, 0% of those by flyers or reach
Not enough blocks logged yet.
Rarely cast candidates to cut
Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)
- Aang, the Last Airbender 0%cast in 0 of 10 games
- Airbender Ascension 0%cast in 0 of 10 games
- Appa, Steadfast Guardian 0%cast in 0 of 10 games
Wins by turn speed
On which own turn the 1 wins came
- by turn 70%
- turns 8–90%
- turns 10–11100%
- turns 12–130%
- turn 14+0%
Combos in play logged Appa, Steadfast Guardian + Avatar Aang + Aang, Swift Savior: all pieces cast in 0 games, 0 won · Appa, Steadfast Guardian + Avatar Aang + Aang, the Last Airbender: all pieces cast in 0 games, 0 won · Appa, Steadfast Guardian + Avatar Aang + Appa, Loyal Sky Bison: all pieces cast in 0 games, 0 won
Elo history
Elo after every tournament, oldest on the left. Dashed: tier limits S, A, B, C.
Now 1440, highest 1440 (11/06), lowest 1440 – from 1 tournament.
Recent games
Place in every 4-player game, oldest on the left: gold = win, silver = 2nd, bronze = 3rd, red = 4th, ring = draw.
1342424243In the last 10 games 1× win, 3× 2nd, 2× 3rd and 4× 4th.
Mana curve without lands
Average 3.05
Roles in the deck
Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.
Card types
- Creatures28%28
- Instants13%13
- Sorceries7%7
- Artifacts6%6
- Enchantments10%10
- Lands35%35
Most expensive cards
What the program has learned
Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.
No swap has enough games for a verdict yet.
1 more tested card is still collecting games.
Shopping list for Cardmarket
Copy the list, create a new list under “Wants” on Cardmarket and paste it.
Total €99.99 Cardmarket average as of Nov 6, 2026
Open Cardmarket WantsPrices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.
Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?