CommanderTestLabor DE
Price
€299.60of €300.00
Overall win rate
54%38 wins in 71 scored games
Games
71played in 7 tournaments
Rank
3in the rankings up to €300 · Elo 1788 (start 1500)
Cards
100incl. commander · 35 lands, 15 of them basic
Game Changer
1of at most 3 allowed
Combos
1complete in the deck
Rules check
Passed100 cards, colors, banlist

AI note: the Forge AI can't play 7 cards of this deck (replaced with similar cards in the Forge games) and plays 3 more only partially well. This result is therefore somewhat less meaningful. Affected cards

At most €300 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Planeswalkers (1)

Instants (10)

Sorceries (7)

Artifacts (10)

Enchantments (8)

Lands (35)

Valgavoth, Harrower of Souls
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (1)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Peer into the Abyss + … → Near-infinite card draw for target opponent, Infinite +1/+1 counters on a creature, Near-infinite damage
    3 versions, each with one of: Orcish Bowmasters · Underworld Dreams · Razorkin Needlehead

Commander Spellbook lists 3 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 3 entries
  • Orcish Bowmasters + Peer into the Abyss → Infinite +1/+1 counters on a creature, Near-infinite card draw for target opponent, Near-infinite damage
  • Peer into the Abyss + Underworld Dreams → Target opponent loses the game
  • Razorkin Needlehead + Peer into the Abyss → Near-infinite damage to one opponent, Near-infinite draw triggers for target opponent, Near-infinite card draw for target opponent

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Deadly Rollick: adjusted to make room for another replacement
  • Decree of Pain: AI can't play it
  • Graven Cairns: AI can't play it
  • Rakdos Charm: AI can't play it
  • Rakdos Signet: AI can't play it
  • Rug of Smothering: AI can't play it
  • Shadowblood Ridge: AI can't play it
  • Toxic Deluge: AI can't play it
Played instead in the tournament
  • Lotus Petal: replacement
  • Massacre Girl: replacement
  • Rakdos, Lord of Riots: replacement
  • Reliquary Tower: replacement
  • Sadistic Shell Game: test
  • Terminate: replacement
  • Vandalblast: replacement

What the games show

From 71 analysed games in 7 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins mostly through direct damage – only 38% is combat damage

Strengths

  • Applies a lot of pressure: avg 56 damage to opponents per game (all-deck avg: 29) logged (71 games)
  • Clears the table: eliminates 1.31 opponents per game on average (all-deck avg: 0.62) logged (71 games)
  • Rarely out first: eliminated first in only 13% of games (all-deck avg: 25%) logged (9 of 71 games)
  • Wins fast: wins on average already on its 11th own turn (all-deck avg: 12th) logged (38 wins)

Weaknesses

  • Drops out early: in losses on average already on its 9th own turn (all-deck avg: 10th) logged (33 losses)

Damage per game all games

Total damage to opponents ÷ all 71 games – what the card contributes over the whole test

  1. Valgavoth, Harrower of Souls avg 10.5hit in 45 of 71 games
  2. Mogis, God of Slaughter avg 6.6hit in 20 of 71 games
  3. The Lord of Pain avg 6.2hit in 18 of 71 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. The Lord of Pain avg 24.5hit in 18 of 71 games
  2. Mogis, God of Slaughter avg 23.6hit in 20 of 71 games
  3. Ob Nixilis, Captive Kingpin avg 20.8hit in 10 of 71 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Valgavoth, Harrower of Souls 19×71 games in deck
  2. The Lord of Pain 11×71 games in deck
  3. Manabarbs 8×71 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Infernal Grasp 22×avg 0.3 per game · 71 games in deck
  2. Suspended Sentence 21×avg 0.3 per game · 71 games in deck
  3. Terminate 19×avg 0.3 per game · 71 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 22% of 458 attackers blocked in total, 23% of those by flyers or reach

Not enough blocks logged yet.

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Kardur, Doomscourge 0%cast in 0 of 71 games
  2. Peer into the Abyss 0%cast in 0 of 71 games
  3. Spiked Corridor // Torture Pit 0%cast in 0 of 71 games

Wins by turn speed

On which own turn the 38 wins came

  • by turn 70%
  • turns 8–929%
  • turns 10–1142%
  • turns 12–1326%
  • turn 14+3%

Combos in play logged Orcish Bowmasters + Peer into the Abyss: all pieces cast in 0 games, 0 won · Peer into the Abyss + Underworld Dreams: all pieces cast in 0 games, 0 won · Razorkin Needlehead + Peer into the Abyss: all pieces cast in 0 games, 0 won

Mana curve without lands

Average 3.33

0
5
1
21
2
15
3
10
4
6
5
2
6
5
7+

Roles in the deck

Ramp
8 / 8
Card draw
8 / 7
Removal
11 / 10
Board wipe
4 / 4
Protection
2 / 2
Strategy
31 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.

Card types

Creatures
28
Planeswalkers
1
Instants
10
Sorceries
7
Artifacts
10
Enchantments
8
Lands
35

Most expensive cards

Orcish Bowmasters
€35.30
Deadly Rollick
€22.29
Bloodstained Mire
€17.32
Bloodchief Ascension
€15.14
Persistent Constrictor
€14.36
Spiked Corridor
€14.10
Ob Nixilis, Captive Kingpin
€11.97
Blood Crypt
€10.03

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

1 more tested card is still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €299.60 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

57321692

Best place 2 · average place 6.3 · 3× top 3 · 6× top 10 out of 7 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?