CommanderTestLabor DE
Price
€294.72of €300.00
Overall win rate
11%8 wins in 70 scored games
Games
70played in 7 tournaments
Rank
54in the rankings up to €300 · Elo 1335 (start 1500)
Cards
100incl. commander · 36 lands, 14 of them basic
Game Changer
0of at most 3 allowed
Combos
0complete in the deck
Rules check
Passed100 cards, colors, banlist

At most €300 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Planeswalkers (2)

Instants (8)

Sorceries (3)

Artifacts (10)

Enchantments (8)

Lands (36)

Zurgo Stormrender
Card image: © Wizards of the Coast, via Scryfall

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Fetid Heath: AI can't play it
  • Goblin Bombardment: AI can't play it
  • Kaya, Geist Hunter: swapped for a test
  • Mondrak, Glory Dominus: adjusted to make room for another replacement
  • Viscera Seer: AI can't play it
Played instead in the tournament
  • Emeria Angel: replacement
  • Marsh Flats: replacement
  • Neriv, Crackling Vanguard: replacement
  • Teysa Karlov: test
  • Zulaport Cutthroat: replacement

What the games show

From 70 analysed games in 7 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 83% of the damage to opponents is combat damage

Strengths

  • Wins fast: wins on average already on its 11th own turn (all-deck avg: 12th) logged (8 wins)

Weaknesses

  • Little pressure: only avg 17 damage to opponents per game (all-deck avg: 29) logged (70 games)
  • Rarely eliminates opponents: 0.27 per game on average (all-deck avg: 0.62) logged (70 games)

Damage per game all games

Total damage to opponents ÷ all 70 games – what the card contributes over the whole test

  1. Zurgo Stormrender avg 1.7hit in 20 of 70 games
  2. Impact Tremors avg 1.6hit in 6 of 70 games
  3. Goldlust Triad avg 1.3hit in 3 of 70 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Warleader's Call avg 10.2hit in 8 of 70 games
  2. Aron, Benalia's Ruin avg 6.7hit in 7 of 70 games
  3. Zurgo Stormrender avg 5.9hit in 20 of 70 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Thopter Token 4×70 games in deck
  2. Adeline, Resplendent Cathar 2×70 games in deck
  3. Impact Tremors 2×70 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Hour of Reckoning 47×avg 0.7 per game · 70 games in deck
  2. Ruinous Ultimatum 24×avg 0.3 per game · 70 games in deck
  3. Stroke of Midnight 13×avg 0.2 per game · 70 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 14% of 553 attackers blocked in total, 22% of those by flyers or reach

Not enough blocks logged yet.

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Mardu Siegebreaker 0%cast in 0 of 70 games
  2. Grand Crescendo 7%cast in 5 of 70 games
  3. Ruinous Ultimatum 7%cast in 5 of 70 games

Wins by turn speed

On which own turn the 8 wins came

  • by turn 70%
  • turns 8–938%
  • turns 10–1138%
  • turns 12–1312%
  • turn 14+12%

Mana curve without lands

Average 2.94

0
7
1
18
2
21
3
10
4
5
5
6
2
7+

Roles in the deck

Ramp
9 / 8
Card draw
7 / 7
Removal
7 / 7
Board wipe
2 / 2
Protection
3 / 3
Strategy
35 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 63 non-land cards in total.

Card types

Creatures
32
Planeswalkers
2
Instants
8
Sorceries
3
Artifacts
10
Enchantments
8
Lands
36

Most expensive cards

Esper Sentinel
€39.56
Elspeth, Storm Slayer
€32.26
Mondrak, Glory Dominus
€31.60
Arid Mesa
€27.18
Voice of Victory
€19.76
Bloodstained Mire
€17.32
Warren Soultrader
€14.97
Blood Crypt
€10.03

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

5 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €294.72 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

33315248416260

Best place 31 · average place 46.7 · 0× top 3 · 0× top 10 out of 7 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?