CommanderTestLabor DE
Price
€198.93of €200.00
Overall win rate
29%74 wins in 252 scored games
Games
260 (8)played in 26 tournaments, 8 not scored (time limit)
Rank
21in the rankings up to €200 · Elo 1571 (start 1500)
Cards
100incl. commander · 34 lands, 12 of them basic
Game Changer
0of at most 3 allowed
Combos
1complete in the deck
Rules check
Passed100 cards, colors, banlist

At most €200 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

The shopping list was rebuilt with current prices on Oct 25, 2026: the tested version had risen to €200.54, above €200.00. Win rate and placement come from the tested version.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (39)

Instants (9)

Sorceries (7)

Artifacts (6)

Enchantments (4)

Arcades, the Strategist
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (1)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Axebane Guardian + High Alert → Infinite colored mana, Infinite mana creatures you control can produce, Infinite untap of creatures you control

What the games show

From 252 analysed games in 26 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 100% of the damage to opponents is combat damage

Strengths

  • Applies a lot of pressure: avg 45 damage to opponents per game (all-deck avg: 30) logged (252 games)
  • Clears the table: eliminates 0.87 opponents per game on average (all-deck avg: 0.63) logged (252 games)

Weaknesses

  • Slow to win: wins on average only on its 13th own turn (all-deck avg: 12th) logged (74 wins)
  • Attacks often get blocked: 22% of attackers blocked (all-deck avg: 17%) logged (4098 attackers in 252 games)
  • Depends on its commander: only 0% wins without it, 31% with it indication (13 games without, 239 with commander)
  • Vulnerable to graveyard hate: 11% wins when opponents played graveyard hate (e.g. Bojuka Bog, Rest in Peace), 32% without it (all-deck avg: 24% vs 25%) indication (27 / 225 games)

Damage per game all games

Total damage to opponents ÷ all 252 games – what the card contributes over the whole test

  1. Arcades, the Strategist avg 9.0hit in 189 of 252 games
  2. Wall of Denial avg 3.8hit in 43 of 252 games
  3. Weathered Sentinels avg 2.4hit in 33 of 252 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. The Walls of Ba Sing Se avg 23.5hit in 11 of 252 games
  2. Towering Titan avg 22.5hit in 11 of 252 games
  3. Wall of Denial avg 22.2hit in 43 of 252 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Wall of Denial 40×252 games in deck
  2. Arcades, the Strategist 22×252 games in deck
  3. Bird Token 19×252 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Dusk 190×avg 0.8 per game · 252 games in deck
  2. Fell the Mighty 180×avg 0.7 per game · 252 games in deck
  3. Aura Shards 102×avg 0.4 per game · 252 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 22% of 4098 attackers blocked in total, 14% of those by flyers or reach

  1. Goblin Token 31×blocked in 8 games
  2. Human Soldier Token 29×blocked in 8 games
  3. Zombie Token 18×blocked in 9 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Corrupted Shapeshifter 0%cast in 0 of 252 games
  2. Dusk // Dawn 0%cast in 0 of 252 games
  3. Meekstone 0%cast in 0 of 252 games

Wins by turn speed

On which own turn the 74 wins came

  • by turn 71%
  • turns 8–94%
  • turns 10–1127%
  • turns 12–1326%
  • turn 14+42%

Combos in play logged Axebane Guardian + High Alert: all pieces cast in 10 games, 5 won

Mana curve without lands

Average 2.86

1
0
7
1
30
2
14
3
6
4
2
5
1
6
4
7+

Roles in the deck

Ramp
10 / 10
Card draw
7 / 6
Removal
7 / 7
Board wipe
3 / 3
Protection
5 / 5
Strategy
33 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 65 non-land cards in total.

Card types

Creatures
39
Instants
9
Sorceries
7
Artifacts
6
Enchantments
4
Lands
34

Most expensive cards

Sea of Clouds
€19.68
The Walls of Ba Sing Se
€19.44
Flooded Strand
€14.94
Spara's Headquarters
€12.60
Heroic Intervention
€10.37
Windswept Heath
€10.30
Breeding Pool
€9.89
Shield Sphere
€8.77

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

  • no clear difference Resolute Watchdog instead of Swiftfoot Boots · win rate 28% with, 30% without (102 / 150 games)

3 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €198.93 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

2726281813492416171438315115241593743191136169447

Best place 4 · average place 24.5 · 0× top 3 · 3× top 10 out of 26 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?