CommanderTestLabor DE
Price
€398.67of €400.00
Overall win rate
10%5 wins in 50 scored games
Games
50played in 5 tournaments
Rank
54in the rankings up to €400 · Elo 1336 (start 1500)
Cards
100incl. commander · 32 lands, 15 of them basic
Game Changer
3of at most 3 allowed
Combos
6complete in the deck
Rules check
Passed100 cards, colors, banlist

AI note: the Forge AI can't play 15 cards of this deck (replaced with similar cards in the Forge games) and plays 5 more only partially well. This result is therefore much less meaningful – the deck probably plays stronger in human hands. Affected cards

At most €400 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (13)

Instants (26)

Sorceries (10)

Artifacts (13)

Enchantments (5)

Lands (32)

Vivi Ornitier
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (6)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Curiosity + Niv-Mizzet, Parun → Infinite draw triggers, Infinite card draw, Near-infinite damage
    Example – 8 versions with these cards: Niv-Mizzet, Parun · Niv-Mizzet, the Firemind · Curiosity · Niv-Mizzet, Visionary · Ophidian Eye · Tandem Lookout
  • Hullbreaker Horror + … → Infinite storm count, Infinite colorless mana, Infinite creature LTB
    2 versions, each with one of: Sol Ring
  • Valley Floodcaller + Retraction Helix + … → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
    2 versions, each with one of: Sol Ring
  • Underworld Breach + Lotus Petal + Brain Freeze → Infinite self-mill, Near-infinite magecraft triggers, Near-infinite mill
  • Dramatic Reversal + Isochron Scepter → Infinite magecraft triggers, Infinite mana nonland permanents you control can produce, Infinite storm count
  • Vivi Ornitier + Quicksilver Elemental → Infinite red mana, Infinite blue mana, Infinite colored mana that can only be spent to activate abilities

Commander Spellbook lists 15 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 15 entries
  • Hullbreaker Horror + Sol Ring → Infinite colorless mana, Infinite storm count
  • Underworld Breach + Lotus Petal + Brain Freeze → Infinite self-mill, Near-infinite magecraft triggers, Near-infinite mill
  • Dramatic Reversal + Isochron Scepter → Infinite magecraft triggers, Infinite mana nonland permanents you control can produce, Infinite storm count
  • Curiosity + Niv-Mizzet, Parun → Infinite draw triggers, Infinite card draw, Near-infinite damage
  • Niv-Mizzet, Parun + Niv-Mizzet, Visionary → Near-infinite damage, Infinite card draw, Infinite draw triggers
  • Niv-Mizzet, Parun + Ophidian Eye → Infinite card draw, Infinite draw triggers, Near-infinite damage
  • Tandem Lookout + Niv-Mizzet, Parun → Infinite card draw, Infinite draw triggers, Near-infinite damage
  • Valley Floodcaller + Retraction Helix → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
  • Valley Floodcaller + Retraction Helix + Sol Ring → Infinite storm count, Infinite untap of some creatures you control, Infinite power and toughness for certain creatures until end of turn
  • Niv-Mizzet, the Firemind + Curiosity → Infinite card draw, Infinite draw triggers, Near-infinite damage
  • Niv-Mizzet, the Firemind + Niv-Mizzet, Visionary → Near-infinite damage, Infinite card draw, Infinite draw triggers
  • Vivi Ornitier + Quicksilver Elemental → Infinite red mana, Infinite blue mana, Infinite colored mana that can only be spent to activate abilities
  • Niv-Mizzet, the Firemind + Ophidian Eye → Infinite card draw, Infinite draw triggers, Near-infinite damage
  • Niv-Mizzet, the Firemind + Tandem Lookout → Infinite card draw, Infinite draw triggers, Near-infinite damage
  • Hullbreaker Horror → Infinite creature LTB, Infinite creature ETB, Infinite storm count

