CommanderTestLabor DE
Price
€497.32of €500.00
Overall win rate
37%80 wins in 218 scored games
Games
260 (42)played in 26 tournaments, 42 not scored (time limit)
Rank
15in the rankings up to €500 · Elo 1645 (start 1500)
Cards
100incl. commander · 37 lands, 15 of them basic
Game Changer
0of at most 3 allowed
Combos
2complete in the deck
Rules check
Passed100 cards, colors, banlist

At most €500 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

The shopping list was rebuilt with current prices on Oct 25, 2026: the tested version had risen to €502.57, above €500.00. Win rate and placement come from the tested version.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Instants (7)

Sorceries (8)

Artifacts (2)

Enchantments (3)

Pantlaza, Sun-Favored
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (2)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Apex Altisaur + Wrathful Raptors + … → Destroy all creatures opponents control, Near-infinite damage
    3 versions, each with one of: Akroma's Will · Heroic Intervention · Savage Order
  • Polyraptor + Marauding Raptor → Draw the game, Infinite creature tokens, Infinite creature ETB

Commander Spellbook lists 4 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 4 entries
  • Apex Altisaur + Wrathful Raptors + Akroma's Will → Destroy all creatures opponents control, Near-infinite damage
  • Polyraptor + Marauding Raptor → Draw the game, Infinite creature tokens, Infinite creature ETB
  • Apex Altisaur + Wrathful Raptors + Heroic Intervention → Destroy all creatures opponents control, Near-infinite damage
  • Apex Altisaur + Wrathful Raptors + Savage Order → Destroy all creatures opponents control, Near-infinite damage

What the games show

From 218 analysed games in 26 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 95% of the damage to opponents is combat damage

Strengths

  • Applies a lot of pressure: avg 43 damage to opponents per game (all-deck avg: 29) logged (218 games)
  • Clears the table: eliminates 0.94 opponents per game on average (all-deck avg: 0.62) logged (218 games)

Weaknesses

  • Attacks often get blocked: 24% of attackers blocked (all-deck avg: 16%) logged (2750 attackers in 218 games)
  • Depends on its commander: only 24% wins without it, 42% with it indication (63 games without, 155 with commander)

Damage per game all games

Total damage to opponents ÷ all 218 games – what the card contributes over the whole test

  1. Zetalpa, Primal Dawn avg 4.2hit in 53 of 218 games
  2. Scion of Calamity avg 3.1hit in 28 of 218 games
  3. Ghalta, Primal Hunger avg 2.6hit in 23 of 218 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Ghalta, Primal Hunger avg 24.9hit in 23 of 218 games
  2. Scion of Calamity avg 23.9hit in 28 of 218 games
  3. Rampaging Brontodon avg 19.4hit in 16 of 218 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Ghalta, Primal Hunger 19×218 games in deck
  2. Rampaging Brontodon 18×177 games in deck
  3. Zetalpa, Primal Dawn 16×218 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Bronzebeak Foragers 91×avg 0.4 per game · 218 games in deck
  2. Zacama, Primal Calamity 78×avg 0.4 per game · 218 games in deck
  3. Wakening Sun's Avatar 77×avg 0.4 per game · 218 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 24% of 2750 attackers blocked in total, 16% of those by flyers or reach

  1. Squirrel Token 15×blocked in 3 games
  2. Elephant Token 13×blocked in 11 games
  3. Zombie Token 13×blocked in 8 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Etali, Primal Conqueror // Etali, Primal Sickness 0%cast in 0 of 218 games
  2. Trumpeting Carnosaur 4%cast in 8 of 218 games
  3. Rishkar's Expertise 5%cast in 10 of 218 games

Wins by turn speed

On which own turn the 80 wins came

  • by turn 71%
  • turns 8–915%
  • turns 10–1141%
  • turns 12–1315%
  • turn 14+28%

Combos in play logged Apex Altisaur + Wrathful Raptors + Akroma's Will: all pieces cast in 3 games, 2 won · Polyraptor + Marauding Raptor: all pieces cast in 0 games, 0 won · Apex Altisaur + Wrathful Raptors + Heroic Intervention: all pieces cast in 0 games, 0 won · Apex Altisaur + Wrathful Raptors + Savage Order: all pieces cast in 2 games, 1 won

Mana curve without lands

Average 4.48

0
6
1
8
2
13
3
8
4
7
5
6
6
14
7+

Roles in the deck

Ramp
14 / 12
Card draw
9 / 9
Removal
8 / 8
Board wipe
2 / 2
Protection
2 / 2
Strategy
27 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 62 non-land cards in total.

Card types

Creatures
42
Instants
7
Sorceries
8
Artifacts
2
Enchantments
3
Lands
37

Most expensive cards

Hunting Velociraptor
€54.85
Roaming Throne
€35.53
Cavern of Souls
€33.95
Vaultborn Tyrant
€30.25
Savage Order
€29.71
Devil Dinosaur
€28.47
Arid Mesa
€27.18
Ghalta, Stampede Tyrant
€26.71

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

  • no clear difference Palani's Hatcher instead of Chandra's Ignition · win rate 41% with, 35% without (69 / 149 games) · from an earlier version, not in the deck now

8 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €497.32 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

25211431912234131181818189351852524154212281129

Best place 3 · average place 18.7 · 2× top 3 · 5× top 10 out of 26 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?