CommanderTestLabor DE
Price
€97.55of €100.00
Overall win rate
19%47 wins in 247 scored games
Games
271 (24)played in 27 tournaments, 24 not scored (time limit)
Rank
42in the rankings up to €100 · Elo 1449 (start 1500)
Cards
100incl. commander · 36 lands, 14 of them basic
Game Changer
0of at most 3 allowed
Combos
0complete in the deck
Rules check
Passed100 cards, colors, banlist

At most €100 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Planeswalkers (1)

Instants (8)

Sorceries (3)

Artifacts (10)

Enchantments (8)

Zurgo Stormrender
Card image: © Wizards of the Coast, via Scryfall

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Fetid Heath: AI can't play it
  • Goblin Bombardment: AI can't play it
  • Viscera Seer: AI can't play it
  • Warleader's Call: adjusted to make room for another replacement
Played instead in the tournament
  • Goldnight Commander: replacement
  • Sacred Foundry: replacement
  • Teysa Karlov: replacement
  • Wayfarer's Bauble: replacement

What the games show

From 247 analysed games in 27 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 80% of the damage to opponents is combat damage

Strengths

No clear strength in the logs.

Weaknesses

  • Little pressure: only avg 18 damage to opponents per game (all-deck avg: 31) logged (247 games)
  • Rarely eliminates opponents: 0.29 per game on average (all-deck avg: 0.63) logged (247 games)
  • Depends on its commander: only 3% wins without it, 22% with it indication (36 games without, 211 with commander)

Damage per game all games

Total damage to opponents ÷ all 247 games – what the card contributes over the whole test

  1. Impact Tremors avg 2.7hit in 29 of 247 games
  2. Zurgo Stormrender avg 1.9hit in 83 of 247 games
  3. Yahenni, Undying Partisan avg 1.4hit in 34 of 247 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Impact Tremors avg 23.3hit in 29 of 247 games
  2. Goldlust Triad avg 18.4hit in 18 of 247 games
  3. Elemental Token avg 10.5hit in 22 of 247 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Elemental Token 11×247 games in deck
  2. Impact Tremors 11×247 games in deck
  3. Zurgo Stormrender 6×247 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Ruinous Ultimatum 304×avg 1.2 per game · 247 games in deck
  2. Hour of Reckoning 215×avg 0.9 per game · 247 games in deck
  3. Bitter Triumph 52×avg 0.2 per game · 247 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 20% of 2045 attackers blocked in total, 26% of those by flyers or reach

  1. Elemental Token 68×blocked in 11 games
  2. Thopter Token 13×blocked in 6 games
  3. Kinnan, Bonder Prodigy 5×blocked in 5 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Mardu Siegebreaker 0%cast in 0 of 247 games
  2. Deadly Dispute 6%cast in 15 of 247 games
  3. Divine Visitation 9%cast in 21 of 247 games

Wins by turn speed

On which own turn the 47 wins came

  • by turn 72%
  • turns 8–919%
  • turns 10–1126%
  • turns 12–1330%
  • turn 14+23%

Mana curve without lands

Average 2.95

0
7
1
18
2
20
3
11
4
5
5
6
2
7+

Roles in the deck

Ramp
8 / 8
Card draw
7 / 7
Removal
7 / 7
Board wipe
2 / 2
Protection
3 / 3
Strategy
36 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 63 non-land cards in total.

Card types

Creatures
33
Planeswalkers
1
Instants
8
Sorceries
3
Artifacts
10
Enchantments
8
Lands
36

Most expensive cards

Blood Crypt
€10.03
Will of the Mardu
€5.19
Warleader's Call
€4.79
Skullclamp
€4.63
Ainok Strike Leader
€4.55
Anim Pakal, Thousandth Moon
€4.30
Goldlust Triad
€3.87
Adeline, Resplendent Cathar
€3.08

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

4 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €97.55 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

27595033960645016484561313353551147174535302947401512

Best place 9 · average place 37.9 · 0× top 3 · 1× top 10 out of 27 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?