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Cascade Bluffs: AI can't play it
  • Dizzy Spell: AI can't play it
  • Faithless Looting: AI can't play it
  • Ferrous Lake: AI can't play it
  • Gitaxian Probe: AI can't play it
  • Isochron Scepter: AI can't play it
  • Izzet Signet: AI can't play it
  • Mindbreak Trap: AI can't play it
  • Mishra's Bauble: AI can't play it
  • Pact of Negation: AI can't play it
  • Quicksilver Elemental: AI can't play it
  • Retraction Helix: AI can't play it
  • Springleaf Drum: AI can't play it
  • Swan Song: AI can't play it
  • Thundering Falls: adjusted to make room for another replacement
  • Valley Floodcaller: adjusted to make room for another replacement
  • Windfall: AI can't play it
Played instead in the tournament
  • Abrade: replacement
  • Birgi, God of Storytelling // Harnfel, Horn of Bounty: replacement
  • Bonus Round: replacement
  • Chain of Vapor: replacement
  • Coruscation Mage: replacement
  • Daze: replacement
  • Evolving Wilds: replacement
  • Grapeshot: replacement
  • Light Up the Stage: replacement
  • Narset's Reversal: replacement
  • Ragavan, Nimble Pilferer: replacement
  • Rapid Hybridization: test
  • Temple of Epiphany: replacement
  • Thousand-Year Storm: replacement
  • Thunder Magic: replacement
  • Wild Ride: replacement

What the games show

From 50 analysed games in 5 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins mostly through direct damage – only 29% is combat damage

Strengths

  • Wins fast: wins on average already on its 10th own turn (all-deck avg: 12th) logged (5 wins)
  • Resilient: even in losses it lasts until its 11th own turn on average (all-deck avg: 10th) logged (45 losses)

Weaknesses

  • Rarely eliminates opponents: 0.46 per game on average (all-deck avg: 0.62) logged (50 games)

Damage per game all games

Total damage to opponents ÷ all 50 games – what the card contributes over the whole test

  1. Vivi Ornitier avg 19.2hit in 39 of 50 games
  2. Coruscation Mage avg 3.8hit in 7 of 50 games
  3. Guttersnipe avg 2.4hit in 7 of 50 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Coruscation Mage avg 27.0hit in 7 of 50 games
  2. Vivi Ornitier avg 24.6hit in 39 of 50 games
  3. Guttersnipe avg 17.4hit in 7 of 50 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Vivi Ornitier 9×50 games in deck
  2. Coruscation Mage 4×50 games in deck
  3. Guttersnipe 2×50 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Rhystic Study 94×avg 1.9 per game · 50 games in deck
  2. Mystic Remora 13×avg 0.3 per game · 50 games in deck
  3. Abrade 7×avg 0.1 per game · 50 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 16% of 161 attackers blocked in total, 12% of those by flyers or reach

Not enough blocks logged yet.

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Borne Upon a Wind 0%cast in 0 of 50 games
  2. Dramatic Reversal 0%cast in 0 of 50 games
  3. Pyroblast 0%cast in 0 of 50 games

Wins by turn speed

On which own turn the 5 wins came

  • by turn 70%
  • turns 8–960%
  • turns 10–110%
  • turns 12–1340%
  • turn 14+0%

Combos in play logged Hullbreaker Horror + Sol Ring: all pieces cast in 1 games, 0 won · Underworld Breach + Lotus Petal + Brain Freeze: all pieces cast in 1 games, 1 won · Dramatic Reversal + Isochron Scepter: all pieces cast in 0 games, 0 won · Curiosity + Niv-Mizzet, Parun: all pieces cast in 2 games, 0 won

Mana curve without lands

Average 2.01

4
0
28
1
16
2
11
3
3
4
1
5
3
6
1
7+

Roles in the deck

Ramp
12 / 12
Card draw
22 / 16
Removal
16 / 12
Board wipe
2 / 2
Protection
2 / 2
Strategy
13 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 67 non-land cards in total.

Card types

Creatures
13
Instants
26
Sorceries
10
Artifacts
13
Enchantments
5
Lands
32

Most expensive cards

Rhystic Study
€36.01
Jeska's Will
€32.46
Lotus Petal
€24.74
Training Center
€17.24
Thundering Falls
€15.40
Flooded Strand
€14.68
Pact of Negation
€14.26
Swan Song
€10.91

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

5 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €398.67 Cardmarket average as of Oct 29, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

5951593542

Best place 35 · average place 49.2 · 0× top 3 · 0× top 10 out of 5 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?