CommanderTestLabor DE
Price
€98.49of €100.00
Overall win rate
29%75 wins in 255 scored games
Games
271 (16)played in 27 tournaments, 16 not scored (time limit)
Rank
18in the rankings up to €100 · Elo 1577 (start 1500)
Cards
100incl. commander · 34 lands, 12 of them basic
Game Changer
0of at most 3 allowed
Combos
1complete in the deck
Rules check
Passed100 cards, colors, banlist

At most €100 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

The shopping list was rebuilt with current prices on Oct 25, 2026: the tested version had risen to €100.82, above €100.00. Win rate and placement come from the tested version.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (40)

Instants (8)

Sorceries (7)

Artifacts (6)

Enchantments (4)

Arcades, the Strategist
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (1)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Axebane Guardian + High Alert → Infinite colored mana, Infinite mana creatures you control can produce, Infinite untap of creatures you control

What the games show

From 255 analysed games in 27 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 100% of the damage to opponents is combat damage

Strengths

  • Applies a lot of pressure: avg 44 damage to opponents per game (all-deck avg: 31) logged (255 games)
  • Shrugs off removal: 26% wins when opponents cast 5+ removal spells, 12% with at most one (all-deck avg: 22% vs 32%) indication (171 / 17 games)
  • Clears the table: eliminates 0.80 opponents per game on average (all-deck avg: 0.63) logged (255 games)

Weaknesses

  • Slow to win: wins on average only on its 14th own turn (all-deck avg: 12th) logged (75 wins)
  • Depends on its commander: only 0% wins without it, 31% with it indication (14 games without, 241 with commander)

Damage per game all games

Total damage to opponents ÷ all 255 games – what the card contributes over the whole test

  1. Arcades, the Strategist avg 9.0hit in 195 of 255 games
  2. Wall of Denial avg 2.9hit in 37 of 255 games
  3. Weathered Sentinels avg 2.4hit in 30 of 255 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Towering Titan avg 28.7hit in 12 of 255 games
  2. Tree of Redemption avg 23.0hit in 21 of 255 games
  3. Weathered Sentinels avg 20.5hit in 30 of 255 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Arcades, the Strategist 35×255 games in deck
  2. Wall of Denial 23×255 games in deck
  3. Weathered Sentinels 13×255 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Fell the Mighty 227×avg 0.9 per game · 255 games in deck
  2. Dusk 188×avg 0.7 per game · 255 games in deck
  3. Aura Shards 76×avg 0.3 per game · 255 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 22% of 3183 attackers blocked in total, 16% of those by flyers or reach

  1. Soldier Token 20×blocked in 12 games
  2. Goblin Token 14×blocked in 8 games
  3. Plant Token 14×blocked in 5 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Corrupted Shapeshifter 0%cast in 0 of 255 games
  2. Dusk // Dawn 0%cast in 0 of 255 games
  3. Meekstone 0%cast in 0 of 255 games

Wins by turn speed

On which own turn the 75 wins came

  • by turn 70%
  • turns 8–93%
  • turns 10–1125%
  • turns 12–1328%
  • turn 14+44%

Combos in play logged Axebane Guardian + High Alert: all pieces cast in 14 games, 7 won

Mana curve without lands

Average 2.80

0
8
1
31
2
13
3
7
4
2
5
1
6
3
7+

Roles in the deck

Ramp
10 / 10
Card draw
7 / 6
Removal
7 / 7
Board wipe
3 / 3
Protection
5 / 5
Strategy
33 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 65 non-land cards in total.

Card types

Creatures
40
Instants
8
Sorceries
7
Artifacts
6
Enchantments
4
Lands
34

Most expensive cards

Breeding Pool
€9.89
Rammas Echor, Ancient Shield
€8.02
Hallowed Fountain
€8.01
Meekstone
€7.71
Temple Garden
€7.09
Rejuvenating Springs
€3.92
Wall of Stolen Identity
€3.55
Lightning Greaves
€3.08

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

3 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €98.49 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

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Best place 7 · average place 25.1 · 0× top 3 · 4× top 10 out of 27 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?