- Price
- €294.72of €300.00
- Overall win rate
- 11%8 wins in 70 scored games
- Games
- 70played in 7 tournaments
- Rank
- 54in the rankings up to €300 · Elo 1335 (start 1500)
- Cards
- 100incl. commander · 36 lands, 14 of them basic
- Game Changer
- 0of at most 3 allowed
- Combos
- 0complete in the deck
- Rules check
- Passed100 cards, colors, banlist
At most €300 including the commander. If prices rise above that, the shopping list is rebuilt automatically.
Commander (1)
- Zurgo Stormrender€2.50
Creatures (32)
- Esper Sentinel Card draw€39.56
- Mondrak, Glory Dominus€31.60
- Voice of Victory€19.76
- Warren Soultrader Ramp€14.97
- Ainok Strike Leader€4.55
- Anim Pakal, Thousandth Moon€4.30
- Goldlust Triad€3.87
- Adeline, Resplendent Cathar€3.08
- Pitiless Plunderer Ramp€2.96
- Isshin, Two Heavens as One€2.74
- Gix, Yawgmoth Praetor Card draw€1.75
- Hero of Bladehold€1.75
- Mahadi, Emporium Master Ramp€1.11
- Elas il-Kor, Sadistic Pilgrim€1.02
- Ophiomancer€0.91
- Selfless Spirit Protection€0.84
- Viscera SeerAI can't play€0.51
- Mardu Siegebreaker€0.45
- Caesar, Legion's Emperor Card draw€0.44
- Mirkwood Bats€0.42
- Legion Warboss€0.40
- Ironwill Forger€0.36
- Yahenni, Undying Partisan€0.26
- Ogre Battledriver€0.25
- Zurgo, Thunder's Decree€0.25
- Loyal Apprentice€0.24
- Morbid Opportunist Card draw€0.23
- Thalisse, Reverent Medium€0.23
- Redoubled Stormsinger€0.22
- Siege-Gang Commander Removal€0.17
- Bone-Cairn Butcher€0.16
- Aron, Benalia's Ruin€0.06
Planeswalkers (2)
- Elspeth, Storm Slayer Removal€32.26
- Kaya, Geist Hunter€0.50
Instants (8)
- Will of the Mardu€5.19
- Swords to Plowshares Removal€1.03
- Path to Exile Removal€0.83
- Grand Crescendo Protection€0.81
- Deadly Dispute Ramp€0.46
- Bitter Triumph Removal€0.29
- Stroke of Midnight Removal€0.19
- Abrade Removal€0.08
Sorceries (3)
- Ruinous Ultimatum Board wipe€0.89
- Tempt with Vengeance€0.40
- Hour of Reckoning Board wipe€0.20
Artifacts (10)
- Skullclamp Card draw€4.63
- Lightning Greaves Protection€3.08
- Blade of SelvesAI limited€2.72
- Idol of Oblivion Card draw€1.54
- Infantry Shield€1.24
- Talisman of Hierarchy Ramp€0.79
- Sol Ring Ramp€0.74
- Fellwar Stone Ramp€0.73
- Arcane Signet Ramp€0.39
- Talisman of Conviction Ramp€0.30
Enchantments (8)
- Warleader's Call€4.79
- Goblin BombardmentAI can't play€2.39
- Impact Tremors€2.17
- Tocasia's Welcome Card draw€1.78
- Divine Visitation€0.51
- Windcrag Siege€0.40
- Bastion of Remembrance€0.38
- Within Range€0.38
Lands (36)
- Arid Mesa€27.18
- Bloodstained Mire€17.32
- Blood Crypt€10.03
- Sacred Foundry€8.98
- Godless Shrine€8.76
- Shattered Sanctum€2.01
- Vault of the Archangel€1.47
- Bojuka Bog€1.23
- Dragonskull Summit€0.76
- Caves of Koilos€0.50
- Isolated Chapel€0.30
- Fetid HeathAI can't play€0.26
- Battlefield Forge€0.25
- Castle Embereth€0.25
- Smoldering Marsh€0.25
- Clifftop Retreat€0.23
- Command Tower€0.19
- Windbrisk Heights€0.19
- Nomad Outpost€0.18
- Exotic Orchard€0.14
- Shattered Landscape€0.13
- Path of Ancestry€0.10
- 4× Swamp
- 4× Mountain
- 6× Plains
Adjusted for the Forge AI
The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.
- Fetid Heath: AI can't play it
- Goblin Bombardment: AI can't play it
- Kaya, Geist Hunter: swapped for a test
- Mondrak, Glory Dominus: adjusted to make room for another replacement
- Viscera Seer: AI can't play it
- Emeria Angel: replacement
- Marsh Flats: replacement
- Neriv, Crackling Vanguard: replacement
- Teysa Karlov: test
- Zulaport Cutthroat: replacement
What the games show
From 70 analysed games in 7 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.
Play style: wins through combat – 83% of the damage to opponents is combat damage
Strengths
- Wins fast: wins on average already on its 11th own turn (all-deck avg: 12th) logged (8 wins)
Weaknesses
- Little pressure: only avg 17 damage to opponents per game (all-deck avg: 29) logged (70 games)
- Rarely eliminates opponents: 0.27 per game on average (all-deck avg: 0.62) logged (70 games)
Damage per game all games
Total damage to opponents ÷ all 70 games – what the card contributes over the whole test
- Zurgo Stormrender avg 1.7hit in 20 of 70 games
- Impact Tremors avg 1.6hit in 6 of 70 games
- Goldlust Triad avg 1.3hit in 3 of 70 games
Damage when used when it hits
Total damage ÷ games in which the card dealt damage – its strength when used
- Warleader's Call avg 10.2hit in 8 of 70 games
- Aron, Benalia's Ruin avg 6.7hit in 7 of 70 games
- Zurgo Stormrender avg 5.9hit in 20 of 70 games
Top finishers eliminates opponents
Cards that most often knocked an opposing commander out of the game
- Thopter Token 4×70 games in deck
- Adeline, Resplendent Cathar 2×70 games in deck
- Impact Tremors 2×70 games in deck
Best interaction answers threats
Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)
- Hour of Reckoning 47×avg 0.7 per game · 70 games in deck
- Ruinous Ultimatum 24×avg 0.3 per game · 70 games in deck
- Stroke of Midnight 13×avg 0.2 per game · 70 games in deck
Biggest walls blocks the most
Opposing cards that blocked this deck's attackers most often – 14% of 553 attackers blocked in total, 22% of those by flyers or reach
Not enough blocks logged yet.
Rarely cast candidates to cut
Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)
- Mardu Siegebreaker 0%cast in 0 of 70 games
- Grand Crescendo 7%cast in 5 of 70 games
- Ruinous Ultimatum 7%cast in 5 of 70 games
Wins by turn speed
On which own turn the 8 wins came
- by turn 70%
- turns 8–938%
- turns 10–1138%
- turns 12–1312%
- turn 14+12%
Mana curve without lands
Average 2.94
Roles in the deck
Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 63 non-land cards in total.
Card types
Most expensive cards
What the program has learned
Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.
No swap has enough games for a verdict yet.
5 more tested cards are still collecting games.
Shopping list for Cardmarket
Copy the list, create a new list under “Wants” on Cardmarket and paste it.
Total €294.72 Cardmarket average as of Oct 27, 2026
Open Cardmarket WantsPrices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.
Placement in every tournament
Oldest on the left. Green: top 3, blue: top 10.
Best place 31 · average place 46.7 · 0× top 3 · 0× top 10 out of 7 tournaments
Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?
