CommanderTestLabor DE
Price
€199.85of €200.00
Overall win rate
17%43 wins in 250 scored games
Games
262 (12)played in 26 tournaments, 12 not scored (time limit)
Rank
47in the rankings up to €200 · Elo 1423 (start 1500)
Cards
100incl. commander · 32 lands, 15 of them basic
Game Changer
2of at most 3 allowed
Combos
3complete in the deck
Rules check
Passed100 cards, colors, banlist

AI note: the Forge AI can't play 10 cards of this deck (replaced with similar cards in the Forge games) and plays 4 more only partially well. This result is therefore much less meaningful – the deck probably plays stronger in human hands. Affected cards

At most €200 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

The shopping list was rebuilt with current prices on Oct 26, 2026: the tested version had risen to €200.43, above €200.00. Win rate and placement come from the tested version.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (12)

Instants (27)

Sorceries (13)

Artifacts (12)

Enchantments (3)

Lands (32)

Vivi Ornitier
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (3)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Curiosity + Niv-Mizzet, Parun → Infinite draw triggers, Infinite card draw, Near-infinite damage
    Example – 6 versions with these cards: Niv-Mizzet, Parun · Niv-Mizzet, the Firemind · Curiosity · Ophidian Eye · Tandem Lookout
  • Underworld Breach + Lotus Petal + Brain Freeze → Infinite self-mill, Near-infinite magecraft triggers, Near-infinite mill
  • Underworld Breach + Frantic Search + Dragon's Rage Channeler → Near-infinite looting, Near-infinite magecraft triggers, Near-infinite self-discard triggers

Commander Spellbook lists 8 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 8 entries
  • Underworld Breach + Lotus Petal + Brain Freeze → Infinite self-mill, Near-infinite magecraft triggers, Near-infinite mill
  • Curiosity + Niv-Mizzet, Parun → Infinite draw triggers, Infinite card draw, Near-infinite damage
  • Niv-Mizzet, Parun + Ophidian Eye → Infinite card draw, Infinite draw triggers, Near-infinite damage
  • Tandem Lookout + Niv-Mizzet, Parun → Infinite card draw, Infinite draw triggers, Near-infinite damage
  • Niv-Mizzet, the Firemind + Curiosity → Infinite card draw, Infinite draw triggers, Near-infinite damage
  • Niv-Mizzet, the Firemind + Ophidian Eye → Infinite card draw, Infinite draw triggers, Near-infinite damage
  • Underworld Breach + Frantic Search + Dragon's Rage Channeler → Near-infinite looting, Near-infinite magecraft triggers, Near-infinite self-discard triggers
  • Niv-Mizzet, the Firemind + Tandem Lookout → Infinite card draw, Infinite draw triggers, Near-infinite damage

What the games show

From 250 analysed games in 26 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins mostly through direct damage – only 23% is combat damage

Strengths

  • Applies a lot of pressure: avg 38 damage to opponents per game (all-deck avg: 30) logged (250 games)
  • Rarely out first: eliminated first in only 16% of games (all-deck avg: 25%) logged (39 of 250 games)
  • Often wins by combo: in 13 of 43 wins all pieces of a combo were in play indication

Weaknesses

  • Vulnerable to attacks: 72% of losses to combat damage (all-deck avg: 60%) trend – not yet certain (149 of 207 losses)

Damage per game all games

Total damage to opponents ÷ all 250 games – what the card contributes over the whole test

  1. Vivi Ornitier avg 21.6hit in 222 of 250 games
  2. Niv-Mizzet, Parun avg 2.6hit in 29 of 250 games
  3. Coruscation Mage avg 2.6hit in 51 of 250 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Vivi Ornitier avg 24.3hit in 222 of 250 games
  2. Niv-Mizzet, Parun avg 22.8hit in 29 of 250 games
  3. Fiery Inscription avg 21.5hit in 28 of 250 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Vivi Ornitier 42×250 games in deck
  2. Niv-Mizzet, Parun 31×250 games in deck
  3. Fiery Inscription 12×171 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Mystic Remora 48×avg 0.2 per game · 250 games in deck
  2. Mogg Salvage 35×avg 0.1 per game · 250 games in deck
  3. Pongify 28×avg 0.1 per game · 250 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 20% of 704 attackers blocked in total, 15% of those by flyers or reach

  1. Goblin Token 4×blocked in 4 games
  2. Pitiless Plunderer 3×blocked in 3 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Borne Upon a Wind 0%cast in 0 of 250 games
  2. Dramatic Reversal 0%cast in 0 of 250 games
  3. The Emperor of Palamecia // The Lord Master of Hell 0%cast in 0 of 250 games

Wins by turn speed

On which own turn the 43 wins came

  • by turn 72%
  • turns 8–919%
  • turns 10–1144%
  • turns 12–1321%
  • turn 14+14%

Combos in play logged Underworld Breach + Lotus Petal + Brain Freeze: all pieces cast in 4 games, 2 won · Curiosity + Niv-Mizzet, Parun: all pieces cast in 6 games, 5 won · Niv-Mizzet, Parun + Ophidian Eye: all pieces cast in 4 games, 3 won · Tandem Lookout + Niv-Mizzet, Parun: all pieces cast in 7 games, 5 won

Mana curve without lands

Average 1.93

3
0
27
1
23
2
9
3
2
4
5
2
6
1
7+

Roles in the deck

Ramp
13 / 12
Card draw
20 / 16
Removal
17 / 12
Board wipe
2 / 2
Protection
2 / 2
Strategy
13 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 67 non-land cards in total.

Card types

Creatures
12
Instants
27
Sorceries
13
Artifacts
12
Enchantments
3
Lands
32

Most expensive cards

Jeska's Will
€31.27
Lotus Petal
€25.96
Swan Song
€10.68
Jeweled Amulet
€7.02
Underworld Breach
€6.61
Ophidian Eye
€6.42
Harmonic Prodigy
€4.82
Wizard's Staff
€3.60

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

  • no clear difference Enter the Enigma instead of Shantotto, Tactician Magician · win rate 20% with, 14% without (131 / 119 games) · from an earlier version, not in the deck now
  • no clear difference Shantotto, Tactician Magician instead of Enter the Enigma · win rate 19% with, 16% without (110 / 140 games) · from an earlier version, not in the deck now
  • no clear difference Combat Tutorial instead of Think Twice · win rate 18% with, 17% without (88 / 162 games) · from an earlier version, not in the deck now

3 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €199.85 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

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Best place 19 · average place 42.3 · 0× top 3 · 0× top 10 out of 26 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?